Dark Events (LW2)
Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strategy Dark Events. Long War 2 redefines many Dark Events to be of permanent duration, so once achieved they persist for the rest of the campaign. These are typically in the form of an “upgrade” to one or more ADVENT/alien units. Other Dark Events are of limited duration. Because of this, is it possible for more than 3 Dark Events to be active at once (indeed, 10+ not uncommon).
Different Dark Events affect specific classes at the following rates.
Dark Event | Unit Affected | Percent Affected | Affect |
---|---|---|---|
Viper Rounds | 25% | ||
Sapper | Mutons
M3 Advanced Captains |
25% | |
Will To Survive | Sectoids, Vipers, Najas, and Sidewinders | 15% | |
Center Mass | All | 16% | |
Lethal | Aliens | 8% | |
Infighter | Stun Lancers
M3 Psi Witches |
100% | |
Formidable | Captains and Grenadiers
M2 and M3 Shieldberers, Mutons, and Rocketeers |
15% | |
Shredder | Gunners
M3 Mutons and Psi Witches |
15% | |
Deadshot | Najas, Sidewinders and Vipers
M3 Psi Witches |
50% | |
Lightning Reflexes | Stun Lancers
M3 Psi Witches |
20% | |
Close Combat Specialist | Archons | 100% | |
Grazing Fire | Gunners
M3 Captains, Sentries, Troopers, Mutons and Psi Witches |
33% | |
Cutthroat | Stun Lancers and Faceless | 100% | |
Combat Awareness | Sentries | 100% | |
Iron Skin | Robots | 100% | |
Tac Sense | Captains
M3 Psi Witches |
50% | |
Aggression | Mutons and Archons
M3 Stun Lancers |
20% | |
Resilience | Cyberus | 100% | |
Shadowstep | Cyberus | 100% | |
DamageControl | Cyberus, Turrets, Gatekeepers, Sectopods, and MECs | 20% | |
Hard Target | Cyberus, Sidewinders, Vipers, and Archons | 33% | |
Greater Faceless | Faceless | 75% |