Difference between revisions of "Damage Modifiers (TFTD)"

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(→‎'''Susceptible to...''': Rearranged list a bit and changed units to plural.)
(Noting the bug which Tycho found.)
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= Damage Modifiers =
+
Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.  
 
 
=== '''Vulnerable to...''' ===
 
 
 
'''Phosphor/Fire'''
 
    Hallucinoid        170%
 
 
'''High Explosive'''
 
    Tentaculat          150%
 
 
'''Sonic'''
 
    Tasoth              120%
 
    Deep One            110%
 
    Gill Man            110%
 
    Calcinite          110%
 
    Tentaculat          110%
 
 
'''Stun(Freeze)'''
 
    Tasoth              110%
 
    Tentaculat          110%
 
    Lobsterman          110%
 
 
'''Drill'''
 
    Lobsterman          200%
 
    Unarmored Soldier  160%
 
    Civilian            160%
 
    Aquatoid            160%
 
    Xarquid            145%
 
    Deep One            120%
 
    Gill Man            120%
 
    Plastic Aqua Armor  120%
 
    Ion Armor          110%
 
    Magnetic Ion Armor  110%
 
    Tentaculat          110%
 
    Triscene            110%
 
 
'''Electric Shock'''
 
    Unarmored Soldier  150%
 
    Civilian            150%
 
    Bio-Drone          120%
 
    Plastic Aqua Armor  110%
 
 
 
=== '''Resistant to...''' ===
 
 
 
'''Armor Piercing'''
 
    Bio-Drone          95%
 
    Deep One          90%
 
    Triscene          90%
 
    Plastic Aqua Armor 90%
 
    Ion Armor          80%
 
    Magnetic Ion Armor 80%
 
    Tasoth            80%
 
    Tentaculat        80%
 
    Hallucinoid        60%
 
    Lobsterman        20%
 
 
'''Phosphor/Fire'''
 
    Triscene          90%
 
    Deep One          90%
 
    Calcinite          90%
 
    Plastic Aqua Armor 80%
 
    Xarquid            60%
 
    Bio-Drone          40%
 
    Tasoth            40%
 
    Lobsterman        30%
 
    Ion Armor          0%
 
    Magnetic Ion Armor  0%
 
 
'''High Explosive'''
 
    Triscene          90%
 
    Tasoth            90%
 
    Ion Armor          80%
 
    Magnetic Ion Armor 80%
 
    Bio-Drone          80%
 
    Deep One          80%
 
    Hallucinoid        70%
 
    Xarquid            60%
 
    Lobsterman        30%
 
 
'''Gauss'''
 
    Deep One          90%
 
    Calcinite          90%
 
    Tentaculat        90%
 
    Plastic Aqua Armor 80%
 
    Hallucinoid        80%
 
    Triscene          80%
 
    Ion Armor          70%
 
    Magnetic Ion Armor 70%
 
    Tasoth            70%
 
    Xarquid            70%
 
    Bio-Drone          60%
 
    Lobsterman        30%
 
 
'''Sonic'''
 
    Ion Armor          90%
 
    Magnetic Ion Armor 90%
 
    Xarquid            90%
 
    Triscene          90%
 
    Lobsterman        50%
 
 
'''Stun(Freeze)'''
 
    Xarquid            90%
 
    Triscene          90%
 
 
'''Drill'''
 
    Tasoth            90%
 
    Bio-Drone          80%
 
    Calcinite          80%
 
    Hallucinoid        60%
 
 
 
'''Electric Shock'''
 
    Deep One            0%
 
    Gill Man            0%
 
    Tasoth              0%
 
    Calcinite          0%
 
    Tentaculat          0%
 
    Lobsterman          0%
 
    Xarquid            0%
 
    Hallucinoid        0%
 
    Triscene            0%
 
 
 
=== '''Susceptible to...''' ===
 
  
  
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<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
 
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
 
<th colspan="14">Damage Modifier Category</th></tr>
 
<th colspan="14">Damage Modifier Category</th></tr>
<tr{{StdDescTable_Heading}}><th>0</th>
+
<tr {{StdDescTable_Heading}}><th>Ter</th>
<th>1</th>
+
<th>Hu+</th>
<th>2</th>
+
<th>PAA*</th>
<th>3</th>
+
<th>IA</th>
<th>4</th>
+
<th>Tnk</th>
<th>5</th>
+
<th>DpO</th>
<th>6</th>
+
<th>Gil</th>
<th>7</th>
+
<th>Tas</th>
<th>8</th>
+
<th>Cal</th>
<th>9</th>
+
<th>Tnt</th>
<th>10</th>
+
<th>Lob</th>
<th>11</th>
+
<th>Xar/Bio</th>
<th>12</th>
+
<th>Hal</th>
<th>13</th>
+
<th>Tris</th>
 
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr>
Line 147: Line 26:
 
<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table>
+
<tr><th align="left" {{StdDescTable_Heading}}>Electric Shock**</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table>
 +
 
 +
<nowiki>*</nowiki>Due to a bug in the unit spawn routine, Plastic Aqua Armour is instead assigned the modifiers for Ion Armour.
 +
 
 +
<nowiki>**</nowiki>Nothing in vanilla TFTD actually inflicts Electric Shock damage.
 +
 
 
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.
 
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.
  
(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26". They are listed in left to right order, using the table above as a reference - in groups of 14 variables for each ammo type. Each variable is separated by a "0", which may indicate they are actually 2-byte variables.)  
+
(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.)  
  
 
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.
 
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.
 +
 +
 
{| {{StdDescTable}}
 
{| {{StdDescTable}}
 
|- {{StdDescTable_Heading}}
 
|- {{StdDescTable_Heading}}
 
! Column !! Unit Type(s)
 
! Column !! Unit Type(s)
 
|-
 
|-
| '''0''' || Terrain
+
| '''Ter''' || Terrain
 
|-
 
|-
| '''1''' || Unarmored Soldiers, Civilians, Aquatoids, Zombies
+
| '''Hu+''' || Unarmored Soldiers, Civilians, Aquatoids, Zombies
 
|-
 
|-
| '''2''' || Plastic Aqua Armor
+
| '''PAA''' || Plastic Aqua Armor
 
|-
 
|-
| '''3''' || Ion Armor and Magnetic Ion Armor
+
| '''IA''' || Ion Armor and Magnetic Ion Armor
 
|-
 
|-
| '''4''' || Bio-Drones, SWS's and Displacers
+
| '''Tnk''' || Coelacanths and Displacers
 
|-
 
|-
| '''5''' || Deep Ones
+
| '''DpO''' || Deep Ones
 
|-
 
|-
| '''6''' || Gill Men
+
| '''Gil''' || Gill Men
 
|-
 
|-
| '''7''' || Tasoths
+
| '''Tas''' || Tasoths
 
|-
 
|-
| '''8''' || Calcinites
+
| '''Cal''' || Calcinites
 
|-
 
|-
| '''9''' || Tentaculats
+
| '''Tnt''' || Tentaculats
 
|-
 
|-
| '''10''' || Lobstermen
+
| '''Lob''' || Lobstermen
 
|-
 
|-
| '''11''' || Xarquids
+
| '''Xar/Bio''' || Xarquids and Bio-Drones
 
|-
 
|-
| '''12''' || Hallucinoids
+
| '''Hal''' || Hallucinoids
 
|-
 
|-
| '''13''' || Triscenes
+
| '''Tris''' || Triscenes
 
|}
 
|}
  
Note: SWS and Displacer damage modifiers are not shown in the Official Strategy Guide.
+
 
 +
Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide.
 +
 
 +
==See Also==
 +
 
 +
{{Aliens (TFTD)}}
  
 
[[Category:data tables]]
 
[[Category:data tables]]

Revision as of 03:47, 26 July 2018

Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.


Ammo Type Damage Modifier Category
Ter Hu+ PAA* IA Tnk DpO Gil Tas Cal Tnt Lob Xar/Bio Hal Tris
Armour Piercing100100908095901008010080201006090
Incendiary10010080040901004090100306017090
High-Explosive1001001008080801009010015030607090
Gauss1001008070609010070909030708080
Sonic10010010090100110110120110110509010090
Stun(Freeze)1001001001001001001001101001101109010090
Drill10016012011080120120908011020014560110
Electric Shock**100150110100120000000000

*Due to a bug in the unit spawn routine, Plastic Aqua Armour is instead assigned the modifiers for Ion Armour.

**Nothing in vanilla TFTD actually inflicts Electric Shock damage.

Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.

(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.)

The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.


Column Unit Type(s)
Ter Terrain
Hu+ Unarmored Soldiers, Civilians, Aquatoids, Zombies
PAA Plastic Aqua Armor
IA Ion Armor and Magnetic Ion Armor
Tnk Coelacanths and Displacers
DpO Deep Ones
Gil Gill Men
Tas Tasoths
Cal Calcinites
Tnt Tentaculats
Lob Lobstermen
Xar/Bio Xarquids and Bio-Drones
Hal Hallucinoids
Tris Triscenes


Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide.

See Also

TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons