Damage Modifiers (Apocalypse)
Revision as of 12:47, 13 June 2020 by Magic9mushroom (talk | contribs) (power sword is listed as Plasma in its own page and in the in-game UFOpaedia; there are enough footnotes on this page as it is)
Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Damage Modifiers Table
Damage Type |
Human/ Hybrid |
Android1 | Megapol Armor |
Marsec Armor |
Disruptor Armor |
Disruptor Shield2 |
Security Station |
Alien Egg | Multiworm | Hyperworm | Chrysalis | Brainsucker | Anthropod/ Skeletoid/ Megaspawn |
Spitter/ Popper |
Micronoid | Psimorph | Queenspawn | Terrain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smoke | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Incendiary | 100 | 60 | 40 | 20 | 10 | N/A | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Stun Gas | 100 | 0 | 100 | 100 | 100 | N/A | 0 | 60 | 60 | 60 | 0 | 60 | 60 | 60 | 0 | 60 | 80 | 0 |
Alien Gas | 0 | 0 | 0 | 0 | 0 | N/A | 0 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosive3 | 100 | 100 | 100 | 80 | 60 | 50 | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Piercing4 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 20 | 100 | 100 | 100 |
Laser | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 |
Plasma | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 |
Disruptor | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Entropy5 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 |
Stun6 | 100 | 20 | 70 | 50 | 10 | 0 | 0 | 0 | 50 | 100 | 0 | 60 | 60 | 100 | 50 | 40 | 80 | 0 |
Toxin A | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 60 | 60 | 0 | 60 | 60 | 25 |
Toxin B | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 80 | 80 | 50 | 80 | 80 | 25 |
Toxin C | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 |
Falling Object | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Psionic Blast7 | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 40 | 60/80/50 | 40/30 | 60 | 100 | 60 | 0 |
- 1 Android armour type is unused, as androids are erroneously assigned the armour class of Humans and Hybrids.
- 2 Smoke, Alien Gas, Incendiary, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
- 3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
- 4 Includes the Hyperworm's bite attack.
- 5 This type includes the innate "spit" attacks of the Multiworm Egg, Multiworm, Spitter, and Queenspawn.
- 6 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (TO DO: Check whether psionic Stun attacks use this table)
- 7 This category is for the unused weapon, Psi Grenade.
Notes:
- There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.