Difference between revisions of "Damage Modifiers (Apocalypse)"

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(→‎Damage Modifiers Table: I think I misread Alien Gas as Stun Gas when I put in the redundant "Anti-Alien Gas")
 
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Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.
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Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
   
  +
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Note that some types of damage will completely bypass any [[Personal Disruptor Shield]]. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.
 
   
  +
Each weapon's damage type is listed on its page; for innate weapons, see [[Innate_Weapons_(Apocalypse)|here]].
== '''List of Damage Modifiers''' ==
 
 
'''Toxin A:'''
 
Gun Emplacement 0%
 
Micronoids 0%
 
Human 25%
 
Hybrid 25%
 
Android 25%
 
Terrain 25%
 
Disruptor Shield 25%
 
Megapol Armor 30%
 
Marsec Armor 30%
 
Disruptor Armor 30%
 
Queenspawn 80%
 
Anthropod 80%
 
Psimorph 80%
 
Spitter 80%
 
Megaspawn 80%
 
Popper 80%
 
Skeletoid 80%
 
   
  +
==Damage Modifiers Table==
'''Toxin B:'''
 
Gun Emplacement 0%
 
Human 25%
 
Hybrid 25%
 
Android 25%
 
Terrain 25%
 
Disruptor Shield 25%
 
Megapol Armor 30%
 
Marsec Armor 30%
 
Disruptor Armor 30%
 
Micronoids 50%
 
Queenspawn 80%
 
Anthropod 80%
 
Psimorph 80%
 
Spitter 80%
 
Megaspawn 80%
 
Popper 80%
 
Skeletoid 80%
 
   
  +
{| class="wikitable"
'''Toxin C:'''
 
  +
!Damage<br/>Type!!Human/<br/>Hybrid!!Android<sup>1</sup>!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield<sup>2</sup>!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain
Gun Emplacement 0%
 
  +
|-
Human 25%
 
  +
!Smoke
Hybrid 25%
 
  +
|100||0||0||0||0||N/A||0||0||0||0||0||0||0||0||0||0||0||0
Android 25%
 
  +
|-
Terrain 25%
 
  +
!Incendiary
Disruptor Shield 25%
 
  +
|100||60||40||20||10||N/A||100||100||100||150||100||100||100||100||100||100||100||100
Megapol Armor 30%
 
  +
|-
Marsec Armor 30%
 
  +
!Stun Gas
Disruptor Armor 30%
 
  +
|100||0||100||100||100||N/A||0||60||60||60||0||60||60||60||0||60||80||0
  +
|-
  +
!Alien Gas
  +
|0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100
  +
|-
  +
!Explosive<sup>3</sup>
  +
|100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100
  +
|-
  +
!Armor Piercing
  +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||20||100||100||100
  +
|-
  +
!Laser
  +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100
  +
|-
  +
!Plasma
  +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100
  +
|-
  +
!Disruptor
  +
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100
  +
|-
  +
!Entropy
  +
|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100
  +
|-
  +
!Stun<sup>4</sup>
  +
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0
  +
|-
  +
!Toxin A
  +
|25||25||30||30||30||N/A||0||100||100||100||100||100||60||60||0||60||60||25
  +
|-
  +
!Toxin B
  +
|25||25||30||30||30||N/A||0||100||100||100||100||100||80||80||50||80||80||25
  +
|-
  +
!Toxin C
  +
|25||25||30||30||30||N/A||0||100||100||100||100||100||100||100||100||100||100||25
  +
|-
  +
!Falling Object
  +
|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100
  +
|-
  +
!Psionic Blast<sup>5</sup>
  +
|100||0||0||0||0||N/A||0||0||0||0||0||40||60/80/50||40/30||60||100||60||0
  +
|}
   
  +
:<sup>1</sup> Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers.
'''Anti-Alien Gas:'''
 
Gun Emplacement 0%
 
Human 0%
 
Hybrid 0%
 
Android 0%
 
Chrysalis 0%
 
Disruptor Shield 0%
 
Megapol Armor 0%
 
Marsec Armor 0%
 
Disruptor Armor 0%
 
Terrain 25%
 
 
'''Explosive (1):'''
 
Disruptor Shield 50%
 
Disruptor Armor 60%
 
Marsec Armor 80%
 
Hyperworm 150%
 
   
  +
:<sup>2</sup> Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used.
'''Explosive (2):'''
 
Disruptor Armor 50%
 
Disruptor Shield 50%
 
Marsec Armor 80%
 
   
  +
:<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
'''Incendiary:'''
 
Disruptor Armor 10%
 
Marsec Armor 20%
 
Megapol Armor 40%
 
Android 60%
 
Disruptor Shield 60%
 
Hyperworm 150%
 
 
'''Stun Gas:'''
 
Android 0%
 
Chrysalis 0%
 
Micronoids 0%
 
Disruptor Shield 0%
 
Gun Emplacement 0%
 
Terrain 0%
 
Alien Egg 60%
 
Brainsucker 60%
 
Multiworm 60%
 
Hyperworm 60%
 
Anthropod 60%
 
Psimorph 60%
 
Spitter 60%
 
Megaspawn 60%
 
Popper 60%
 
Skeletoid 60%
 
Queenspawn 80%
 
   
  +
:<sup>4</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.)
'''Stun:'''
 
Alien Egg 0%
 
Chrysalis 0%
 
Disruptor Shield 0%
 
Gun Emplacement 0%
 
Terrain 0%
 
Disruptor Armor 10%
 
Android 20%
 
Psimorph 40%
 
Multiworm 50%
 
Micronoids 50%
 
Marsec Armor 50%
 
Brainsucker 60%
 
Anthropod 60%
 
Megaspawn 60%
 
Skeletoid 60%
 
Megapol Armor 70%
 
Queenspawn 80%
 
   
  +
:<sup>5</sup> This category is for the unused weapon, Psi Grenade.
'''Armor Piercing:'''
 
Micronoids 20%
 
Disruptor Shield 50%
 
 
'''Laser:'''
 
Micronoids 40%
 
Disruptor Shield 50%
 
 
'''Plasma:'''
 
Micronoids 50%
 
Disruptor Shield 50%
 
 
'''Disruptor:'''
 
Disruptor Shield 50%
 
 
'''Entropy Enzyme:'''
 
all Aliens 0%
 
Disruptor Shield 50%
 
 
'''Falling Object:'''
 
Disruptor Shield 40%
 
 
'''Psionic Blast:'''
 
Android 0%
 
Alien Egg 0%
 
Chrysalis 0%
 
Multiworm 0%
 
Hyperworm 0%
 
Disruptor Shield 0%
 
Disruptor Armor 0%
 
Marsec Armor 0%
 
Megapol Armor 0%
 
Gun Emplacement 0%
 
Terrain 0%
 
Popper 30%
 
Brainsucker 40%
 
Spitter 40%
 
Megaspawn 50%
 
Queenspawn 60%
 
Anthropod 60%
 
Micronoids 60%
 
Skeletoid 80%
 
   
 
==Notes:==
 
==Notes:==
  +
* There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
* There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
 
* Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.
 
* There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
 
* The "Psionic Blast" category is for the unused weapon, Psi Grenade. (TO DO: check out whether Aliens such as the Psimorph can use this sort of attack. Your guys are normally immune since they wear armor...)
 
   
 
[[Category:Apocalypse]]
 
[[Category:Apocalypse]]
  +
[[Category:data tables]]

Latest revision as of 09:31, 17 November 2021

Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.

The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.

Each weapon's damage type is listed on its page; for innate weapons, see here.

Damage Modifiers Table

Damage
Type
Human/
Hybrid
Android1 Megapol
Armor
Marsec
Armor
Disruptor
Armor
Disruptor
Shield2
Security
Station
Alien Egg Multiworm Hyperworm Chrysalis Brainsucker Anthropod/
Skeletoid/
Megaspawn
Spitter/
Popper
Micronoid Psimorph Queenspawn Terrain
Smoke 100 0 0 0 0 N/A 0 0 0 0 0 0 0 0 0 0 0 0
Incendiary 100 60 40 20 10 N/A 100 100 100 150 100 100 100 100 100 100 100 100
Stun Gas 100 0 100 100 100 N/A 0 60 60 60 0 60 60 60 0 60 80 0
Alien Gas 0 0 0 0 0 N/A 0 100 100 100 0 100 100 100 100 100 100 100
Explosive3 100 100 100 80 60 50 100 100 100 150 100 100 100 100 100 100 100 100
Armor Piercing 100 100 100 100 100 50 100 100 100 100 100 100 100 100 20 100 100 100
Laser 100 100 100 100 100 50 100 100 100 100 100 100 100 100 40 100 100 100
Plasma 100 100 100 100 100 50 100 100 100 100 100 100 100 100 50 100 100 100
Disruptor 100 100 100 100 100 50 100 100 100 100 100 100 100 100 100 100 100 100
Entropy 100 100 100 100 100 50 100 0 0 0 0 0 0 0 0 0 0 100
Stun4 100 20 70 50 10 0 0 0 50 100 0 60 60 100 50 40 80 0
Toxin A 25 25 30 30 30 N/A 0 100 100 100 100 100 60 60 0 60 60 25
Toxin B 25 25 30 30 30 N/A 0 100 100 100 100 100 80 80 50 80 80 25
Toxin C 25 25 30 30 30 N/A 0 100 100 100 100 100 100 100 100 100 100 25
Falling Object 100 100 100 100 100 40 100 100 100 100 100 100 100 100 100 100 100 100
Psionic Blast5 100 0 0 0 0 N/A 0 0 0 0 0 40 60/80/50 40/30 60 100 60 0
1 Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers.
2 Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
4 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.)
5 This category is for the unused weapon, Psi Grenade.

Notes:

  • There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.