Difference between revisions of "Dark Events (LW2)"

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Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strategy Dark Events. Long War 2 redefines many Dark Events to be of permanent duration, so once achieved they persist for the rest of the campaign. These are typically in the form of an “upgrade” to one or more ADVENT/alien units. Other Dark Events are of limited duration. Because of this, is it possible for more than 3 Dark Events to be active at once (indeed, 10+ not uncommon).
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<div style="float:right">__TOC__</div>
  
Different Dark Events affect specific classes at the following rates.   
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Dark Events in Long War 2 come in two forms: tactical research upgrades and strategic operations.  The former represent ADVENT building up the strength of its forces over time, and are permanent once applied; the latter represents the Aliens conducting operations of its own to cripple XCOM at the strategic layer, and last for a designated time frame.
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Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.  Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.
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==Tactical Research Upgrades==
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Over time, the [[Advent (LW2) | ADVENT]] and [[Alien_Life_Forms_(LW2) | Alien]] ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment.  Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade.
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These Dark Events are ''permanent'' once triggered; this system serves as the Long War 2 equivalent of Long War 1's [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over timeIn this case, however, the bonuses are random and tied to interruptable Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.
  
 
{|class="wikitable" width="60%"
 
{|class="wikitable" width="60%"
 
! colspan="4" | Tactical Dark Events <br>
 
! colspan="4" | Tactical Dark Events <br>
 
|- align="center"
 
|- align="center"
! width="60%" | '''Dark Event''' !! width="20%" | Units Affected !! width="10%" | Percent Affected
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! width="65%" | '''Dark Event''' !! width="45%" | Units Affected !! width="10%" | Chance
 
|-  
 
|-  
|Viper Rounds  
+
| Viper Rounds  
 
|
 
|
 
| align="center" | 25%
 
| align="center" | 25%
 
|-  
 
|-  
 
|{{Sapper (LW2)}}
 
|{{Sapper (LW2)}}
|Mutons <br> M3 Advanced Captains
+
| [[Mutons (LW2) | Mutons]] <br> [[ADVENT Captain (LW2) | ADVENT Captains]] (Mk3)
 
| align="center" | 25%
 
| align="center" | 25%
 
|-  
 
|-  
 
|{{Will to Survive (LW2)}}
 
|{{Will to Survive (LW2)}}
| Sectoids <br> Vipers <br> Najas <br> Sidewinders
+
| [[Sectoid (LW2) | Sectoids]] <br> [[Viper (LW2) | Vipers]] <br> [[Naja (LW2) | Najas]] <br> [[Sidewinder (LW2) | Sidewinders]]
 
| align="center" | 15%
 
| align="center" | 15%
 
|-
 
|-
 
|{{Center Mass (LW2)}}
 
|{{Center Mass (LW2)}}
|All
+
| All [[Advent (LW2) | ADVENT Forces]] and [[Alien_Life_Forms_(LW2) | Aliens]]
 
| align="center" | 16%
 
| align="center" | 16%
 
|-  
 
|-  
 
|{{Lethal (LW2)}}
 
|{{Lethal (LW2)}}
|All Aliens
+
| All [[Alien_Life_Forms_(LW2) | Aliens]]
 
| align="center" | 8%
 
| align="center" | 8%
 
|-  
 
|-  
 
| {{Infighter (LW2)}}
 
| {{Infighter (LW2)}}
|Stun Lancers <br> M3 Psi Witches
+
| [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] <br> [[ADVENT Psi Witch (LW2) | ADVENT Psi Witches]] (Mk3)
 
| align="center" | 100%
 
| align="center" | 100%
 
|-
 
|-
 
|{{Formidable (LW2)}}
 
|{{Formidable (LW2)}}
|Captains <br> Grenadiers <br> M2 and M3 Shieldberers <br> Mutons <br> Rocketeers <br> M3 Psi Witches
+
|[[ADVENT Captain (LW2) | ADVENT Captains ]] <br> [[ADVENT Grenadier (LW2) | ADVENT Grenadiers]] <br> [[ADVENT Shieldbearer (LW2) | ADVENT Shieldbearers]] (Mk2, Mk3) <br> [[Muton (LW2) | Mutons]] (Mk2, Mk3) <br> [[ADVENT Rocketeer (LW2) | ADVENT Rocketeers]] (Mk2, Mk3) <br> [[ADVENT Psi Witch (LW2)| ADVENT Psi Witches]] (Mk3)
 
| align="center" | 15%
 
| align="center" | 15%
 
|-
 
|-
 
|{{Shredder (LW2)}}
 
|{{Shredder (LW2)}}
|Gunners <br> M3 Mutons <br> Psi Witches
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| [[ADVENT Gunner (LW2) | ADVENT Gunners]] <br> [[Muton (LW2) | Mutons]] (Mk3) <br> [[ADVENT Psi Witch (LW2)| ADVENT Psi Witches]] (Mk3)
 
| align="center" | 15%
 
| align="center" | 15%
 
|-
 
|-
 
|{{Deadshot (LW2)}}
 
|{{Deadshot (LW2)}}
|Najas <br> Sidewinders <br> Vipers <br> M3 Psi Witches
+
| [[Viper (LW2) | Vipers]] <br> [[Naja (LW2) | Najas]] <br> [[Sidewinder (LW2) | Sidewinders]] <br> [[ADVENT Psi Witch (LW2)| ADVENT Psi Witches]] (Mk3)
 
| align="center" | 50%
 
| align="center" | 50%
 
|-
 
|-
 
|{{Lightning Reflexes (LW2)}}
 
|{{Lightning Reflexes (LW2)}}
|Stun Lancers <br> M3 Psi Witches
+
| [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] <br> [[ADVENT Psi Witch (LW2)| ADVENT Psi Witches]] (Mk3)
 
| align="center" | 20%
 
| align="center" | 20%
 
|-  
 
|-  
 
|{{Close Combat Specialist (LW2)}}
 
|{{Close Combat Specialist (LW2)}}
|Archons
+
| [[Archon (LW2) | Archons]]
 
| align="center" | 100%
 
| align="center" | 100%
 
|-  
 
|-  
 
|{{Grazing Fire (LW2)}}
 
|{{Grazing Fire (LW2)}}
|Gunners <br> M3 Captains <br> Sentries <br> Troopers <br> Mutons <br> Psi Witches
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| [[ADVENT Gunner (LW2) | ADVENT Gunners]] <br> [[ADVENT Captain (LW2) | ADVENT Captains]] (Mk3) <br> [[ADVENT Sentry (LW2) | ADVENT Sentries]] (Mk3) <br> [[ADVENT Trooper (LW2) | ADVENT Troopers]] (Mk3)<br> [[Mutons (LW2) | Mutons]] (Mk3)<br> [[ADVENT Psi Witch (LW2)| ADVENT Psi Witches]] (Mk3)
 
| align="center" | 33%
 
| align="center" | 33%
 
|-
 
|-
 
|{{Cutthroat (LW2)}}
 
|{{Cutthroat (LW2)}}
|Stun Lancers <br> Faceless
+
| [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] <br> [[Faceless (LW2) | Faceless]]
 
| align="center" | 100%
 
| align="center" | 100%
 
|-
 
|-
 
|{{Combat Awareness (LW2)}}
 
|{{Combat Awareness (LW2)}}
|Sentries
+
| [[ADVENT Sentry (LW2) | ADVENT Sentries]]
 
| align="center" | 100%
 
| align="center" | 100%
 
|-
 
|-
 
|{{Iron Skin (LW2)}}
 
|{{Iron Skin (LW2)}}
|Robots
+
| All Robotic Enemies
 
| align="center" | 100%
 
| align="center" | 100%
 
|-
 
|-
 
|{{Tactical Sense (LW2)}}
 
|{{Tactical Sense (LW2)}}
|Captains <br> M3 Psi Witches
+
| [[ADVENT Captain (LW2) | ADVENT Captains]] <br> [[ADVENT Psi Witch (LW2)| ADVENT Psi Witches]] (Mk3)
 
| align="center" | 50%
 
| align="center" | 50%
 
|-
 
|-
 
|{{Aggression (LW2)}}
 
|{{Aggression (LW2)}}
|Mutons <br> Archons <br> M3 Stun Lancers
+
| [[Mutons (LW2) | Mutons]] <br> [[Archon (LW2) | Archons]] <br> [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] (Mk3)
 
| align="center" | 20%
 
| align="center" | 20%
 
|-
 
|-
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|-
 
|-
 
|{{Damage Control (LW2)}}
 
|{{Damage Control (LW2)}}
|Cyberus <br> Turrets <br> Gatekeepers <br> Sectopods <br> MECs
+
|Cyberus <br> [[ADVENT Turret (LW2) | ADVENT Turrets]] <br> [[Gatekeeper (LW2) | Gatekeepers]] <br> [[Sectopod (LW2) | Sectopods]] <br> [[ADVENT MEC (LW2)| ADVENT MECs]]
 
| align="center" | 20%
 
| align="center" | 20%
 
|-
 
|-
 
|{{Hard Target (LW2)}}
 
|{{Hard Target (LW2)}}
|Cyberus <br> Sidewinders <br> Vipers <br> Archons
+
|Cyberus <br> [[Viper (LW2) | Vipers]] <br> [[Naja (LW2) | Najas]] <br> [[Sidewinder (LW2) | Sidewinders]] <br> [[Archon (LW2) | Archons]]
 
| align="center" | 33%
 
| align="center" | 33%
 
|-
 
|-
 
|{{Greater Faceless (LW2)}}
 
|{{Greater Faceless (LW2)}}
|Faceless
+
|[[Faceless (LW2) | Faceless]]
 
| align="center" | 75%
 
| align="center" | 75%
 
|}
 
|}
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 +
==Strategic Operations==
 +
 +
ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in much the same way that many Dark Events functioned in vanilla.  Fortunately, while they are crippling, they are of limited duration.
 +
 +
''No information is available.''

Revision as of 20:45, 3 February 2017

Dark Events in Long War 2 come in two forms: tactical research upgrades and strategic operations. The former represent ADVENT building up the strength of its forces over time, and are permanent once applied; the latter represents the Aliens conducting operations of its own to cripple XCOM at the strategic layer, and last for a designated time frame.

Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in. Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.

Tactical Research Upgrades

Over time, the ADVENT and Alien ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment. Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade.

These Dark Events are permanent once triggered; this system serves as the Long War 2 equivalent of Long War 1's Alien Research, where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptable Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.

Tactical Dark Events
Dark Event Units Affected Chance
Viper Rounds 25%
Sapper
Mutons
ADVENT Captains (Mk3)
25%
Will to Survive
Sectoids
Vipers
Najas
Sidewinders
15%
Center Mass
All ADVENT Forces and Aliens 16%
Lethal
All Aliens 8%
Infighter
ADVENT Stun Lancers
ADVENT Psi Witches (Mk3)
100%
Formidable
ADVENT Captains
ADVENT Grenadiers
ADVENT Shieldbearers (Mk2, Mk3)
Mutons (Mk2, Mk3)
ADVENT Rocketeers (Mk2, Mk3)
ADVENT Psi Witches (Mk3)
15%
Shredder
ADVENT Gunners
Mutons (Mk3)
ADVENT Psi Witches (Mk3)
15%
Deadshot
Vipers
Najas
Sidewinders
ADVENT Psi Witches (Mk3)
50%
Lightning Reflexes
ADVENT Stun Lancers
ADVENT Psi Witches (Mk3)
20%
Close Combat Specialist
Archons 100%
Grazing Fire
ADVENT Gunners
ADVENT Captains (Mk3)
ADVENT Sentries (Mk3)
ADVENT Troopers (Mk3)
Mutons (Mk3)
ADVENT Psi Witches (Mk3)
33%
Cutthroat
ADVENT Stun Lancers
Faceless
100%
Combat Awareness
ADVENT Sentries 100%
Iron Skin
All Robotic Enemies 100%
Tactical Sense
ADVENT Captains
ADVENT Psi Witches (Mk3)
50%
Aggression
Mutons
Archons
ADVENT Stun Lancers (Mk3)
20%
Resilience
Cyberus 100%
Template:Shadowstep (LW2 Cyberus 100%
Damage Control
Cyberus
ADVENT Turrets
Gatekeepers
Sectopods
ADVENT MECs
20%
Hard Target
Cyberus
Vipers
Najas
Sidewinders
Archons
33%
Template:Greater Faceless (LW2) Faceless 75%

Strategic Operations

ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in much the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration.

No information is available.