Dark Events (LW2)

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Dark Events in Long War 2 come in two forms: tactical research upgrades and strategic operations. The former represent ADVENT building up the strength of its forces over time, and are permanent once applied; the latter represents the Aliens conducting operations of its own to cripple XCOM at the strategic layer, and last for a designated time frame.

Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in. Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.

Tactical Research Upgrades

Over time, the ADVENT and Alien ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment. Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade.

These Dark Events are permanent once triggered; this system serves as the Long War 2 equivalent of Long War 1's Alien Research, where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.

Tactical Dark Events
Dark Event Units Affected Chance
Aggression
Aggression
ADVENT Stun Lancers (Mk3)
Archons
Mutons
20%
Center Mass
Center Mass
All ADVENT Forces and Aliens 16%
Close Combat Specialist
Close Combat Specialist
Archons 100%
Combat Awareness
Combat Awareness
ADVENT Sentries 100%
Cutthroat
Cutthroat
ADVENT Stun Lancers
Faceless
100%
Damage Control
Damage Control
ADVENT MECs
ADVENT Turrets
Cyberus
Gatekeepers
Sectopods
20%
Deadshot
Deadshot
ADVENT Psi Witches (Mk3)
Vipers, Najas, & Sidewinders
50%
Hard Target
Hard Target
Archons
Cyberus
Vipers, Najas, & Sidewinders
33%
Infighter
Infighter
ADVENT Stun Lancers
ADVENT Psi Witches (Mk3)
100%
Iron Skin
Iron Skin
All Robotic Enemies 100%
Formidable
Formidable
ADVENT Officers
ADVENT Grenadiers
ADVENT Psi Witches (Mk3)
ADVENT Rocketeers (Mk2, Mk3)
ADVENT Shieldbearers (Mk2, Mk3)
Mutons (Mk2, Mk3)
15%
Grazing Fire
Grazing Fire
ADVENT Officers (Mk3)
ADVENT Gunners
ADVENT Psi Witches (Mk3)
ADVENT Sentries (Mk3)
ADVENT Troopers (Mk3)
Mutons (Mk3)
33%
Lethal
Lethal
All Aliens 8%
Lightning Reflexes
Lightning Reflexes
ADVENT Psi Witches (Mk3)
ADVENT Stun Lancers
20%
Resilience
Resilience
Cyberus 100%
Sapper
Sapper
ADVENT Officers (Mk3)
Mutons
25%
Shadowstep
Shadowstep
Cyberus 100%
Shredder
Shredder
ADVENT Gunners
ADVENT Psi Witches (Mk3)
Mutons (Mk3)
15%
Tactical Sense
Tactical Sense
ADVENT Officers
ADVENT Psi Witches (Mk3)
50%
Will to Survive
Will to Survive
Sectoids
Vipers, Najas & Sidewinders
15%
Viper Rounds 25%
Template:Greater Faceless (LW2) Greater Faceless Faceless 75%

Strategic Operations

ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in much the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration.

No information is available.