Difference between revisions of "Defense Matrix (Dodge) (EU2012)"
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Revision as of 01:36, 25 September 2013
The Defense Matrix guarantees the next two shots fired at you miss. Perhaps the most useful module of the three, since guaranteeing a miss on you is far more valuable than guaranteeing a hit on the enemy (even Avalanche Missiles have an average hit rate of 70%). You'll rarely (if ever) need to use this on a Firestorm, but it will allow your Interceptors to stay in the fight a little bit longer before you need to pull them out, especially when larger UFOs start to be fielded, which can fire a lot more than you can.
Defense Matrices require 3 Floater Corpses to make.
XCOM: Enemy Unknown (2012): Hangar/Air Combat | |
Craft: | Interceptor • Firestorm • Skyranger |
Weapons: | Avalanche Missiles • Phoenix Cannon • Laser Cannon • Plasma Cannon • EMP Cannon • Fusion Lance |
Support Modules: | Defense Matrix • UFO Tracking • Uplink Targeting |