Difference between revisions of "Defense (EU2012)"
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− | Defense is the skill that reduces the chance of being hit |
+ | Defense is the skill that reduces the chance of being hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking [[Cover (EU2012)|cover]]. Some aliens have innate Defense bonuses. Each point of defense reduces that chance that a target can be hit by 1%. |
− | Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover. Some aliens have innate defense. |
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+ | Cover: |
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− | Each point of defense reduces that chance that a target is hit by 1% (requires verification). |
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+ | *Low Cover: +20 |
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+ | *High Cover: +40 |
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+ | |||
− | Abilities that increase |
+ | Abilities that increase Defense: |
− | Damn good ground (10 per level above target)(Sniper) |
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+ | *Hunker Down (all): Doubles cover bonus. |
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− | Smoke grenade (20, 40 with dense smoke)(Support) |
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+ | *Tactical Sense (Assault): +5 per enemy in sight (max +20). |
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− | Telekinetic Field (40) (Psionic) |
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+ | *Damn good ground (Sniper): +10 vs targets on lower elevation (in addition to normal bonuses). |
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+ | *Low Profile (Sniper): All cover counts as high cover. |
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+ | *Smoke grenade (Support): +20 to all targets in area. |
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+ | ** Dense Smoke: increases Smoke Grenade bonus to +40. |
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+ | *Telekinetic Field (Psionic): +40 to all targets in a large area. |
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+ | |||
+ | Armors that increase Defense: |
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+ | *[[Skeleton Suit (EU2012)|Skeleton Suit]]: +10 |
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+ | *[[Ghost Armor (EU2012)|Ghost Armor]]: +20 |
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+ | |||
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+ | ==See also== |
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+ | *[[Classes (EU2012)|Classes]] |
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+ | *[[Cover (EU2012)|Cover]] |
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+ | *[[Armor (EU2012)|Armor]] |
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+ | |||
+ | [[Category: Enemy Unknown (2012)]] |
Revision as of 16:28, 19 October 2012
Defense is the skill that reduces the chance of being hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover. Some aliens have innate Defense bonuses. Each point of defense reduces that chance that a target can be hit by 1%.
Cover:
- Low Cover: +20
- High Cover: +40
Abilities that increase Defense:
- Hunker Down (all): Doubles cover bonus.
- Tactical Sense (Assault): +5 per enemy in sight (max +20).
- Damn good ground (Sniper): +10 vs targets on lower elevation (in addition to normal bonuses).
- Low Profile (Sniper): All cover counts as high cover.
- Smoke grenade (Support): +20 to all targets in area.
- Dense Smoke: increases Smoke Grenade bonus to +40.
- Telekinetic Field (Psionic): +40 to all targets in a large area.
Armors that increase Defense:
- Skeleton Suit: +10
- Ghost Armor: +20