Difference between revisions of "Damage Modifiers (TFTD)"

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m (Replaced the olde style pre-formatted text list with the better but somewhat unsung category table)
(Displacers are SWS too, so "SWS and Displacer" is wrong.)
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| '''IA''' || Ion Armor and Magnetic Ion Armor
 
| '''IA''' || Ion Armor and Magnetic Ion Armor
 
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| '''Tnk''' || SWS's and Displacers
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Note: SWS and Displacer damage modifiers are not shown in the Official Strategy Guide.
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Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide.
  
 
= See Also =
 
= See Also =

Revision as of 03:25, 15 August 2014

Damage Modifiers

Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.


Terrain

Damage Type Vulnerability
Armour Piercing 100%
Phosphor 100%
High Explosive 100%
Gauss 100%
Sonic 100%
Freeze (Stun) 100%
Drill 100%
Electric Shock 100%

Humanoid

Damage Type Vulnerability
Armour Piercing 100%
Phosphor 100%
High Explosive 100%
Gauss 100%
Sonic 100%
Freeze (Stun) 100%
Drill 160%
Electric Shock 150%

Plastic Aqua Armor

Damage Type Vulnerability
Armour Piercing 90%
Phosphor 80%
High Explosive 100%
Gauss 80%
Sonic 100%
Freeze (Stun) 100%
Drill 120%
Electric Shock 110%

Ion Armor

Damage Type Vulnerability
Armour Piercing 80%
Phosphor 0%
High Explosive 80%
Gauss 70%
Sonic 90%
Freeze (Stun) 100%
Drill 110%
Electric Shock 100%

SWS

Damage Type Vulnerability
Armour Piercing 95%
Phosphor 40%
High Explosive 80%
Gauss 70%
Sonic 100%
Freeze (Stun) 100%
Drill 80%
Electric Shock 120%

Deep One

Damage Type Vulnerability
Armour Piercing 90%
Phosphor 90%
High Explosive 80%
Gauss 90%
Sonic 110%
Freeze (Stun) 100%
Drill 120%
Electric Shock 0%

Gillman

Damage Type Vulnerability
Armour Piercing 100%
Phosphor 100%
High Explosive 100%
Gauss 100%
Sonic 110%
Freeze (Stun) 100%
Drill 120%
Electric Shock 0%

Tasoth

Damage Type Vulnerability
Armour Piercing 80%
Phosphor 40%
High Explosive 90%
Gauss 70%
Sonic 120%
Freeze (Stun) 110%
Drill 90%
Electric Shock 0%

Calcinite

Damage Type Vulnerability
Armour Piercing 100%
Phosphor 90%
High Explosive 100%
Gauss 90%
Sonic 110%
Freeze (Stun) 100%
Drill 80%
Electric Shock 0%

Tentaculat

Damage Type Vulnerability
Armour Piercing 80%
Phosphor 100%
High Explosive 150%
Gauss 90%
Sonic 110%
Freeze (Stun) 110%
Drill 110%
Electric Shock 0%

Lobsterman

Damage Type Vulnerability
Armour Piercing 20%
Phosphor 30%
High Explosive 30%
Gauss 30%
Sonic 50%
Freeze (Stun) 110%
Drill 200%
Electric Shock 0%

Xarquid/Bio-Drone

Damage Type Vulnerability
Armour Piercing 100%
Phosphor 60%
High Explosive 60%
Gauss 70%
Sonic 90%
Freeze (Stun) 90%
Drill 145%
Electric Shock 0%

Hallucinoid

Damage Type Vulnerability
Armour Piercing 60%
Phosphor 170%
High Explosive 70%
Gauss 80%
Sonic 100%
Freeze (Stun) 100%
Drill 60%
Electric Shock 0%

Triscene

Damage Type Vulnerability
Armour Piercing 90%
Phosphor 90%
High Explosive 90%
Gauss 80%
Sonic 90%
Freeze (Stun) 90%
Drill 110%
Electric Shock 0%


Ammo Type Damage Modifier Category
Ter Hu+ PAA IA Tnk DpO Gil Tas Cal Tnt Lob Xar/Bio Hal Tris
Armour Piercing100100908095901008010080201006090
Incendiary10010080040901004090100306017090
High-Explosive1001001008080801009010015030607090
Gauss1001008070609010070909030708080
Sonic10010010090100110110120110110509010090
Stun(Freeze)1001001001001001001001101001101109010090
Drill10016012011080120120908011020014560110
Electric Shock100150110100120000000000


Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.

(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.)

The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.


Column Unit Type(s)
Ter Terrain
Hu+ Unarmored Soldiers, Civilians, Aquatoids, Zombies
PAA Plastic Aqua Armor
IA Ion Armor and Magnetic Ion Armor
Tnk Coelacanths and Displacers
DpO Deep Ones
Gil Gill Men
Tas Tasoths
Cal Calcinites
Tnt Tentaculats
Lob Lobstermen
Xar/Bio Xarquids and Bio-Drones
Hal Hallucinoids
Tris Triscenes


Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide.

See Also

TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons