Difference between revisions of "Damage Modifiers (TFTD)"
(→'''Susceptible to...''': Darnit, a code dig reveals Bio-Drones share category 11 with Xarquids. My bad.) |
(Updated numbers to reflect table.) |
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Line 26: | Line 26: | ||
Civilian 160% | Civilian 160% | ||
Aquatoid 160% | Aquatoid 160% | ||
+ | Bio-Drone 145% | ||
Xarquid 145% | Xarquid 145% | ||
Deep One 120% | Deep One 120% | ||
Line 38: | Line 39: | ||
Unarmored Soldier 150% | Unarmored Soldier 150% | ||
Civilian 150% | Civilian 150% | ||
− | |||
Plastic Aqua Armor 110% | Plastic Aqua Armor 110% | ||
Line 44: | Line 44: | ||
'''Armor Piercing''' | '''Armor Piercing''' | ||
− | |||
Deep One 90% | Deep One 90% | ||
Triscene 90% | Triscene 90% | ||
Line 61: | Line 60: | ||
Plastic Aqua Armor 80% | Plastic Aqua Armor 80% | ||
Xarquid 60% | Xarquid 60% | ||
− | Bio-Drone | + | Bio-Drone 60% |
Tasoth 40% | Tasoth 40% | ||
Lobsterman 30% | Lobsterman 30% | ||
Line 72: | Line 71: | ||
Ion Armor 80% | Ion Armor 80% | ||
Magnetic Ion Armor 80% | Magnetic Ion Armor 80% | ||
− | |||
Deep One 80% | Deep One 80% | ||
Hallucinoid 70% | Hallucinoid 70% | ||
+ | Bio-Drone 60% | ||
Xarquid 60% | Xarquid 60% | ||
Lobsterman 30% | Lobsterman 30% | ||
Line 89: | Line 88: | ||
Tasoth 70% | Tasoth 70% | ||
Xarquid 70% | Xarquid 70% | ||
− | Bio-Drone | + | Bio-Drone 70% |
Lobsterman 30% | Lobsterman 30% | ||
Line 95: | Line 94: | ||
Ion Armor 90% | Ion Armor 90% | ||
Magnetic Ion Armor 90% | Magnetic Ion Armor 90% | ||
+ | Bio-Drone 90% | ||
Xarquid 90% | Xarquid 90% | ||
Triscene 90% | Triscene 90% | ||
Line 102: | Line 102: | ||
Xarquid 90% | Xarquid 90% | ||
Triscene 90% | Triscene 90% | ||
+ | Bio-Drone 90% | ||
'''Drill''' | '''Drill''' | ||
Tasoth 90% | Tasoth 90% | ||
− | |||
Calcinite 80% | Calcinite 80% | ||
Hallucinoid 60% | Hallucinoid 60% | ||
'''Electric Shock''' | '''Electric Shock''' | ||
+ | Bio-Drone 0% | ||
Deep One 0% | Deep One 0% | ||
Gill Man 0% | Gill Man 0% |
Revision as of 05:22, 19 February 2009
Damage Modifiers
Vulnerable to...
Phosphor/Fire Hallucinoid 170% High Explosive Tentaculat 150% Sonic Tasoth 120% Deep One 110% Gill Man 110% Calcinite 110% Tentaculat 110% Stun(Freeze) Tasoth 110% Tentaculat 110% Lobsterman 110% Drill Lobsterman 200% Unarmored Soldier 160% Civilian 160% Aquatoid 160% Bio-Drone 145% Xarquid 145% Deep One 120% Gill Man 120% Plastic Aqua Armor 120% Ion Armor 110% Magnetic Ion Armor 110% Tentaculat 110% Triscene 110% Electric Shock Unarmored Soldier 150% Civilian 150% Plastic Aqua Armor 110%
Resistant to...
Armor Piercing Deep One 90% Triscene 90% Plastic Aqua Armor 90% Ion Armor 80% Magnetic Ion Armor 80% Tasoth 80% Tentaculat 80% Hallucinoid 60% Lobsterman 20% Phosphor/Fire Triscene 90% Deep One 90% Calcinite 90% Plastic Aqua Armor 80% Xarquid 60% Bio-Drone 60% Tasoth 40% Lobsterman 30% Ion Armor 0% Magnetic Ion Armor 0% High Explosive Triscene 90% Tasoth 90% Ion Armor 80% Magnetic Ion Armor 80% Deep One 80% Hallucinoid 70% Bio-Drone 60% Xarquid 60% Lobsterman 30% Gauss Deep One 90% Calcinite 90% Tentaculat 90% Plastic Aqua Armor 80% Hallucinoid 80% Triscene 80% Ion Armor 70% Magnetic Ion Armor 70% Tasoth 70% Xarquid 70% Bio-Drone 70% Lobsterman 30% Sonic Ion Armor 90% Magnetic Ion Armor 90% Bio-Drone 90% Xarquid 90% Triscene 90% Lobsterman 50% Stun(Freeze) Xarquid 90% Triscene 90% Bio-Drone 90% Drill Tasoth 90% Calcinite 80% Hallucinoid 60%
Electric Shock Bio-Drone 0% Deep One 0% Gill Man 0% Tasoth 0% Calcinite 0% Tentaculat 0% Lobsterman 0% Xarquid 0% Hallucinoid 0% Triscene 0%
Susceptible to...
<trstyle="background: #c0c0c0; color:white">Ammo Type | Damage Modifier Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
Armour Piercing | 100 | 100 | 90 | 80 | 95 | 90 | 100 | 80 | 100 | 80 | 20 | 100 | 60 | 90 |
Incendiary | 100 | 100 | 80 | 0 | 40 | 90 | 100 | 40 | 90 | 100 | 30 | 60 | 170 | 90 |
High-Explosive | 100 | 100 | 100 | 80 | 80 | 80 | 100 | 90 | 100 | 150 | 30 | 60 | 70 | 90 |
Gauss | 100 | 100 | 80 | 70 | 60 | 90 | 100 | 70 | 90 | 90 | 30 | 70 | 80 | 80 |
Sonic | 100 | 100 | 100 | 90 | 100 | 110 | 110 | 120 | 110 | 110 | 50 | 90 | 100 | 90 |
Stun(Freeze) | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 110 | 100 | 110 | 110 | 90 | 100 | 90 |
Drill | 100 | 160 | 120 | 110 | 80 | 120 | 120 | 90 | 80 | 110 | 200 | 145 | 60 | 110 |
Electric Shock | 100 | 150 | 110 | 100 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.
(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26". They are listed in left to right order, using the table above as a reference - in groups of 14 variables for each ammo type. Each variable is separated by a "0", which may indicate they are actually 2-byte variables.)
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.
Column | Unit Type(s) |
---|---|
0 | Terrain |
1 | Unarmored Soldiers, Civilians, Aquatoids, Zombies |
2 | Plastic Aqua Armor |
3 | Ion Armor and Magnetic Ion Armor |
4 | SWS's and Displacers |
5 | Deep Ones |
6 | Gill Men |
7 | Tasoths |
8 | Calcinites |
9 | Tentaculats |
10 | Lobstermen |
11 | Xarquids and Bio-Drones |
12 | Hallucinoids |
13 | Triscenes |
Note: SWS and Displacer damage modifiers are not shown in the Official Strategy Guide.