Difference between revisions of "Damage Modifiers (Apocalypse)"

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(added table)
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Note that some types of damage will completely bypass any [[Personal Disruptor Shield]]. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.
 
Note that some types of damage will completely bypass any [[Personal Disruptor Shield]]. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.
  
== '''List of Damage Modifiers''' ==
+
== List of Damage Modifiers ==
 
   
 
   
 
  '''Toxin A:'''
 
  '''Toxin A:'''
Line 165: Line 165:
 
     Micronoids        60%
 
     Micronoids        60%
 
     Skeletoid          80%
 
     Skeletoid          80%
 +
 +
==Table==
 +
 +
{| class="wikitable"
 +
!Damage<br/>Type!!Human/<br/>Hybrid!!Android*!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain
 +
|-
 +
!Smoke
 +
|100||0||0||0||0||N/A||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
!Incendiary
 +
|100||60||40||20||10||N/A||100||100||100||150||100||100||100||100||100||100||100||100
 +
|-
 +
!Stun Gas
 +
|100||0||100||100||100||N/A||0||60||60||60||0||60||60||60||0||60||80||0
 +
|-
 +
!Alien Gas
 +
|0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100
 +
|-
 +
!Explosive
 +
|100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100
 +
|-
 +
!Armor Piercing
 +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||20||100||100||100
 +
|-
 +
!Laser
 +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100
 +
|-
 +
!Plasma
 +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100
 +
|-
 +
!Disruptor
 +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100
 +
|-
 +
!Entropy
 +
|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100
 +
|-
 +
!Stun
 +
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0
 +
|-
 +
!Toxin A
 +
|25||25||30||30||30||N/A||0||100||100||100||100||100||60||60||0||60||60||25
 +
|-
 +
!Toxin B
 +
|25||25||30||30||30||N/A||0||100||100||100||100||100||80||80||50||80||80||25
 +
|-
 +
!Toxin C
 +
|25||25||30||30||30||N/A||0||100||100||100||100||100||100||100||100||100||100||25
 +
|-
 +
!Falling Object
 +
|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100
 +
|}
  
 
==Notes:==
 
==Notes:==
 +
* Android armour type is unused, as androids are erroneously assigned the armour type of Humans and Hybrids.
 
* There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
 
* There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
 
* Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.
 
* Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.

Revision as of 11:05, 21 October 2019

Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.

Note that some types of damage will completely bypass any Personal Disruptor Shield. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.

List of Damage Modifiers

Toxin A:
    Gun Emplacement    0%
    Micronoids         0%
    Human              25%
    Hybrid             25%
    Android            25%
    Terrain            25%
    Disruptor Shield   25%
    Megapol Armor      30%
    Marsec Armor       30%
    Disruptor Armor    30%
    Queenspawn         60%
    Anthropod          60%
    Psimorph           60%
    Spitter            60%
    Megaspawn          60%
    Popper             60%
    Skeletoid          60%
Toxin B:
    Gun Emplacement    0%
    Human              25%
    Hybrid             25%
    Android            25%
    Terrain            25%
    Disruptor Shield   25%
    Megapol Armor      30%
    Marsec Armor       30%
    Disruptor Armor    30%
    Micronoids         50%
    Queenspawn         80%
    Anthropod          80%
    Psimorph           80%
    Spitter            80%
    Megaspawn          80%
    Popper             80%
    Skeletoid          80%
Toxin C:
    Gun Emplacement    0%
    Human              25%
    Hybrid             25%
    Android            25%
    Terrain            25%
    Disruptor Shield   25%
    Megapol Armor      30%
    Marsec Armor       30%
    Disruptor Armor    30%
Anti-Alien Gas:
    Gun Emplacement    0%
    Human              0%
    Hybrid             0%
    Android            0%
    Chrysalis          0%
    Disruptor Shield   0%
    Megapol Armor      0%
    Marsec Armor       0%
    Disruptor Armor    0%
    Terrain            25%

Explosive (1):
    Disruptor Shield   50%
    Disruptor Armor    60%
    Marsec Armor       80%
    Hyperworm          150%
Explosive (2):
    Disruptor Armor    50%
    Disruptor Shield   50%
    Marsec Armor       80%
Incendiary:
    Disruptor Armor    10%
    Marsec Armor       20%
    Megapol Armor      40%
    Android            60%
    Disruptor Shield   60%
    Hyperworm          150%

Stun Gas:
    Android            0%
    Chrysalis          0%
    Micronoids         0%
    Disruptor Shield   0%
    Gun Emplacement    0%
    Terrain            0%
    Alien Egg          60%
    Brainsucker        60%
    Multiworm          60%
    Hyperworm          60%
    Anthropod          60%
    Psimorph           60%
    Spitter            60%
    Megaspawn          60%
    Popper             60%
    Skeletoid          60%
    Queenspawn         80%
Stun (Grapple etc.):
    Alien Egg          0%
    Chrysalis          0%
    Disruptor Shield   0%
    Gun Emplacement    0%
    Terrain            0%
    Disruptor Armor    10%
    Android            20%
    Psimorph           40%
    Multiworm          50%
    Micronoids         50%
    Marsec Armor       50%
    Brainsucker        60%
    Anthropod          60%
    Megaspawn          60%
    Skeletoid          60%
    Megapol Armor      70%
    Queenspawn         80%
Armor Piercing:
    Micronoids         20%
    Disruptor Shield   50%
Laser:
    Micronoids         40%
    Disruptor Shield   50%
Plasma:
    Micronoids         50%
    Disruptor Shield   50%
Disruptor:
    Disruptor Shield   50%
Entropy Enzyme (incl. Aliens' spit attacks):
    all Aliens         0%
    Disruptor Shield   50%
Falling Object:
    Disruptor Shield   40%
Psionic Blast:
    Android            0%
    Alien Egg          0%
    Chrysalis          0%
    Multiworm          0%
    Hyperworm          0%
    Disruptor Shield   0%
    Disruptor Armor    0%
    Marsec Armor       0%
    Megapol Armor      0%
    Gun Emplacement    0%
    Terrain            0%
    Popper             30%
    Brainsucker        40%
    Spitter            40%
    Megaspawn          50%
    Queenspawn         60%
    Anthropod          60%
    Micronoids         60%
    Skeletoid          80%

Table

Damage
Type
Human/
Hybrid
Android* Megapol
Armor
Marsec
Armor
Disruptor
Armor
Disruptor
Shield
Security
Station
Alien Egg Multiworm Hyperworm Chrysalis Brainsucker Anthropod/
Skeletoid/
Megaspawn
Spitter/
Popper
Micronoid Psimorph Queenspawn Terrain
Smoke 100 0 0 0 0 N/A 0 0 0 0 0 0 0 0 0 0 0 0
Incendiary 100 60 40 20 10 N/A 100 100 100 150 100 100 100 100 100 100 100 100
Stun Gas 100 0 100 100 100 N/A 0 60 60 60 0 60 60 60 0 60 80 0
Alien Gas 0 0 0 0 0 N/A 0 100 100 100 0 100 100 100 100 100 100 100
Explosive 100 100 100 80 60 50 100 100 100 150 100 100 100 100 100 100 100 100
Armor Piercing 100 100 100 100 100 50 100 100 100 100 100 100 100 100 20 100 100 100
Laser 100 100 100 100 100 50 100 100 100 100 100 100 100 100 40 100 100 100
Plasma 100 100 100 100 100 50 100 100 100 100 100 100 100 100 50 100 100 100
Disruptor 100 100 100 100 100 50 100 100 100 100 100 100 100 100 100 100 100 100
Entropy 100 100 100 100 100 50 100 0 0 0 0 0 0 0 0 0 0 100
Stun 100 20 70 50 10 0 0 0 50 100 0 60 60 100 50 40 80 0
Toxin A 25 25 30 30 30 N/A 0 100 100 100 100 100 60 60 0 60 60 25
Toxin B 25 25 30 30 30 N/A 0 100 100 100 100 100 80 80 50 80 80 25
Toxin C 25 25 30 30 30 N/A 0 100 100 100 100 100 100 100 100 100 100 25
Falling Object 100 100 100 100 100 40 100 100 100 100 100 100 100 100 100 100 100 100

Notes:

  • Android armour type is unused, as androids are erroneously assigned the armour type of Humans and Hybrids.
  • There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
  • Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.
  • There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
  • The "Psionic Blast" category is for the unused weapon, Psi Grenade. (TO DO: check out whether Aliens such as the Psimorph can use this sort of attack. Your guys are normally immune since they wear armor...)