Damage Modifiers (TFTD)
Revision as of 17:50, 13 September 2007 by Arrow Quivershaft (talk | contribs) (→'''Vulnerable to...''': Added vulnerabilities)
Damage Modifiers
Vulnerable to...
Phosphor/Fire Hallucinoid 170% High Explosive Tentaculat 150% Sonic Tasoth 120% Deep One 110% Gill Man 110% Calcinite 110% Tentaculat 110% Stun(Freeze) Tasoth 110% Tentaculat 110% Drill Lobsterman 200% Unarmored Soldier 160% Civilian 160% Aquatoid 160% Xarquid 145% Deep One 120% Gill Man 120% Plastic Aqua Armor 120% Ion Armor 110% Magnetic Ion Armor 110% Tentaculat 110% Triscene 110% Electric Shock Unarmored Soldier 150% Civilian 150% Bio-Drone 120% Plastic Aqua Armor 110%
Resistant to...
Susceptible to...
1 2 3 4 5 6 7 8 9 10 11 12 13 Armor Piercing 100 90 80 95 90 100 80 100 80 20 100 60 90 Phosphor/Fire 100 80 0 40 90 100 40 90 100 30 60 170 90 High-Explosive 100 100 80 80 80 100 90 100 150 30 60 70 90 Gauss 100 80 70 60 90 100 70 90 90 30 70 80 80 Sonic 100 100 90 100 110 110 120 110 110 50 90 100 90 Stun(Freeze) 100 100 100 100 100 100 110 100 110 110 90 100 90 Drill 160 120 110 80 120 120 90 80 110 200 145 60 110 Electric Shock 150 110 100 120 100 100 100 100 100 100 100 100 100
Column Unit Type(s) 1 Soldier, Civilian, Aquatoid, Drone 2 Plastic Aqua Armor 3 Ion Armor, Magnetic Ion Armor 4 Bio-Drone 5 Deep One 6 Gill Man 7 Tasoth 8 Calcinite 9 Tentaculat 10 Lobster Man 11 Xarquid 12 Hallucinoid 13 Triscene
Note: SWS damage modifiers are not shown in the Official Strategy Guide.