Difference between revisions of "Defense Matrix (Dodge) (EU2012)"

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The Defense Matrix guarantees the next two shots fired at you miss. Perhaps the most useful module of the three, since guaranteeing a miss on you is far more valuable than guaranteeing a hit on the enemy (even Avalanche Missiles have an average hit rate of 70%). You'll rarely (if ever) need to use this on a Firestorm, but it will allow your Interceptors to stay in the fight a little bit longer before you need to pull them out, especially when larger UFOs start to be fielded, which can fire a lot more than you can.
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{{Ref Open | title = Description }}
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[[File:DEFENSE MATRIX (EU2012).png|200px|right|Defense Matrix (Dodge)]]
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Activate this module during interception to provide an immediate, temporary boost to our unit's evasive ability. The matrix will burn out after one use. Floater adaptive reflex technology was surprisingly compatible with our satellite systems, allowing us to predict enemy firing solutions.
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
Defense Matrices require 3 Floater Corpses to make.
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==Notes==
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*The Defense Matrix guarantees the next two shots fired at you miss.
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*Perhaps the most useful module of the three, since guaranteeing a miss on you is far more valuable than guaranteeing a hit on the enemy (even Avalanche Missiles have an average hit rate of 70%).
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*You'll rarely (if ever) need to use this on a Firestorm, but it will allow your Interceptors to stay in the fight a little bit longer before you need to pull them out, especially when larger UFOs start to be fielded, which can fire a lot more than you can.
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*Defense Matrices require 3 Floater Corpses to make.
  
 
{{Craft Armaments (EU2012)}}
 
{{Craft Armaments (EU2012)}}

Revision as of 12:40, 20 October 2013

Description
Defense Matrix (Dodge)

Activate this module during interception to provide an immediate, temporary boost to our unit's evasive ability. The matrix will burn out after one use. Floater adaptive reflex technology was surprisingly compatible with our satellite systems, allowing us to predict enemy firing solutions.

Source: XCOM: Enemy Unknown (2012)

Notes

  • The Defense Matrix guarantees the next two shots fired at you miss.
  • Perhaps the most useful module of the three, since guaranteeing a miss on you is far more valuable than guaranteeing a hit on the enemy (even Avalanche Missiles have an average hit rate of 70%).
  • You'll rarely (if ever) need to use this on a Firestorm, but it will allow your Interceptors to stay in the fight a little bit longer before you need to pull them out, especially when larger UFOs start to be fielded, which can fire a lot more than you can.
  • Defense Matrices require 3 Floater Corpses to make.
EU2012 Badge XCOM: Enemy Unknown (2012): Hangar/Air Combat
Craft: InterceptorFirestormSkyranger
Weapons: Avalanche MissilesPhoenix CannonLaser CannonPlasma CannonEMP CannonFusion Lance
Support Modules:Defense MatrixUFO TrackingUplink Targeting