Difference between revisions of "Damage Modifiers (TFTD)"
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(→'''Susceptible to...''': Made them into tables!) |
(→'''Susceptible to...''': Updated Electric Shock to reflect executable stats not the OSG, added terrain numbers minor addition.) |
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<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> |
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> |
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<th colspan="14">Damage Modifier Category</th></tr> |
<th colspan="14">Damage Modifier Category</th></tr> |
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− | <tr{{StdDescTable_Heading}}><th> |
+ | <tr{{StdDescTable_Heading}}><th>0</th> |
+ | <th>1</th> |
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<th>2</th> |
<th>2</th> |
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<th>3</th> |
<th>3</th> |
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<th>12</th> |
<th>12</th> |
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<th>13</th> |
<th>13</th> |
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− | <tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>80</td><td>80</td><td>80</td><td>100</td><td>90</td><td>100</td><td>150</td><td>30</td><td>60</td><td>70</td><td>90</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>80</td><td>80</td><td>80</td><td>100</td><td>90</td><td>100</td><td>150</td><td>30</td><td>60</td><td>70</td><td>90</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td>100</td><td>70</td><td>90</td><td>90</td><td>30</td><td>70</td><td>80</td><td>80</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td>100</td><td>70</td><td>90</td><td>90</td><td>30</td><td>70</td><td>80</td><td>80</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>Sonic</th><td>100</td><td>100</td><td>90</td><td>100</td><td>110</td><td>110</td><td>120</td><td>110</td><td>110</td><td>50</td><td>90</td><td>100</td><td>90</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Sonic</th><td>100</td><td>100</td><td>100</td><td>90</td><td>100</td><td>110</td><td>110</td><td>120</td><td>110</td><td>110</td><td>50</td><td>90</td><td>100</td><td>90</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr> |
− | <tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>150</td><td>110</td><td>100</td><td>120</td><td> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table> |
<br> |
<br> |
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|- {{StdDescTable_Heading}} |
|- {{StdDescTable_Heading}} |
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! Column !! Unit Type(s) |
! Column !! Unit Type(s) |
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+ | |- |
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+ | | '''0''' || Terrain. |
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|- |
|- |
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| '''1''' || Unarmored Soldiers, Civilians, Aquatoids, Drones. |
| '''1''' || Unarmored Soldiers, Civilians, Aquatoids, Drones. |
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| '''3''' || Ion Armor and Magnetic Ion Armor. |
| '''3''' || Ion Armor and Magnetic Ion Armor. |
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|- |
|- |
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− | | '''4''' || Bio-Drone. |
+ | | '''4''' || Bio-Drone and possibly SWS's. |
|- |
|- |
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| '''5''' || Deep One. |
| '''5''' || Deep One. |
Revision as of 07:26, 6 January 2008
Damage Modifiers
Vulnerable to...
Phosphor/Fire Hallucinoid 170% High Explosive Tentaculat 150% Sonic Tasoth 120% Deep One 110% Gill Man 110% Calcinite 110% Tentaculat 110% Stun(Freeze) Tasoth 110% Tentaculat 110% Drill Lobsterman 200% Unarmored Soldier 160% Civilian 160% Aquatoid 160% Xarquid 145% Deep One 120% Gill Man 120% Plastic Aqua Armor 120% Ion Armor 110% Magnetic Ion Armor 110% Tentaculat 110% Triscene 110% Electric Shock Unarmored Soldier 150% Civilian 150% Bio-Drone 120% Plastic Aqua Armor 110%
Resistant to...
Armor Piercing Bio-Drone 95% Deep One 90% Triscene 90% Plastic Aqua Armor 90% Ion Armor 80% Magnetic Ion Armor 80% Tasoth 80% Tentaculat 80% Hallucinoid 60% Lobsterman 20% Phosphor/Fire Triscene 90% Deep One 90% Calcinite 90% Plastic Aqua Armor 80% Xarquid 60% Bio-Drone 40% Tasoth 40% Lobsterman 30% Ion Armor 0% Magnetic Ion Armor 0% High Explosive Triscene 90% Tasoth 90% Ion Armor 80% Magnetic Ion Armor 80% Bio-Drone 80% Deep One 80% Hallucinoid 70% Xarquid 60% Lobsterman 30% Gauss Deep One 90% Calcinite 90% Tentaculat 90% Plastic Aqua Armor 80% Hallucinoid 80% Triscene 80% Ion Armor 70% Magnetic Ion Armor 70% Tasoth 70% Xarquid 70% Bio-Drone 60% Lobsterman 30% Sonic Ion Armor 90% Magnetic Ion Armor 90% Xarquid 90% Triscene 90% Lobsterman 50% Stun(Freeze) Xarquid 90% Triscene 90% Drill Tasoth 90% Bio-Drone 80% Calcinite 80% Hallucinoid 60%
Susceptible to...
<trstyle="background: #c0c0c0; color:white">Ammo Type | Damage Modifier Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
Armour Piercing | 100 | 100 | 90 | 80 | 95 | 90 | 100 | 80 | 100 | 80 | 20 | 100 | 60 | 90 |
Incendiary | 100 | 100 | 80 | 0 | 40 | 90 | 100 | 40 | 90 | 100 | 30 | 60 | 170 | 90 |
High-Explosive | 100 | 100 | 100 | 80 | 80 | 80 | 100 | 90 | 100 | 150 | 30 | 60 | 70 | 90 |
Gauss | 100 | 100 | 80 | 70 | 60 | 90 | 100 | 70 | 90 | 90 | 30 | 70 | 80 | 80 |
Sonic | 100 | 100 | 100 | 90 | 100 | 110 | 110 | 120 | 110 | 110 | 50 | 90 | 100 | 90 |
Stun(Freeze) | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 110 | 100 | 110 | 110 | 90 | 100 | 90 |
Drill | 100 | 160 | 120 | 110 | 80 | 120 | 120 | 90 | 80 | 110 | 200 | 145 | 60 | 110 |
Electric Shock | 100 | 150 | 110 | 100 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Column | Unit Type(s) |
---|---|
0 | Terrain. |
1 | Unarmored Soldiers, Civilians, Aquatoids, Drones. |
2 | Plastic Aqua Armor. |
3 | Ion Armor and Magnetic Ion Armor. |
4 | Bio-Drone and possibly SWS's. |
5 | Deep One. |
6 | Gill Man. |
7 | Tasoth. |
8 | Calcinite. |
9 | Tentaculat. |
10 | Lobsterman. |
11 | Xarquid. |
12 | Hallucinoid. |
13 | Triscene. |
Note: SWS damage modifiers are not shown in the Official Strategy Guide.