Damage Modifiers (TFTD)

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Revision as of 18:16, 13 September 2007 by Arrow Quivershaft (talk | contribs) (→‎'''Vulnerable to...''': Re-added vulnerabilites; they disappeared because of improper editing procedure)
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Damage Modifiers

Vulnerable to...

Phosphor/Fire
    Hallucinoid         170%

High Explosive
    Tentaculat          150%

Sonic
    Tasoth              120%
    Deep One            110%
    Gill Man            110%
    Calcinite           110%
    Tentaculat          110%

Stun(Freeze)
    Tasoth              110%
    Tentaculat          110%

Drill
    Lobsterman          200%
    Unarmored Soldier   160%
    Civilian            160%
    Aquatoid            160%
    Xarquid             145%
    Deep One            120%
    Gill Man            120%
    Plastic Aqua Armor  120%
    Ion Armor           110%
    Magnetic Ion Armor  110%
    Tentaculat          110%
    Triscene            110%

Electric Shock
    Unarmored Soldier   150%
    Civilian            150%
    Bio-Drone           120%
    Plastic Aqua Armor  110%

Resistant to...

Armor Piercing
    Bio-Drone          95%
    Deep One           90%
    Triscene           90%
    Plastic Aqua Armor 90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Tasoth             80%
    Tentaculat         80%
    Hallucinoid        60%
    Lobsterman         20%

Phosphor/Fire
    Triscene           90%
    Deep One           90%
    Calcinite          90%
    Plastic Aqua Armor 80%
    Xarquid            60%
    Bio-Drone          40%
    Tasoth             40%
    Lobsterman         30%
    Ion Armor           0%
    Magnetic Ion Armor  0%

High Explosive
    Triscene           90%
    Tasoth             90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Bio-Drone          80%
    Deep One           80%
    Hallucinoid        70%
    Xarquid            60%
    Lobsterman         30%

Gauss
    Deep One           90%
    Calcinite          90%
    Tentaculat         90%
    Plastic Aqua Armor 80%
    Hallucinoid        80%
    Triscene           80%
    Ion Armor          70%
    Magnetic Ion Armor 70%
    Tasoth             70%
    Xarquid            70%
    Bio-Drone          60%
    Lobsterman         30%

Sonic
    Ion Armor          90%
    Magnetic Ion Armor 90%
    Xarquid            90%
    Triscene           90%
    Lobsterman         50%

Stun(Freeze)
    Xarquid            90%
    Triscene           90%

Drill
    Tasoth             90%
    Bio-Drone          80%
    Calcinite          80%
    Hallucinoid        60%

Susceptible to...

                    1     2     3     4     5     6     7     8     9     10    11    12     13
Armor Piercing     100    90    80    95    90   100    80   100    80    20   100    60     90
Phosphor/Fire      100    80     0    40    90   100    40    90   100    30    60   170     90
High-Explosive     100   100    80    80    80   100    90   100   150    30    60    70     90
Gauss              100    80    70    60    90   100    70    90    90    30    70    80     80
Sonic              100   100    90   100   110   110   120   110   110    50    90   100     90
Stun(Freeze)       100   100   100   100   100   100   110   100   110   110    90   100     90
Drill              160   120   110    80   120   120    90    80   110   200   145    60    110
Electric Shock     150   110   100   120   100   100   100   100   100   100   100   100    100
Column       Unit Type(s)
   1         Soldier, Civilian, Aquatoid, Drone
   2         Plastic Aqua Armor
   3         Ion Armor, Magnetic Ion Armor
   4         Bio-Drone
   5         Deep One
   6         Gill Man
   7         Tasoth
   8         Calcinite
   9         Tentaculat
  10         Lobster Man
  11         Xarquid
  12         Hallucinoid
  13         Triscene

Note: SWS damage modifiers are not shown in the Official Strategy Guide.