Damage Modifiers (TFTD)

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Damage Modifiers

Vulnerable to...

Phosphor/Fire
    Hallucinoid         170%

High Explosive
    Tentaculat          150%

Sonic
    Tasoth              120%
    Deep One            110%
    Gill Man            110%
    Calcinite           110%
    Tentaculat          110%

Stun(Freeze)
    Tasoth              110%
    Tentaculat          110%
    Lobsterman          110%

Drill
    Lobsterman          200%
    Unarmored Soldier   160%
    Civilian            160%
    Aquatoid            160%
    Bio-Drone           145%
    Xarquid             145%
    Deep One            120%
    Gill Man            120%
    Plastic Aqua Armor  120%
    Ion Armor           110%
    Magnetic Ion Armor  110%
    Tentaculat          110%
    Triscene            110%

Electric Shock
    Unarmored Soldier   150%
    Civilian            150%
    Plastic Aqua Armor  110%

Resistant to...

Armor Piercing
    Deep One           90%
    Triscene           90%
    Plastic Aqua Armor 90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Tasoth             80%
    Tentaculat         80%
    Hallucinoid        60%
    Lobsterman         20%

Phosphor/Fire
    Triscene           90%
    Deep One           90%
    Calcinite          90%
    Plastic Aqua Armor 80%
    Xarquid            60%
    Bio-Drone          60%
    Tasoth             40%
    Lobsterman         30%
    Ion Armor           0%
    Magnetic Ion Armor  0%

High Explosive
    Triscene           90%
    Tasoth             90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Deep One           80%
    Hallucinoid        70%
    Bio-Drone          60%
    Xarquid            60%
    Lobsterman         30%

Gauss
    Deep One           90%
    Calcinite          90%
    Tentaculat         90%
    Plastic Aqua Armor 80%
    Hallucinoid        80%
    Triscene           80%
    Ion Armor          70%
    Magnetic Ion Armor 70%
    Tasoth             70%
    Xarquid            70%
    Bio-Drone          70%
    Lobsterman         30%

Sonic
    Ion Armor          90%
    Magnetic Ion Armor 90%
    Bio-Drone          90%
    Xarquid            90%
    Triscene           90%
    Lobsterman         50%

Stun(Freeze)
    Xarquid            90%
    Triscene           90%
    Bio-Drone          90%

Drill
    Tasoth             90%
    Calcinite          80%
    Hallucinoid        60%
Electric Shock
    Bio-Drone           0%
    Deep One            0%
    Gill Man            0%
    Tasoth              0%
    Calcinite           0%
    Tentaculat          0%
    Lobsterman          0%
    Xarquid             0%
    Hallucinoid         0%
    Triscene            0%

Susceptible to...

<trstyle="background: #c0c0c0; color:white">
Ammo Type Damage Modifier Category
Ter Hu+ PAA IA Tnk DpO Gil Tas Cal Tnt Lob Xar/Bio Hal Tris
Armour Piercing100100908095901008010080201006090
Incendiary10010080040901004090100306017090
High-Explosive1001001008080801009010015030607090
Gauss1001008070609010070909030708080
Sonic10010010090100110110120110110509010090
Stun(Freeze)1001001001001001001001101001101109010090
Drill10016012011080120120908011020014560110
Electric Shock100150110100120000000000

Please note that these are the actual numbers taken directly from the executable, which the game uses. The numbers from the Official Strategy Guide are incorrect.

(For those interested in changing/hacking the creature damage modifiers, they are located in the Tactical.exe near the end of the file, preceded directly by the decimal variable "26" (offset 781F4 in the CE version). They are listed in left to right order as two byte integers, using the table above as a reference - in groups of 14 variables for each ammo type.)

The Numbers listed below are a reference to the damage chart above (there are 14 sets of damage modifiers, numbered 0-13). The creature entries listed in the Geoscape.exe have a variable which points to which set of damage modifiers the creature uses.

Column Unit Type(s)
Ter Terrain
Hu+ Unarmored Soldiers, Civilians, Aquatoids, Zombies
PAA Plastic Aqua Armor
IA Ion Armor and Magnetic Ion Armor
Tnk SWS's and Displacers
DpO Deep Ones
Gil Gill Men
Tas Tasoths
Cal Calcinites
Tnt Tentaculats
Lob Lobstermen
Xar/Bio Xarquids and Bio-Drones
Hal Hallucinoids
Tris Triscenes

Note: SWS and Displacer damage modifiers are not shown in the Official Strategy Guide.