Damage Modifiers (Apocalypse)
Revision as of 23:36, 16 June 2014 by Darkpast (talk | contribs) (→Damage Modifiers: section title isn't really needed...)
Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.
Note that some types of damage will completely bypass any Personal Disruptor Shield. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C.
List of Damage Modifiers
Toxin A: Gun Emplacement 0% Micronoids 0% Human 25% Hybrid 25% Android 25% Terrain 25% Disruptor Shield 25% Megapol Armor 30% Marsec Armor 30% Disruptor Armor 30% Queenspawn 80% Anthropod 80% Psimorph 80% Spitter 80% Megaspawn 80% Popper 80% Skeletoid 80%
Toxin B: Gun Emplacement 0% Human 25% Hybrid 25% Android 25% Terrain 25% Disruptor Shield 25% Megapol Armor 30% Marsec Armor 30% Disruptor Armor 30% Micronoids 50% Queenspawn 80% Anthropod 80% Psimorph 80% Spitter 80% Megaspawn 80% Popper 80% Skeletoid 80%
Toxin C: Gun Emplacement 0% Human 25% Hybrid 25% Android 25% Terrain 25% Disruptor Shield 25% Megapol Armor 30% Marsec Armor 30% Disruptor Armor 30%
Anti-Alien Gas: Gun Emplacement 0% Human 0% Hybrid 0% Android 0% Chrysalis 0% Disruptor Shield 0% Megapol Armor 0% Marsec Armor 0% Disruptor Armor 0% Terrain 25% Explosive (1): Disruptor Shield 50% Disruptor Armor 60% Marsec Armor 80% Hyperworm 150%
Explosive (2): Disruptor Armor 50% Disruptor Shield 50% Marsec Armor 80%
Incendiary: Disruptor Armor 10% Marsec Armor 20% Megapol Armor 40% Android 60% Disruptor Shield 60% Hyperworm 150% Stun Gas: Android 0% Chrysalis 0% Micronoids 0% Disruptor Shield 0% Gun Emplacement 0% Terrain 0% Alien Egg 60% Brainsucker 60% Multiworm 60% Hyperworm 60% Anthropod 60% Psimorph 60% Spitter 60% Megaspawn 60% Popper 60% Skeletoid 60% Queenspawn 80%
Stun: Alien Egg 0% Chrysalis 0% Disruptor Shield 0% Gun Emplacement 0% Terrain 0% Disruptor Armor 10% Android 20% Psimorph 40% Multiworm 50% Micronoids 50% Marsec Armor 50% Brainsucker 60% Anthropod 60% Megaspawn 60% Skeletoid 60% Megapol Armor 70% Queenspawn 80%
Armor Piercing: Micronoids 20% Disruptor Shield 50%
Laser: Micronoids 40% Disruptor Shield 50%
Plasma: Micronoids 50% Disruptor Shield 50%
Disruptor: Disruptor Shield 50%
Entropy Enzyme: all Aliens 0% Disruptor Shield 50%
Falling Object: Disruptor Shield 40%
Psionic Blast: Android 0% Alien Egg 0% Chrysalis 0% Multiworm 0% Hyperworm 0% Disruptor Shield 0% Disruptor Armor 0% Marsec Armor 0% Megapol Armor 0% Gun Emplacement 0% Terrain 0% Popper 30% Brainsucker 40% Spitter 40% Megaspawn 50% Queenspawn 60% Anthropod 60% Micronoids 60% Skeletoid 80%
Notes:
- There are two types of explosive damage. It is not clear which is used for what.
- Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune.
- There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.
- The "Psionic Blast" category is for the unused weapon, Psi Grenade. (TO DO: check out whether Aliens such as the Psimorph can use this sort of attack. Your guys are normally immune since they wear armor...)