Difference between revisions of "Damage Modifiers (TFTD)"
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+ | Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types. |
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− | = Damage Modifiers = |
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− | |||
− | === '''Vulnerable to...''' === |
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− | |||
− | '''Phosphor/Fire''' |
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− | Hallucinoid 170% |
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− | |||
− | '''High Explosive''' |
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− | Tentaculat 150% |
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− | |||
− | '''Sonic''' |
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− | Tasoth 120% |
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− | Deep One 110% |
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− | Gill Man 110% |
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− | Calcinite 110% |
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− | Tentaculat 110% |
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− | |||
− | '''Stun(Freeze)''' |
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− | Tasoth 110% |
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− | Tentaculat 110% |
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− | |||
− | '''Drill''' |
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− | Lobsterman 200% |
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− | Unarmored Soldier 160% |
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− | Civilian 160% |
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− | Aquatoid 160% |
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− | Xarquid 145% |
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− | Deep One 120% |
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− | Gill Man 120% |
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− | Plastic Aqua Armor 120% |
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− | Ion Armor 110% |
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− | Magnetic Ion Armor 110% |
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− | Tentaculat 110% |
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− | Triscene 110% |
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− | |||
− | '''Electric Shock''' |
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− | Unarmored Soldier 150% |
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− | Civilian 150% |
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− | Bio-Drone 120% |
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− | Plastic Aqua Armor 110% |
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− | |||
− | === '''Resistant to...''' === |
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− | |||
− | '''Armor Piercing''' |
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− | Bio-Drone 95% |
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− | Deep One 90% |
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− | Triscene 90% |
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− | Plastic Aqua Armor 90% |
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− | Ion Armor 80% |
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− | Magnetic Ion Armor 80% |
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− | Tasoth 80% |
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− | Tentaculat 80% |
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− | Hallucinoid 60% |
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− | Lobsterman 20% |
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− | |||
− | '''Phosphor/Fire''' |
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− | Triscene 90% |
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− | Deep One 90% |
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− | Calcinite 90% |
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− | Plastic Aqua Armor 80% |
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− | Xarquid 60% |
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− | Bio-Drone 40% |
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− | Tasoth 40% |
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− | Lobsterman 30% |
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− | Ion Armor 0% |
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− | Magnetic Ion Armor 0% |
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− | |||
− | '''High Explosive''' |
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− | Triscene 90% |
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− | Tasoth 90% |
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− | Ion Armor 80% |
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− | Magnetic Ion Armor 80% |
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− | Bio-Drone 80% |
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− | Deep One 80% |
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− | Hallucinoid 70% |
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− | Xarquid 60% |
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− | Lobsterman 30% |
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− | |||
− | '''Gauss''' |
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− | Deep One 90% |
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− | Calcinite 90% |
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− | Tentaculat 90% |
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− | Plastic Aqua Armor 80% |
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− | Hallucinoid 80% |
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− | Triscene 80% |
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− | Ion Armor 70% |
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− | Magnetic Ion Armor 70% |
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− | Tasoth 70% |
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− | Xarquid 70% |
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− | Bio-Drone 60% |
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− | Lobsterman 30% |
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− | |||
− | '''Sonic''' |
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− | Ion Armor 90% |
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− | Magnetic Ion Armor 90% |
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− | Xarquid 90% |
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− | Triscene 90% |
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− | Lobsterman 50% |
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− | |||
− | '''Stun(Freeze)''' |
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− | Xarquid 90% |
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− | Triscene 90% |
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− | |||
− | '''Drill''' |
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− | Tasoth 90% |
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− | Bio-Drone 80% |
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− | Calcinite 80% |
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− | Hallucinoid 60% |
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− | |||
− | '''Electric Shock''' |
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− | Deep One 0% |
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− | Gill Man 0% |
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− | Tasoth 0% |
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− | Calcinite 0% |
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− | Tentaculat 0% |
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− | Lobsterman 0% |
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− | Xarquid 0% |
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− | Hallucinoid 0% |
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− | Triscene 0% |
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− | |||
− | === '''Susceptible to...''' === |
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<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> |
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> |
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<th colspan="14">Damage Modifier Category</th></tr> |
<th colspan="14">Damage Modifier Category</th></tr> |
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− | <tr{{StdDescTable_Heading}}><th> |
+ | <tr {{StdDescTable_Heading}}><th>Ter</th> |
− | <th> |
+ | <th>Hu+</th> |
− | <th> |
+ | <th>PAA*</th> |
− | <th> |
+ | <th>IA</th> |
− | <th> |
+ | <th>Tnk</th> |
− | <th> |
+ | <th>DpO</th> |
− | <th> |
+ | <th>Gil</th> |
− | <th> |
+ | <th>Tas</th> |
− | <th> |
+ | <th>Cal</th> |
− | <th> |
+ | <th>Tnt</th> |
− | <th> |
+ | <th>Lob</th> |
− | <th> |
+ | <th>Xar/Bio</th> |
− | <th> |
+ | <th>Hal</th> |
− | <th> |
+ | <th>Tri/Zom</th> |
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr> |
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr> |
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<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr> |
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr> |
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<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr> |
<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr> |
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<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr> |
<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr> |
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− | <tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table> |
+ | <tr><th align="left" {{StdDescTable_Heading}}>Electric Shock**</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table> |
+ | |||
+ | <nowiki>*</nowiki>Due to a bug in the unit spawn routine, Plastic Aqua Armour is instead assigned the modifiers for Ion Armour. |
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+ | |||
+ | <nowiki>**</nowiki>Nothing in vanilla TFTD actually inflicts Electric Shock damage. |
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+ | |||
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect. |
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect. |
||
− | (For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26". They are listed in left to right order, using the table above as a reference - in groups of 14 variables for each ammo type |
+ | (For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.) |
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses. |
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses. |
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+ | |||
+ | |||
{| {{StdDescTable}} |
{| {{StdDescTable}} |
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|- {{StdDescTable_Heading}} |
|- {{StdDescTable_Heading}} |
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! Column !! Unit Type(s) |
! Column !! Unit Type(s) |
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|- |
|- |
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− | | ''' |
+ | | '''Ter''' || Terrain |
|- |
|- |
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− | | ''' |
+ | | '''Hu+''' || Unarmored Soldiers, Civilians, Aquatoids |
|- |
|- |
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− | | ''' |
+ | | '''PAA''' || Plastic Aqua Armor |
|- |
|- |
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− | | ''' |
+ | | '''IA''' || Ion Armor and Magnetic Ion Armor |
|- |
|- |
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− | | ''' |
+ | | '''Tnk''' || Coelacanths and Displacers |
|- |
|- |
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− | | ''' |
+ | | '''DpO''' || Deep Ones |
|- |
|- |
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− | | ''' |
+ | | '''Gil''' || Gill Men |
|- |
|- |
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− | | ''' |
+ | | '''Tas''' || Tasoths |
|- |
|- |
||
− | | ''' |
+ | | '''Cal''' || Calcinites |
|- |
|- |
||
− | | ''' |
+ | | '''Tnt''' || Tentaculats |
|- |
|- |
||
− | | ''' |
+ | | '''Lob''' || Lobstermen |
|- |
|- |
||
− | | ''' |
+ | | '''Xar/Bio''' || Xarquids and Bio-Drones |
|- |
|- |
||
− | | ''' |
+ | | '''Hal''' || Hallucinoids |
|- |
|- |
||
− | | ''' |
+ | | '''Tri/Zom''' || Triscenes and Zombies |
|} |
|} |
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+ | |||
− | Note: SWS and Displacer damage modifiers are not shown in the Official Strategy Guide. |
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+ | Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide. |
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+ | |||
+ | ==See Also== |
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+ | |||
+ | {{Aliens (TFTD)}} |
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[[Category:data tables]] |
[[Category:data tables]] |
Latest revision as of 14:10, 31 July 2020
Damage modifiers, synonymous with resistances or vulnerabilities, are a percentage that alter the base damage of any particular damage type. Every unit in the game has a table with different percentages assigned to all of the possible damage types. These values make the units vulnerable to or strong against different damage types.
Ammo Type | Damage Modifier Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ter | Hu+ | PAA* | IA | Tnk | DpO | Gil | Tas | Cal | Tnt | Lob | Xar/Bio | Hal | Tri/Zom | |
Armour Piercing | 100 | 100 | 90 | 80 | 95 | 90 | 100 | 80 | 100 | 80 | 20 | 100 | 60 | 90 |
Incendiary | 100 | 100 | 80 | 0 | 40 | 90 | 100 | 40 | 90 | 100 | 30 | 60 | 170 | 90 |
High-Explosive | 100 | 100 | 100 | 80 | 80 | 80 | 100 | 90 | 100 | 150 | 30 | 60 | 70 | 90 |
Gauss | 100 | 100 | 80 | 70 | 60 | 90 | 100 | 70 | 90 | 90 | 30 | 70 | 80 | 80 |
Sonic | 100 | 100 | 100 | 90 | 100 | 110 | 110 | 120 | 110 | 110 | 50 | 90 | 100 | 90 |
Stun(Freeze) | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 110 | 100 | 110 | 110 | 90 | 100 | 90 |
Drill | 100 | 160 | 120 | 110 | 80 | 120 | 120 | 90 | 80 | 110 | 200 | 145 | 60 | 110 |
Electric Shock** | 100 | 150 | 110 | 100 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
*Due to a bug in the unit spawn routine, Plastic Aqua Armour is instead assigned the modifiers for Ion Armour.
**Nothing in vanilla TFTD actually inflicts Electric Shock damage.
Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.
(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.)
The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.
Column | Unit Type(s) |
---|---|
Ter | Terrain |
Hu+ | Unarmored Soldiers, Civilians, Aquatoids |
PAA | Plastic Aqua Armor |
IA | Ion Armor and Magnetic Ion Armor |
Tnk | Coelacanths and Displacers |
DpO | Deep Ones |
Gil | Gill Men |
Tas | Tasoths |
Cal | Calcinites |
Tnt | Tentaculats |
Lob | Lobstermen |
Xar/Bio | Xarquids and Bio-Drones |
Hal | Hallucinoids |
Tri/Zom | Triscenes and Zombies |
Note: Coelacanth and Displacer damage modifiers are not shown in the Official Strategy Guide.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |