Difference between revisions of "Damage Modifiers (Apocalypse)"

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(→‎Damage Modifiers Table: Confirmed a few things, added notes for innate alien attacks)
(power sword is listed as Plasma in its own page and in the in-game UFOpaedia; there are enough footnotes on this page as it is)
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!Plasma<sup>5</sup>
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!Plasma
 
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!Entropy<sup>6</sup>
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!Entropy<sup>5</sup>
 
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!Stun<sup>7</sup>
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!Stun<sup>6</sup>
 
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!Psionic Blast<sup>8</sup>
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!Psionic Blast<sup>7</sup>
 
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:<sup>4</sup> Includes the [[Hyperworm]]'s bite attack.
 
:<sup>4</sup> Includes the [[Hyperworm]]'s bite attack.
  
:<sup>5</sup> Includes the Power Sword.
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:<sup>5</sup> This type includes the innate "spit" attacks of the [[Multiworm Egg]], [[Multiworm]], [[Spitter]], and [[Queenspawn]].
  
:<sup>6</sup> This type includes the innate "spit" attacks of the [[Multiworm Egg]], [[Multiworm]], [[Spitter]], and [[Queenspawn]].
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:<sup>6</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
  
:<sup>7</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
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:<sup>7</sup> This category is for the unused weapon, Psi Grenade.
 
 
:<sup>8</sup> This category is for the unused weapon, Psi Grenade.
 
  
 
==Notes:==
 
==Notes:==

Revision as of 11:47, 13 June 2020

Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.

The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.

Damage Modifiers Table

Damage
Type
Human/
Hybrid
Android1 Megapol
Armor
Marsec
Armor
Disruptor
Armor
Disruptor
Shield2
Security
Station
Alien Egg Multiworm Hyperworm Chrysalis Brainsucker Anthropod/
Skeletoid/
Megaspawn
Spitter/
Popper
Micronoid Psimorph Queenspawn Terrain
Smoke 100 0 0 0 0 N/A 0 0 0 0 0 0 0 0 0 0 0 0
Incendiary 100 60 40 20 10 N/A 100 100 100 150 100 100 100 100 100 100 100 100
Stun Gas 100 0 100 100 100 N/A 0 60 60 60 0 60 60 60 0 60 80 0
Alien Gas 0 0 0 0 0 N/A 0 100 100 100 0 100 100 100 100 100 100 100
Explosive3 100 100 100 80 60 50 100 100 100 150 100 100 100 100 100 100 100 100
Armor Piercing4 100 100 100 100 100 50 100 100 100 100 100 100 100 100 20 100 100 100
Laser 100 100 100 100 100 50 100 100 100 100 100 100 100 100 40 100 100 100
Plasma 100 100 100 100 100 50 100 100 100 100 100 100 100 100 50 100 100 100
Disruptor 100 100 100 100 100 50 100 100 100 100 100 100 100 100 100 100 100 100
Entropy5 100 100 100 100 100 50 100 0 0 0 0 0 0 0 0 0 0 100
Stun6 100 20 70 50 10 0 0 0 50 100 0 60 60 100 50 40 80 0
Toxin A 25 25 30 30 30 N/A 0 100 100 100 100 100 60 60 0 60 60 25
Toxin B 25 25 30 30 30 N/A 0 100 100 100 100 100 80 80 50 80 80 25
Toxin C 25 25 30 30 30 N/A 0 100 100 100 100 100 100 100 100 100 100 25
Falling Object 100 100 100 100 100 40 100 100 100 100 100 100 100 100 100 100 100 100
Psionic Blast7 100 0 0 0 0 N/A 0 0 0 0 0 40 60/80/50 40/30 60 100 60 0
1 Android armour type is unused, as androids are erroneously assigned the armour class of Humans and Hybrids.
2 Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
4 Includes the Hyperworm's bite attack.
5 This type includes the innate "spit" attacks of the Multiworm Egg, Multiworm, Spitter, and Queenspawn.
6 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
7 This category is for the unused weapon, Psi Grenade.

Notes:

  • There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.