Damage Modifiers (Apocalypse)
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Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Damage Modifiers Table
Damage Type |
Human/ Hybrid |
Android1 | Megapol Armor |
Marsec Armor |
Disruptor Armor |
Disruptor Shield2 |
Security Station |
Alien Egg | Multiworm | Hyperworm | Chrysalis | Brainsucker | Anthropod/ Skeletoid/ Megaspawn |
Spitter/ Popper |
Micronoid | Psimorph | Queenspawn | Terrain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smoke | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Incendiary | 100 | 60 | 40 | 20 | 10 | N/A | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Stun Gas | 100 | 0 | 100 | 100 | 100 | N/A | 0 | 60 | 60 | 60 | 0 | 60 | 60 | 60 | 0 | 60 | 80 | 0 |
Alien Gas | 0 | 0 | 0 | 0 | 0 | N/A | 0 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosive3 | 100 | 100 | 100 | 80 | 60 | 50 | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Piercing | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 20 | 100 | 100 | 100 |
Laser | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 |
Plasma4 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 |
Disruptor | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Entropy5 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 |
Stun6 | 100 | 20 | 70 | 50 | 10 | 0 | 0 | 0 | 50 | 100 | 0 | 60 | 60 | 100 | 50 | 40 | 80 | 0 |
Toxin A | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 60 | 60 | 0 | 60 | 60 | 25 |
Toxin B | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 80 | 80 | 50 | 80 | 80 | 25 |
Toxin C | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 |
Falling Object | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Psionic Blast7 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60/80/50 | 40/30 | 60 | 100 | 60 | 0 |
- 1 Android armour type is unused, as androids are erroneously assigned the armour class of Humans and Hybrids. (TO DO: check whether this armor type is used for S.E.L.F. security guards)
- 2 Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
- 3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
- 4 Includes the Power Sword.
- 5 This type includes the innate "spit" attacks of aliens such as the Spitter and Multiworm.
- 6 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
- 7 This category is presumably for the unused weapon, Psi Grenade. Furthermore, as it is most effective against Humans and Hybrids, it is possible that some aliens were intended to have attacks of this type.
Notes:
- There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.