Difference between revisions of "Development History (OpenXcom)"

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(Expanded the feature list with 70+ish features, added IDK/Unknown template)
m (feature updates.)
Line 132: Line 132:
 
|-
 
|-
 
|    Favor point gain/loss
 
|    Favor point gain/loss
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|    Multi-UFO Alien Missions
 
|    Multi-UFO Alien Missions
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|-
 
|-
 
|    Multiple dogfights
 
|    Multiple dogfights
| {{no}}
+
| {{yes}}
 
|-
 
|-
 
|    Minimizing
 
|    Minimizing
| {{no}}
+
| {{yes}}
 
|-
 
|-
 
| colspan="2" | Battlescape After-Effects
 
| colspan="2" | Battlescape After-Effects
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|-
 
|-
 
|    Wound recovery
 
|    Wound recovery
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|    KIA/MIA soldiers
 
|    KIA/MIA soldiers
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|-
 
|-
 
|    Alien Mission impact
 
|    Alien Mission impact
| {{no}}
+
| {{yes}}
 
|-
 
|-
 
|    Re-Equip Soldiers
 
|    Re-Equip Soldiers
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
| Graphs
 
| Graphs
| {{no}}
+
| {{yes}}
 
|-
 
|-
 
| Options
 
| Options
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|-
 
|-
 
|      animations
 
|      animations
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      racial attacks
 
|      racial attacks
| {{no}}
+
| {{yes}}
 
|-
 
|-
 
|      all ranks
 
|      all ranks
| {{no}}
+
| {{yes}}
  
 
|-
 
|-
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|-
 
|-
 
|      experience triggers
 
|      experience triggers
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      select unit  
 
|      select unit  
Line 341: Line 341:
 
|-
 
|-
 
|      shoot weapons at target unit
 
|      shoot weapons at target unit
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      use items
 
|      use items
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|-
 
|-
 
|      fatal wounds
 
|      fatal wounds
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      stun damage
 
|      stun damage
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      destroy/degenerate terrain
 
|      destroy/degenerate terrain
Line 371: Line 371:
 
|-
 
|-
 
|      Night Mission Darkness
 
|      Night Mission Darkness
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      lighting from terrain lights
 
|      lighting from terrain lights
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      lighting from soldiers
 
|      lighting from soldiers
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      items equipped to unit hands
 
|      items equipped to unit hands
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|-
 
|-
 
|      unit built-in/racial items
 
|      unit built-in/racial items
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      explosion
 
|      explosion
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|-
 
|-
 
|      Laser weapons
 
|      Laser weapons
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      plasma weapons
 
|      plasma weapons
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|-
 
|-
 
|      blaster launcher
 
|      blaster launcher
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      grenades
 
|      grenades
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|-
 
|-
 
|      First Aid Kit
 
|      First Aid Kit
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      motion scanner
 
|      motion scanner
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      mind probe
 
|      mind probe
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|-
 
|-
 
|      grenade prime state/timer
 
|      grenade prime state/timer
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      grenade explosion
 
|      grenade explosion
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|-
 
|-
 
|      unit moral
 
|      unit moral
| {{IDK}}
+
| {{yes}}
 
|-
 
|-
 
|      psy-panic
 
|      psy-panic

Revision as of 12:49, 27 November 2012

Roadmap

Planned features for each stable version of OpenXcom.

Version 0.1

Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/

October 17th, 2010]

  • Engine
  • Geoscape
  • Basescape

Version 0.2

Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January

28th, 2011]

  • Language strings
  • Saved games

Battlescape:

  • Terrain generation
  • Basic units
  • Basic pathfinding, fog of war, lighting

Version 0.3

Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/

September 1st, 2011]

  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders

Battlescape:

  • Item equipping, firing, throwing
  • Environment: fire, smoke, explosions, damage, kills
  • Unit stats
  • AI Phase 1 (patrol, aggro)

Version 0.4

Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/

August 14th, 2012]

  • Research
  • Manufacture
  • Rulesets

Battlescape:

  • Terror sites
  • Debriefing, scores, experience and skill ups
  • Large units and other alien units
  • Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind

probe, blaster launcher, electroflare)

Version 0.5

  • Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,

etc.)

  • Graphs
  • Victory/Defeat

Battlescape:

  • More alien units
  • Alien base and X-Com base missions
  • AI Phase 2 (grenades, blaster launcher, taking cover)

Version 1.0

  • Resource Packs
  • Intro/Outro
  • Anything else missing

Feature List

List of every X-Com feature and whether it's supported in the latest stable

OpenXcom version.

Geoscape
Game timer Yes
Globe
   Ocean rendering Yes
   Land rendering Yes
   Rotation and zoom Yes
   Lighting Yes
   Object markers Yes
   Country names and details Yes
   Cities Yes
   Base placement Yes
   Object selection Yes
Events
   UFO spawning Yes
   Terror Site spawning Yes
   Favor point gain/loss Yes
   Multi-UFO Alien Missions No
AI/Progression
   Alien Mission spawning No
   Race progression No
   Frequency & type of missions No
Interceptions
   Craft list Yes
   Target selection Yes
   Weapon firing Yes
   Dogfight modes Yes
   X-Com craft behavior Yes
   UFO behavior Yes
   Damage indicator Yes
   UFO view Yes
   Multiple dogfights Yes
   Minimizing Yes
Battlescape After-Effects
   Experience Yes
   Score Yes
   Item recovery Yes
   Wound recovery Yes
   KIA/MIA soldiers Yes
   Promotions Unknown
   Alien Mission impact Yes
   Re-Equip Soldiers Yes
Graphs Yes
Options Yes
Load/Save Yes
Funding Yes
Basescape
View base layout Yes
View base details Yes
View multiple bases Yes
Build new bases Yes
Base information Yes
Soldier management Yes
Craft management
   Craft weapons Yes
   Craft soldiers Yes
   Craft equipment Yes
   Craft armor Yes
Facility construction / removal Yes
Research Yes
Manufacture Yes
Purchase items Yes
Sell items Yes
Transfer items between bases Yes
Battlescape
Launch
   Site terrain creation Yes
   Craft/UFO terrain Yes
   Unit spawning Yes
   Tanks organized in craft Unknown
   Item generation Yes
Equip Screen
    unit/armor portrait Yes
    unit inventory boxes Unknown
    ground Yes
    items shown Yes
    move/equip items Yes
Races
    animations Yes
    racial attacks Yes
    all ranks Yes
General Actions & Effects
    experience triggers Yes
    select unit Yes
    select unit (2x2) Yes
    movement Yes
    movement (2x2) Yes
    shoot weapons Yes
    shoot weapons at target unit Yes
    use items Yes
    throw items Yes
    fire projectile with occlusion Yes
    hit units Yes
    hit terrain Yes
    damage to units Yes
    fatal wounds Yes
    stun damage Yes
    destroy/degenerate terrain Yes
    Night Mission Darkness Yes
    lighting from terrain lights Yes
    lighting from soldiers Yes
    items equipped to unit hands Yes
    unit built-in/racial items Yes
    explosion Yes
    smoke Yes
    smoke stun Unknown
Equipment
    ballistic weapons Yes
    Laser weapons Yes
    plasma weapons Yes
    small/rocket launcher Yes
    blaster launcher Yes
    grenades Yes
    Psi-Amps Unknown
    First Aid Kit Yes
    motion scanner Yes
    mind probe Unknown
Weapon effects/functions
    grenade prime state/timer Yes
    grenade explosion Yes
    electro-flare Unknown
    projectile launch Yes
    damage on impact Yes
    explode on impact Yes
    waypointed missle Yes
    unit moral Yes
    psy-panic Unknown
    psy control Unknown
    first aid Yes
    motion sensing Unknown