Difference between revisions of "Damage Modifiers (Apocalypse)"
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(Removed list as redundant; added notes to table, added unused Psionic Blast category) |
m (Alien Gas and Anti-Alien Gas are the same thing) |
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The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken. |
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken. |
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+ | Each weapon's damage type is listed on its page; for innate weapons, see [[Innate_Weapons_(Apocalypse)|here]]. |
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==Damage Modifiers Table== |
==Damage Modifiers Table== |
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|100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100 |
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100 |
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− | !Plasma |
+ | !Plasma |
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100 |
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100 |
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|100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100 |
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100 |
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|- |
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− | !Entropy |
+ | !Entropy |
|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100 |
|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100 |
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− | !Stun<sup> |
+ | !Stun<sup>4</sup> |
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0 |
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0 |
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|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100 |
|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100 |
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− | !Psionic Blast<sup> |
+ | !Psionic Blast<sup>5</sup> |
− | |100||0||0||0||0|| |
+ | |100||0||0||0||0||N/A||0||0||0||0||0||40||60/80/50||40/30||60||100||60||0 |
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− | :<sup>1</sup> Android |
+ | :<sup>1</sup> Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers. |
:<sup>2</sup> Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used. |
:<sup>2</sup> Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used. |
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:<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?). |
:<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?). |
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⚫ | |||
− | :<sup>4</sup> Includes the Power Sword. |
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− | |||
− | :<sup>5</sup> This type includes the innate "spit" attacks of aliens such as the Spitter and Multiworm. |
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− | |||
⚫ | |||
− | :<sup> |
+ | :<sup>5</sup> This category is for the unused weapon, Psi Grenade. |
==Notes:== |
==Notes:== |
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[[Category:Apocalypse]] |
[[Category:Apocalypse]] |
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+ | [[Category:data tables]] |
Revision as of 17:30, 23 November 2020
Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Each weapon's damage type is listed on its page; for innate weapons, see here.
Damage Modifiers Table
Damage Type |
Human/ Hybrid |
Android1 | Megapol Armor |
Marsec Armor |
Disruptor Armor |
Disruptor Shield2 |
Security Station |
Alien Egg | Multiworm | Hyperworm | Chrysalis | Brainsucker | Anthropod/ Skeletoid/ Megaspawn |
Spitter/ Popper |
Micronoid | Psimorph | Queenspawn | Terrain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smoke | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Incendiary | 100 | 60 | 40 | 20 | 10 | N/A | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Stun Gas | 100 | 0 | 100 | 100 | 100 | N/A | 0 | 60 | 60 | 60 | 0 | 60 | 60 | 60 | 0 | 60 | 80 | 0 |
Alien Gas | 0 | 0 | 0 | 0 | 0 | N/A | 0 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosive3 | 100 | 100 | 100 | 80 | 60 | 50 | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Piercing | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 20 | 100 | 100 | 100 |
Laser | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 |
Plasma | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 |
Disruptor | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Entropy | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 |
Stun4 | 100 | 20 | 70 | 50 | 10 | 0 | 0 | 0 | 50 | 100 | 0 | 60 | 60 | 100 | 50 | 40 | 80 | 0 |
Toxin A | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 60 | 60 | 0 | 60 | 60 | 25 |
Toxin B | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 80 | 80 | 50 | 80 | 80 | 25 |
Toxin C | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 |
Falling Object | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Psionic Blast5 | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 40 | 60/80/50 | 40/30 | 60 | 100 | 60 | 0 |
- 1 Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers.
- 2 Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
- 3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
- 4 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.)
- 5 This category is for the unused weapon, Psi Grenade.
Notes:
- There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.