Difference between revisions of "Defense (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
(Created page with "Defense is the skill that reduces the chance of being hit and being critically hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover. E...")
 
Line 1: Line 1:
 
Defense is the skill that reduces the chance of being hit and being critically hit.
 
Defense is the skill that reduces the chance of being hit and being critically hit.
  
Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover.
+
Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover. Some aliens have innate defense.
  
 
Each point of defense reduces that chance that a target is hit by 1% (requires verification).
 
Each point of defense reduces that chance that a target is hit by 1% (requires verification).
Line 7: Line 7:
 
Abilities that increase defense;
 
Abilities that increase defense;
 
Damn good ground (10 per level above target)(Sniper)
 
Damn good ground (10 per level above target)(Sniper)
Smoke grenade (20 or 40 with skill)(Support)
+
Smoke grenade (20, 40 with dense smoke)(Support)
 +
Telekinetic Field (40) (Psionic)

Revision as of 14:25, 19 October 2012

Defense is the skill that reduces the chance of being hit and being critically hit.

Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover. Some aliens have innate defense.

Each point of defense reduces that chance that a target is hit by 1% (requires verification).

Abilities that increase defense; Damn good ground (10 per level above target)(Sniper) Smoke grenade (20, 40 with dense smoke)(Support) Telekinetic Field (40) (Psionic)