Difference between revisions of "Development History (OpenXcom)"
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Darkestaxe (talk | contribs) (Expanded the feature list with 70+ish features, added IDK/Unknown template) |
Warboy1982 (talk | contribs) m (feature updates.) |
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Line 132: | Line 132: | ||
|- | |- | ||
| Favor point gain/loss | | Favor point gain/loss | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| Multi-UFO Alien Missions | | Multi-UFO Alien Missions | ||
Line 175: | Line 175: | ||
|- | |- | ||
| Multiple dogfights | | Multiple dogfights | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| Minimizing | | Minimizing | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| colspan="2" | Battlescape After-Effects | | colspan="2" | Battlescape After-Effects | ||
Line 192: | Line 192: | ||
|- | |- | ||
| Wound recovery | | Wound recovery | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| KIA/MIA soldiers | | KIA/MIA soldiers | ||
Line 201: | Line 201: | ||
|- | |- | ||
| Alien Mission impact | | Alien Mission impact | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| Re-Equip Soldiers | | Re-Equip Soldiers | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| Graphs | | Graphs | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| Options | | Options | ||
Line 311: | Line 311: | ||
|- | |- | ||
| animations | | animations | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| racial attacks | | racial attacks | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| all ranks | | all ranks | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
Line 323: | Line 323: | ||
|- | |- | ||
| experience triggers | | experience triggers | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| select unit | | select unit | ||
Line 341: | Line 341: | ||
|- | |- | ||
| shoot weapons at target unit | | shoot weapons at target unit | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| use items | | use items | ||
Line 362: | Line 362: | ||
|- | |- | ||
| fatal wounds | | fatal wounds | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| stun damage | | stun damage | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| destroy/degenerate terrain | | destroy/degenerate terrain | ||
Line 371: | Line 371: | ||
|- | |- | ||
| Night Mission Darkness | | Night Mission Darkness | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| lighting from terrain lights | | lighting from terrain lights | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| lighting from soldiers | | lighting from soldiers | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| items equipped to unit hands | | items equipped to unit hands | ||
Line 383: | Line 383: | ||
|- | |- | ||
| unit built-in/racial items | | unit built-in/racial items | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| explosion | | explosion | ||
Line 401: | Line 401: | ||
|- | |- | ||
| Laser weapons | | Laser weapons | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| plasma weapons | | plasma weapons | ||
Line 410: | Line 410: | ||
|- | |- | ||
| blaster launcher | | blaster launcher | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| grenades | | grenades | ||
Line 419: | Line 419: | ||
|- | |- | ||
| First Aid Kit | | First Aid Kit | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| motion scanner | | motion scanner | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| mind probe | | mind probe | ||
Line 431: | Line 431: | ||
|- | |- | ||
| grenade prime state/timer | | grenade prime state/timer | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| grenade explosion | | grenade explosion | ||
Line 452: | Line 452: | ||
|- | |- | ||
| unit moral | | unit moral | ||
− | | {{ | + | | {{yes}} |
|- | |- | ||
| psy-panic | | psy-panic |
Revision as of 12:49, 27 November 2012
Roadmap
Planned features for each stable version of OpenXcom.
Version 0.1
Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/
October 17th, 2010]
- Engine
- Geoscape
- Basescape
Version 0.2
Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January
28th, 2011]
- Language strings
- Saved games
Battlescape:
- Terrain generation
- Basic units
- Basic pathfinding, fog of war, lighting
Version 0.3
Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/
September 1st, 2011]
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
Battlescape:
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)
Version 0.4
Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/
August 14th, 2012]
- Research
- Manufacture
- Rulesets
Battlescape:
- Terror sites
- Debriefing, scores, experience and skill ups
- Large units and other alien units
- Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind
probe, blaster launcher, electroflare)
Version 0.5
- Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,
etc.)
- Graphs
- Victory/Defeat
Battlescape:
- More alien units
- Alien base and X-Com base missions
- AI Phase 2 (grenades, blaster launcher, taking cover)
Version 1.0
- Resource Packs
- Intro/Outro
- Anything else missing
Feature List
List of every X-Com feature and whether it's supported in the latest stable
OpenXcom version.
Geoscape | |
---|---|
Game timer | Yes |
Globe | |
Ocean rendering | Yes |
Land rendering | Yes |
Rotation and zoom | Yes |
Lighting | Yes |
Object markers | Yes |
Country names and details | Yes |
Cities | Yes |
Base placement | Yes |
Object selection | Yes |
Events | |
UFO spawning | Yes |
Terror Site spawning | Yes |
Favor point gain/loss | Yes |
Multi-UFO Alien Missions | No |
AI/Progression | |
Alien Mission spawning | No |
Race progression | No |
Frequency & type of missions | No |
Interceptions | |
Craft list | Yes |
Target selection | Yes |
Weapon firing | Yes |
Dogfight modes | Yes |
X-Com craft behavior | Yes |
UFO behavior | Yes |
Damage indicator | Yes |
UFO view | Yes |
Multiple dogfights | Yes |
Minimizing | Yes |
Battlescape After-Effects | |
Experience | Yes |
Score | Yes |
Item recovery | Yes |
Wound recovery | Yes |
KIA/MIA soldiers | Yes |
Promotions | Unknown |
Alien Mission impact | Yes |
Re-Equip Soldiers | Yes |
Graphs | Yes |
Options | Yes |
Load/Save | Yes |
Funding | Yes |
Basescape | |
View base layout | Yes |
View base details | Yes |
View multiple bases | Yes |
Build new bases | Yes |
Base information | Yes |
Soldier management | Yes |
Craft management | |
Craft weapons | Yes |
Craft soldiers | Yes |
Craft equipment | Yes |
Craft armor | Yes |
Facility construction / removal | Yes |
Research | Yes |
Manufacture | Yes |
Purchase items | Yes |
Sell items | Yes |
Transfer items between bases | Yes |
Battlescape | |
Launch | |
Site terrain creation | Yes |
Craft/UFO terrain | Yes |
Unit spawning | Yes |
Tanks organized in craft | Unknown |
Item generation | Yes |
Equip Screen | |
unit/armor portrait | Yes |
unit inventory boxes | Unknown |
ground | Yes |
items shown | Yes |
move/equip items | Yes |
Races | |
animations | Yes |
racial attacks | Yes |
all ranks | Yes |
General Actions & Effects | |
experience triggers | Yes |
select unit | Yes |
select unit (2x2) | Yes |
movement | Yes |
movement (2x2) | Yes |
shoot weapons | Yes |
shoot weapons at target unit | Yes |
use items | Yes |
throw items | Yes |
fire projectile with occlusion | Yes |
hit units | Yes |
hit terrain | Yes |
damage to units | Yes |
fatal wounds | Yes |
stun damage | Yes |
destroy/degenerate terrain | Yes |
Night Mission Darkness | Yes |
lighting from terrain lights | Yes |
lighting from soldiers | Yes |
items equipped to unit hands | Yes |
unit built-in/racial items | Yes |
explosion | Yes |
smoke | Yes |
smoke stun | Unknown |
Equipment | |
ballistic weapons | Yes |
Laser weapons | Yes |
plasma weapons | Yes |
small/rocket launcher | Yes |
blaster launcher | Yes |
grenades | Yes |
Psi-Amps | Unknown |
First Aid Kit | Yes |
motion scanner | Yes |
mind probe | Unknown |
Weapon effects/functions | |
grenade prime state/timer | Yes |
grenade explosion | Yes |
electro-flare | Unknown |
projectile launch | Yes |
damage on impact | Yes |
explode on impact | Yes |
waypointed missle | Yes |
unit moral | Yes |
psy-panic | Unknown |
psy control | Unknown |
first aid | Yes |
motion sensing | Unknown |