Damage Modifiers (Apocalypse)

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Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.

Note that some types of damage will completely bypass any Personal Disruptor Shield. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.

List of Damage Modifiers

Toxin A:
    Gun Emplacement    0%
    Micronoids         0%
    Human              25%
    Hybrid             25%
    Android            25%
    Terrain            25%
    Disruptor Shield   25%
    Megapol Armor      30%
    Marsec Armor       30%
    Disruptor Armor    30%
    Queenspawn         80%
    Anthropod          80%
    Psimorph           80%
    Spitter            80%
    Megaspawn          80%
    Popper             80%
    Skeletoid          80%
Toxin B:
    Gun Emplacement    0%
    Human              25%
    Hybrid             25%
    Android            25%
    Terrain            25%
    Disruptor Shield   25%
    Megapol Armor      30%
    Marsec Armor       30%
    Disruptor Armor    30%
    Micronoids         50%
    Queenspawn         80%
    Anthropod          80%
    Psimorph           80%
    Spitter            80%
    Megaspawn          80%
    Popper             80%
    Skeletoid          80%
Toxin C:
    Gun Emplacement    0%
    Human              25%
    Hybrid             25%
    Android            25%
    Terrain            25%
    Disruptor Shield   25%
    Megapol Armor      30%
    Marsec Armor       30%
    Disruptor Armor    30%
Anti-Alien Gas:
    Gun Emplacement    0%
    Human              0%
    Hybrid             0%
    Android            0%
    Chrysalis          0%
    Disruptor Shield   0%
    Megapol Armor      0%
    Marsec Armor       0%
    Disruptor Armor    0%
    Terrain            25%

Explosive (1):
    Disruptor Shield   50%
    Disruptor Armor    60%
    Marsec Armor       80%
    Hyperworm          150%
Explosive (2):
    Disruptor Armor    50%
    Disruptor Shield   50%
    Marsec Armor       80%
Incendiary:
    Disruptor Armor    10%
    Marsec Armor       20%
    Megapol Armor      40%
    Android            60%
    Disruptor Shield   60%
    Hyperworm          150%

Stun Gas:
    Android            0%
    Chrysalis          0%
    Micronoids         0%
    Disruptor Shield   0%
    Gun Emplacement    0%
    Terrain            0%
    Alien Egg          60%
    Brainsucker        60%
    Multiworm          60%
    Hyperworm          60%
    Anthropod          60%
    Psimorph           60%
    Spitter            60%
    Megaspawn          60%
    Popper             60%
    Skeletoid          60%
    Queenspawn         80%
Stun:
    Alien Egg          0%
    Chrysalis          0%
    Disruptor Shield   0%
    Gun Emplacement    0%
    Terrain            0%
    Disruptor Armor    10%
    Android            20%
    Psimorph           40%
    Multiworm          50%
    Micronoids         50%
    Marsec Armor       50%
    Brainsucker        60%
    Anthropod          60%
    Megaspawn          60%
    Skeletoid          60%
    Megapol Armor      70%
    Queenspawn         80%
Armor Piercing:
    Micronoids         20%
    Disruptor Shield   50%
Laser:
    Micronoids         40%
    Disruptor Shield   50%
Plasma:
    Micronoids         50%
    Disruptor Shield   50%
Disruptor:
    Disruptor Shield   50%
Entropy Enzyme:
    all Aliens         0%
    Disruptor Shield   50%
Falling Object:
    Disruptor Shield   40%
Psionic Blast:
    Android            0%
    Alien Egg          0%
    Chrysalis          0%
    Multiworm          0%
    Hyperworm          0%
    Disruptor Shield   0%
    Disruptor Armor    0%
    Marsec Armor       0%
    Megapol Armor      0%
    Gun Emplacement    0%
    Terrain            0%
    Popper             30%
    Brainsucker        40%
    Spitter            40%
    Megaspawn          50%
    Queenspawn         60%
    Anthropod          60%
    Micronoids         60%
    Skeletoid          80%

Notes:

  • There are two types of explosive damage. It is not clear which is used for what.
  • Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.
  • There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
  • The "Psionic Blast" category is for the unused weapon, Psi Grenade. (TO DO: check out whether Aliens such as the Psimorph can use this sort of attack. Your guys are normally immune since they wear armor...)