Difference between revisions of "Damage Modifiers (TFTD)"
(→Damage Modifiers: Setup Vulnerable to/resistant to areas) |
(Noting the bug which Tycho found.) |
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+ | Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types. |
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− | = Damage Modifiers = |
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− | == '''Vulnerable to...''' == |
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+ | <table width="80%" {{StdCenterTable}}> |
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+ | <tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> |
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+ | <th colspan="14">Damage Modifier Category</th></tr> |
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+ | <tr {{StdDescTable_Heading}}><th>Ter</th> |
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+ | <th>Hu+</th> |
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+ | <th>PAA*</th> |
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+ | <th>IA</th> |
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+ | <th>Tnk</th> |
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+ | <th>DpO</th> |
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+ | <th>Gil</th> |
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+ | <th>Tas</th> |
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+ | <th>Cal</th> |
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+ | <th>Tnt</th> |
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+ | <th>Lob</th> |
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+ | <th>Xar/Bio</th> |
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+ | <th>Hal</th> |
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+ | <th>Tris</th> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>80</td><td>80</td><td>80</td><td>100</td><td>90</td><td>100</td><td>150</td><td>30</td><td>60</td><td>70</td><td>90</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td>100</td><td>70</td><td>90</td><td>90</td><td>30</td><td>70</td><td>80</td><td>80</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Sonic</th><td>100</td><td>100</td><td>100</td><td>90</td><td>100</td><td>110</td><td>110</td><td>120</td><td>110</td><td>110</td><td>50</td><td>90</td><td>100</td><td>90</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr> |
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+ | <tr><th align="left" {{StdDescTable_Heading}}>Electric Shock**</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table> |
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+ | <nowiki>*</nowiki>Due to a bug in the unit spawn routine, Plastic Aqua Armour is instead assigned the modifiers for Ion Armour. |
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− | == '''Resistant to...''' == |
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+ | <nowiki>**</nowiki>Nothing in vanilla TFTD actually inflicts Electric Shock damage. |
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+ | Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect. |
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− | == '''Susceptible to...''' == |
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+ | (For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.) |
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− | '''1''' '''2''' '''3''' '''4''' '''5''' '''6''' '''7''' '''8''' '''9''' '''10''' '''11''' '''12''' '''13''' |
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− | '''Armor Piercing''' 100 90 80 95 90 100 80 100 80 20 100 60 90 |
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− | '''Phosphor/Fire''' 100 80 0 40 90 100 40 90 100 30 60 170 90 |
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− | '''High-Explosive''' 100 100 80 80 80 100 90 100 150 30 60 70 90 |
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− | '''Gauss''' 100 80 70 60 90 100 70 90 90 30 70 80 80 |
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− | '''Sonic''' 100 100 90 100 110 110 120 110 110 50 90 100 90 |
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− | '''Stun(Freeze)''' 100 100 100 100 100 100 110 100 110 110 90 100 90 |
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− | '''Drill''' 160 120 110 80 120 120 90 80 110 200 145 60 110 |
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− | '''Electric Shock''' 150 110 100 120 100 100 100 100 100 100 100 100 100 |
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+ | The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses. |
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⚫ | |||
− | '''1''' Soldier, Civilian, Aquatoid, Drone |
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⚫ | |||
⚫ | |||
− | '''4''' Bio-Drone |
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⚫ | |||
⚫ | |||
− | '''7''' Tasoth |
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− | '''8''' Calcinite |
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− | '''9''' Tentaculat |
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− | '''10''' Lobster Man |
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− | '''11''' Xarquid |
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− | '''12''' Hallucinoid |
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− | '''13''' Triscene |
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+ | |||
⚫ | |||
+ | {| {{StdDescTable}} |
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+ | |- {{StdDescTable_Heading}} |
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⚫ | |||
+ | |- |
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+ | | '''Ter''' || Terrain |
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+ | |- |
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+ | | '''Hu+''' || Unarmored Soldiers, Civilians, Aquatoids, Zombies |
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+ | |- |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |- |
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+ | | '''Tnk''' || Coelacanths and Displacers |
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+ | |- |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |- |
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+ | | '''Tas''' || Tasoths |
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+ | |- |
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+ | | '''Cal''' || Calcinites |
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+ | |- |
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+ | | '''Tnt''' || Tentaculats |
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+ | |- |
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+ | | '''Lob''' || Lobstermen |
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+ | |- |
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+ | | '''Xar/Bio''' || Xarquids and Bio-Drones |
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+ | |- |
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+ | | '''Hal''' || Hallucinoids |
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+ | |- |
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+ | | '''Tris''' || Triscenes |
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+ | |} |
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+ | |||
+ | |||
⚫ | |||
+ | |||
+ | ==See Also== |
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+ | |||
+ | {{Aliens (TFTD)}} |
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[[Category:data tables]] |
[[Category:data tables]] |
Revision as of 04:47, 26 July 2018
Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.
Ammo Type | Damage Modifier Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ter | Hu+ | PAA* | IA | Tnk | DpO | Gil | Tas | Cal | Tnt | Lob | Xar/Bio | Hal | Tris | |
Armour Piercing | 100 | 100 | 90 | 80 | 95 | 90 | 100 | 80 | 100 | 80 | 20 | 100 | 60 | 90 |
Incendiary | 100 | 100 | 80 | 0 | 40 | 90 | 100 | 40 | 90 | 100 | 30 | 60 | 170 | 90 |
High-Explosive | 100 | 100 | 100 | 80 | 80 | 80 | 100 | 90 | 100 | 150 | 30 | 60 | 70 | 90 |
Gauss | 100 | 100 | 80 | 70 | 60 | 90 | 100 | 70 | 90 | 90 | 30 | 70 | 80 | 80 |
Sonic | 100 | 100 | 100 | 90 | 100 | 110 | 110 | 120 | 110 | 110 | 50 | 90 | 100 | 90 |
Stun(Freeze) | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 110 | 100 | 110 | 110 | 90 | 100 | 90 |
Drill | 100 | 160 | 120 | 110 | 80 | 120 | 120 | 90 | 80 | 110 | 200 | 145 | 60 | 110 |
Electric Shock** | 100 | 150 | 110 | 100 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
*Due to a bug in the unit spawn routine, Plastic Aqua Armour is instead assigned the modifiers for Ion Armour.
**Nothing in vanilla TFTD actually inflicts Electric Shock damage.
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.
(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.)
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.
Column | Unit Type(s) |
---|---|
Ter | Terrain |
Hu+ | Unarmored Soldiers, Civilians, Aquatoids, Zombies |
PAA | Plastic Aqua Armor |
IA | Ion Armor and Magnetic Ion Armor |
Tnk | Coelacanths and Displacers |
DpO | Deep Ones |
Gil | Gill Men |
Tas | Tasoths |
Cal | Calcinites |
Tnt | Tentaculats |
Lob | Lobstermen |
Xar/Bio | Xarquids and Bio-Drones |
Hal | Hallucinoids |
Tris | Triscenes |
Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |