Difference between revisions of "Damage Modifiers (Apocalypse)"

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(added table)
(Removed list as redundant; added notes to table, added unused Psionic Blast category)
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Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.
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Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.  
  
Note that some types of damage will completely bypass any [[Personal Disruptor Shield]]. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.
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The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.  
  
== List of Damage Modifiers ==
+
==Damage Modifiers Table==
 
'''Toxin A:'''
 
    Gun Emplacement    0%
 
    Micronoids        0%
 
    Human              25%
 
    Hybrid            25%
 
    Android            25%
 
    Terrain            25%
 
    Disruptor Shield  25%
 
    Megapol Armor      30%
 
    Marsec Armor      30%
 
    Disruptor Armor    30%
 
    Queenspawn        60%
 
    Anthropod          60%
 
    Psimorph          60%
 
    Spitter            60%
 
    Megaspawn          60%
 
    Popper            60%
 
    Skeletoid          60%
 
 
 
'''Toxin B:'''
 
    Gun Emplacement    0%
 
    Human              25%
 
    Hybrid            25%
 
    Android            25%
 
    Terrain            25%
 
    Disruptor Shield  25%
 
    Megapol Armor      30%
 
    Marsec Armor      30%
 
    Disruptor Armor    30%
 
    Micronoids        50%
 
    Queenspawn        80%
 
    Anthropod          80%
 
    Psimorph          80%
 
    Spitter            80%
 
    Megaspawn          80%
 
    Popper            80%
 
    Skeletoid          80%
 
 
 
'''Toxin C:'''
 
    Gun Emplacement    0%
 
    Human              25%
 
    Hybrid            25%
 
    Android            25%
 
    Terrain            25%
 
    Disruptor Shield  25%
 
    Megapol Armor      30%
 
    Marsec Armor      30%
 
    Disruptor Armor    30%
 
 
 
'''Anti-Alien Gas:'''
 
    Gun Emplacement    0%
 
    Human              0%
 
    Hybrid            0%
 
    Android            0%
 
    Chrysalis          0%
 
    Disruptor Shield  0%
 
    Megapol Armor      0%
 
    Marsec Armor      0%
 
    Disruptor Armor    0%
 
    Terrain            25%
 
 
'''Explosive (1):'''
 
    Disruptor Shield  50%
 
    Disruptor Armor    60%
 
    Marsec Armor      80%
 
    Hyperworm          150%
 
 
 
'''Explosive (2):'''
 
    Disruptor Armor    50%
 
    Disruptor Shield  50%
 
    Marsec Armor      80%
 
 
 
'''Incendiary:'''
 
    Disruptor Armor    10%
 
    Marsec Armor      20%
 
    Megapol Armor      40%
 
    Android            60%
 
    Disruptor Shield  60%
 
    Hyperworm          150%
 
 
'''Stun Gas:'''
 
    Android            0%
 
    Chrysalis          0%
 
    Micronoids        0%
 
    Disruptor Shield  0%
 
    Gun Emplacement    0%
 
    Terrain            0%
 
    Alien Egg          60%
 
    Brainsucker        60%
 
    Multiworm          60%
 
    Hyperworm          60%
 
    Anthropod          60%
 
    Psimorph          60%
 
    Spitter            60%
 
    Megaspawn          60%
 
    Popper            60%
 
    Skeletoid          60%
 
    Queenspawn        80%
 
 
 
'''Stun (Grapple etc.):'''
 
    Alien Egg          0%
 
    Chrysalis          0%
 
    Disruptor Shield  0%
 
    Gun Emplacement    0%
 
    Terrain            0%
 
    Disruptor Armor    10%
 
    Android            20%
 
    Psimorph          40%
 
    Multiworm          50%
 
    Micronoids        50%
 
    Marsec Armor      50%
 
    Brainsucker        60%
 
    Anthropod          60%
 
    Megaspawn          60%
 
    Skeletoid          60%
 
    Megapol Armor      70%
 
    Queenspawn        80%
 
 
 
'''Armor Piercing:'''
 
    Micronoids        20%
 
    Disruptor Shield  50%
 
 
 
'''Laser:'''
 
    Micronoids        40%
 
    Disruptor Shield  50%
 
 
 
'''Plasma:'''
 
    Micronoids        50%
 
    Disruptor Shield  50%
 
 
 
'''Disruptor:'''
 
    Disruptor Shield  50%
 
 
 
'''Entropy Enzyme (incl. Aliens' spit attacks):'''
 
    all Aliens        0%
 
    Disruptor Shield  50%
 
 
 
'''Falling Object:'''
 
    Disruptor Shield  40%
 
 
 
'''Psionic Blast:'''
 
    Android            0%
 
    Alien Egg          0%
 
    Chrysalis          0%
 
    Multiworm          0%
 
    Hyperworm          0%
 
    Disruptor Shield  0%
 
    Disruptor Armor    0%
 
    Marsec Armor      0%
 
    Megapol Armor      0%
 
    Gun Emplacement    0%
 
    Terrain            0%
 
    Popper            30%
 
    Brainsucker        40%
 
    Spitter            40%
 
    Megaspawn          50%
 
    Queenspawn        60%
 
    Anthropod          60%
 
    Micronoids        60%
 
    Skeletoid          80%
 
 
 
==Table==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!Damage<br/>Type!!Human/<br/>Hybrid!!Android*!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain
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!Damage<br/>Type!!Human/<br/>Hybrid!!Android<sup>1</sup>!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield<sup>2</sup>!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain
 
|-
 
|-
 
!Smoke
 
!Smoke
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|0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100
 
|0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100
 
|-
 
|-
!Explosive
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!Explosive<sup>3</sup>
 
|100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100
 
|100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100
 
|-
 
|-
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|100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100
 
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100
 
|-
 
|-
!Plasma
+
!Plasma<sup>4</sup>
 
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100
 
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100
 
|-
 
|-
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|100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100
 
|100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100
 
|-
 
|-
!Entropy
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!Entropy<sup>5</sup>
 
|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100
 
|100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100
 
|-
 
|-
!Stun
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!Stun<sup>6</sup>
 
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0
 
|100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0
 
|-
 
|-
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!Falling Object
 
!Falling Object
 
|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100
 
|100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100
 +
|-
 +
!Psionic Blast<sup>7</sup>
 +
|100||0||0||0||0||0||0||0||0||0||0||40||60/80/50||40/30||60||100||60||0
 
|}
 
|}
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 +
:<sup>1</sup> Android armour type is unused, as androids are erroneously assigned the armour class of Humans and Hybrids. (TO DO: check whether this armor type is used for S.E.L.F. security guards)
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:<sup>2</sup> Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used.
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 +
:<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
 +
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:<sup>4</sup> Includes the Power Sword.
 +
 +
:<sup>5</sup> This type includes the innate "spit" attacks of aliens such as the Spitter and Multiworm.
 +
 +
:<sup>6</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
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:<sup>7</sup> This category is presumably for the unused weapon, Psi Grenade. Furthermore, as it is most effective against Humans and Hybrids, it is possible that some aliens were intended to have attacks of this type.
  
 
==Notes:==
 
==Notes:==
* Android armour type is unused, as androids are erroneously assigned the armour type of Humans and Hybrids.
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* There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
* There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
 
* Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.
 
* There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
 
* The "Psionic Blast" category is for the unused weapon, Psi Grenade. (TO DO: check out whether Aliens such as the Psimorph can use this sort of attack. Your guys are normally immune since they wear armor...)
 
  
 
[[Category:Apocalypse]]
 
[[Category:Apocalypse]]

Revision as of 06:30, 3 April 2020

Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.

The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.

Damage Modifiers Table

Damage
Type
Human/
Hybrid
Android1 Megapol
Armor
Marsec
Armor
Disruptor
Armor
Disruptor
Shield2
Security
Station
Alien Egg Multiworm Hyperworm Chrysalis Brainsucker Anthropod/
Skeletoid/
Megaspawn
Spitter/
Popper
Micronoid Psimorph Queenspawn Terrain
Smoke 100 0 0 0 0 N/A 0 0 0 0 0 0 0 0 0 0 0 0
Incendiary 100 60 40 20 10 N/A 100 100 100 150 100 100 100 100 100 100 100 100
Stun Gas 100 0 100 100 100 N/A 0 60 60 60 0 60 60 60 0 60 80 0
Alien Gas 0 0 0 0 0 N/A 0 100 100 100 0 100 100 100 100 100 100 100
Explosive3 100 100 100 80 60 50 100 100 100 150 100 100 100 100 100 100 100 100
Armor Piercing 100 100 100 100 100 50 100 100 100 100 100 100 100 100 20 100 100 100
Laser 100 100 100 100 100 50 100 100 100 100 100 100 100 100 40 100 100 100
Plasma4 100 100 100 100 100 50 100 100 100 100 100 100 100 100 50 100 100 100
Disruptor 100 100 100 100 100 50 100 100 100 100 100 100 100 100 100 100 100 100
Entropy5 100 100 100 100 100 50 100 0 0 0 0 0 0 0 0 0 0 100
Stun6 100 20 70 50 10 0 0 0 50 100 0 60 60 100 50 40 80 0
Toxin A 25 25 30 30 30 N/A 0 100 100 100 100 100 60 60 0 60 60 25
Toxin B 25 25 30 30 30 N/A 0 100 100 100 100 100 80 80 50 80 80 25
Toxin C 25 25 30 30 30 N/A 0 100 100 100 100 100 100 100 100 100 100 25
Falling Object 100 100 100 100 100 40 100 100 100 100 100 100 100 100 100 100 100 100
Psionic Blast7 100 0 0 0 0 0 0 0 0 0 0 40 60/80/50 40/30 60 100 60 0
1 Android armour type is unused, as androids are erroneously assigned the armour class of Humans and Hybrids. (TO DO: check whether this armor type is used for S.E.L.F. security guards)
2 Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
4 Includes the Power Sword.
5 This type includes the innate "spit" attacks of aliens such as the Spitter and Multiworm.
6 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
7 This category is presumably for the unused weapon, Psi Grenade. Furthermore, as it is most effective against Humans and Hybrids, it is possible that some aliens were intended to have attacks of this type.

Notes:

  • There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.