Difference between revisions of "Dark Events (LW2)"

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Revision as of 21:32, 3 February 2017

Dark Events in Long War 2 come in two forms: tactical research upgrades and strategic operations. The former represent ADVENT building up the strength of its forces over time, and are permanent once applied; the latter represents the Aliens conducting operations of its own to cripple XCOM at the strategic layer, and last for a designated time frame.

Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in. Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.

Tactical Research Upgrades

Over time, the ADVENT and Alien ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment. Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade.

These Dark Events are permanent once triggered; this system serves as the Long War 2 equivalent of Long War 1's Alien Research, where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptable Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.

Tactical Dark Events
Dark Event Units Affected Chance
Viper Rounds 25%
Sapper
Mutons
ADVENT Captains (Mk3)
25%
Will to Survive
Sectoids
Vipers
Najas
Sidewinders
15%
Center Mass
All ADVENT Forces and Aliens 16%
Lethal
All Aliens 8%
Infighter
ADVENT Stun Lancers
ADVENT Psi Witches (Mk3)
100%
Formidable
ADVENT Captains
ADVENT Grenadiers
ADVENT Shieldbearers (Mk2, Mk3)
Mutons (Mk2, Mk3)
ADVENT Rocketeers (Mk2, Mk3)
ADVENT Psi Witches (Mk3)
15%
Shredder
ADVENT Gunners
Mutons (Mk3)
ADVENT Psi Witches (Mk3)
15%
Deadshot
Vipers
Najas
Sidewinders
ADVENT Psi Witches (Mk3)
50%
Lightning Reflexes
ADVENT Stun Lancers
ADVENT Psi Witches (Mk3)
20%
Close Combat Specialist
Archons 100%
Grazing Fire
ADVENT Gunners
ADVENT Captains (Mk3)
ADVENT Sentries (Mk3)
ADVENT Troopers (Mk3)
Mutons (Mk3)
ADVENT Psi Witches (Mk3)
33%
Cutthroat
ADVENT Stun Lancers
Faceless
100%
Combat Awareness
ADVENT Sentries 100%
Iron Skin
All Robotic Enemies 100%
Tactical Sense
ADVENT Captains
ADVENT Psi Witches (Mk3)
50%
Aggression
Mutons
Archons
ADVENT Stun Lancers (Mk3)
20%
Resilience
Cyberus 100%
Shadowstep
Cyberus 100%
Damage Control
Cyberus
ADVENT Turrets
Gatekeepers
Sectopods
ADVENT MECs
20%
Hard Target
Cyberus
Vipers
Najas
Sidewinders
Archons
33%
Template:Greater Faceless (LW2) Faceless 75%

Strategic Operations

ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in much the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration.

No information is available.