Difference between revisions of "Damage Modifiers (Apocalypse)"
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(→Damage Modifiers Table: I think I misread Alien Gas as Stun Gas when I put in the redundant "Anti-Alien Gas") |
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− | Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game | + | Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types. |
− | + | The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken. | |
− | + | Each weapon's damage type is listed on its page; for innate weapons, see [[Innate_Weapons_(Apocalypse)|here]]. | |
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− | + | ==Damage Modifiers Table== | |
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− | ==Table== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !Damage<br/>Type!!Human/<br/>Hybrid!!Android | + | !Damage<br/>Type!!Human/<br/>Hybrid!!Android<sup>1</sup>!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield<sup>2</sup>!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain |
|- | |- | ||
!Smoke | !Smoke | ||
Line 183: | Line 22: | ||
|0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100 | |0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100 | ||
|- | |- | ||
− | !Explosive | + | !Explosive<sup>3</sup> |
|100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100 | |100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100 | ||
|- | |- | ||
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|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100 | |100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100 | ||
|- | |- | ||
− | !Stun | + | !Stun<sup>4</sup> |
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0 | |100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0 | ||
|- | |- | ||
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!Falling Object | !Falling Object | ||
|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100 | |100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100 | ||
+ | |- | ||
+ | !Psionic Blast<sup>5</sup> | ||
+ | |100||0||0||0||0||N/A||0||0||0||0||0||40||60/80/50||40/30||60||100||60||0 | ||
|} | |} | ||
+ | |||
+ | :<sup>1</sup> Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers. | ||
+ | |||
+ | :<sup>2</sup> Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used. | ||
+ | |||
+ | :<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?). | ||
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+ | :<sup>4</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.) | ||
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+ | :<sup>5</sup> This category is for the unused weapon, Psi Grenade. | ||
==Notes:== | ==Notes:== | ||
− | + | * There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields. | |
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− | * There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields. | ||
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[[Category:Apocalypse]] | [[Category:Apocalypse]] | ||
+ | [[Category:data tables]] |
Revision as of 08:31, 17 November 2021
Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Each weapon's damage type is listed on its page; for innate weapons, see here.
Damage Modifiers Table
Damage Type |
Human/ Hybrid |
Android1 | Megapol Armor |
Marsec Armor |
Disruptor Armor |
Disruptor Shield2 |
Security Station |
Alien Egg | Multiworm | Hyperworm | Chrysalis | Brainsucker | Anthropod/ Skeletoid/ Megaspawn |
Spitter/ Popper |
Micronoid | Psimorph | Queenspawn | Terrain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smoke | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Incendiary | 100 | 60 | 40 | 20 | 10 | N/A | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Stun Gas | 100 | 0 | 100 | 100 | 100 | N/A | 0 | 60 | 60 | 60 | 0 | 60 | 60 | 60 | 0 | 60 | 80 | 0 |
Alien Gas | 0 | 0 | 0 | 0 | 0 | N/A | 0 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosive3 | 100 | 100 | 100 | 80 | 60 | 50 | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Piercing | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 20 | 100 | 100 | 100 |
Laser | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 |
Plasma | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 |
Disruptor | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Entropy | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 |
Stun4 | 100 | 20 | 70 | 50 | 10 | 0 | 0 | 0 | 50 | 100 | 0 | 60 | 60 | 100 | 50 | 40 | 80 | 0 |
Toxin A | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 60 | 60 | 0 | 60 | 60 | 25 |
Toxin B | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 80 | 80 | 50 | 80 | 80 | 25 |
Toxin C | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 |
Falling Object | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Psionic Blast5 | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 40 | 60/80/50 | 40/30 | 60 | 100 | 60 | 0 |
- 1 Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers.
- 2 Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
- 3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
- 4 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.)
- 5 This category is for the unused weapon, Psi Grenade.
Notes:
- There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.