Difference between revisions of "Dark Events (LW2)"

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(Created page with "Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strateg...")
 
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Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strategy Dark Events. Long War 2 redefines many Dark Events to be of permanent duration, so once achieved they persist for the rest of the campaign. These are typically in the form of an “upgrade” to one or more ADVENT/alien units. Other Dark Events are of limited duration. Because of this, is it possible for more than 3 Dark Events to be active at once (indeed, 10+ not uncommon).
 
Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strategy Dark Events. Long War 2 redefines many Dark Events to be of permanent duration, so once achieved they persist for the rest of the campaign. These are typically in the form of an “upgrade” to one or more ADVENT/alien units. Other Dark Events are of limited duration. Because of this, is it possible for more than 3 Dark Events to be active at once (indeed, 10+ not uncommon).
 +
 +
 +
Different Dark Events affect specific classes at the following rates. 
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 +
{|class="wikitable"
 +
|'''Dark Event'''
 +
!Unit Affected!!Percent Affected!!Affect
 +
|-
 +
|Viper Rounds
 +
|
 +
|25%
 +
|
 +
|-
 +
|Sapper
 +
|
 +
|25%
 +
|
 +
|-
 +
|Will To Survive
 +
|
 +
|15%
 +
|
 +
|-
 +
|Center Mass
 +
|
 +
|16%
 +
|
 +
|-
 +
|Lethal
 +
|
 +
|8%
 +
|
 +
|-
 +
|Infighter
 +
|
 +
|100%
 +
|
 +
|-
 +
|Formidable
 +
|
 +
|15%
 +
|
 +
|-
 +
|Shredder
 +
|
 +
|15%
 +
|
 +
|-
 +
|Deadshot
 +
|
 +
|50%
 +
|
 +
|-
 +
|Lightning Reflexes
 +
|
 +
|20%
 +
|
 +
|-
 +
|Close Combat Specialist
 +
|
 +
|100%
 +
|
 +
|-
 +
|Grazing Fire
 +
|
 +
|33%
 +
|
 +
|-
 +
|Cutthroat
 +
|
 +
|100%
 +
|
 +
|-
 +
|Combat Awareness
 +
|
 +
|100%
 +
|
 +
|-
 +
|Iron Skin
 +
|
 +
|100%
 +
|
 +
|-
 +
|Tac Sense
 +
|
 +
|50%
 +
|
 +
|-
 +
|Aggression
 +
|
 +
|20%
 +
|
 +
|-
 +
|Resilience
 +
|
 +
|100%
 +
|
 +
|-
 +
|Shadowstep
 +
|
 +
|100%
 +
|
 +
|-
 +
|DamageControl
 +
|
 +
|20%
 +
|
 +
|-
 +
|Hard Target
 +
|
 +
|33%
 +
|
 +
|-
 +
|Greater Faceless
 +
|
 +
|75%
 +
|
 +
|}

Revision as of 20:54, 1 February 2017

Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strategy Dark Events. Long War 2 redefines many Dark Events to be of permanent duration, so once achieved they persist for the rest of the campaign. These are typically in the form of an “upgrade” to one or more ADVENT/alien units. Other Dark Events are of limited duration. Because of this, is it possible for more than 3 Dark Events to be active at once (indeed, 10+ not uncommon).


Different Dark Events affect specific classes at the following rates.

Dark Event Unit Affected Percent Affected Affect
Viper Rounds 25%
Sapper 25%
Will To Survive 15%
Center Mass 16%
Lethal 8%
Infighter 100%
Formidable 15%
Shredder 15%
Deadshot 50%
Lightning Reflexes 20%
Close Combat Specialist 100%
Grazing Fire 33%
Cutthroat 100%
Combat Awareness 100%
Iron Skin 100%
Tac Sense 50%
Aggression 20%
Resilience 100%
Shadowstep 100%
DamageControl 20%
Hard Target 33%
Greater Faceless 75%