Difference between revisions of "Development History (OpenXcom)"
Jump to navigation
Jump to search
Warboy1982 (talk | contribs) |
(Turned the list of features into a table) |
||
Line 3: | Line 3: | ||
Planned features for each stable version of OpenXcom. | Planned features for each stable version of OpenXcom. | ||
− | = | + | {| class="wikitable" |
− | + | |- | |
− | '' | + | ! Version !! Release date !! Changes |
− | + | |- | |
− | October 17th, 2010] | + | | '''0.1''' || [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] || |
− | |||
* Engine | * Engine | ||
* Geoscape | * Geoscape | ||
* Basescape | * Basescape | ||
− | + | |- | |
− | + | |'''0.2''' || [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011] || | |
− | |||
− | '' | ||
− | |||
− | 28th, 2011] | ||
− | |||
* Language strings | * Language strings | ||
* Saved games | * Saved games | ||
− | + | * Battlescape | |
− | Battlescape | + | ** Terrain generation |
− | * Terrain generation | + | ** Basic units |
− | * Basic units | + | ** Basic pathfinding, fog of war, lighting |
− | * Basic pathfinding, fog of war, lighting | + | |- |
− | + | |'''0.3''' || [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] || | |
− | |||
− | |||
− | '' | ||
− | |||
− | September 1st, 2011] | ||
− | |||
* Items | * Items | ||
* Purchasing | * Purchasing | ||
Line 40: | Line 28: | ||
* Options | * Options | ||
* Platform-specific Folders | * Platform-specific Folders | ||
− | + | * Battlescape | |
− | Battlescape | + | ** Item equipping, firing, throwing |
− | * Item equipping, firing, throwing | + | ** Environment: fire, smoke, explosions, damage, kills |
− | * Environment: fire, smoke, explosions, damage, kills | + | ** Unit stats |
− | * Unit stats | + | ** AI Phase 1 (patrol, aggro) |
− | * AI Phase 1 (patrol, aggro) | + | |- |
− | + | |'''0.4''' || [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012] || | |
− | |||
− | |||
− | '' | ||
− | |||
− | August 14th, 2012] | ||
− | |||
* Research | * Research | ||
* Manufacture | * Manufacture | ||
* Rulesets | * Rulesets | ||
− | + | * Battlescape | |
− | Battlescape | + | ** Terror sites |
− | * Terror sites | + | ** Debriefing, scores, experience and skill ups |
− | * Debriefing, scores, experience and skill ups | + | ** Large units and other alien units |
− | * Large units and other alien units | + | ** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare) |
− | * Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind | + | |- |
− | + | | '''0.45''' || [http://openxcom.org/index.php/2012/11/the-handymens-version/ November 5, 2012] || | |
− | probe, blaster launcher, electroflare) | + | *Ufopaedia |
− | + | *Modular rulesets | |
− | + | *New options | |
− | * | + | *Man page / command-line help |
− | + | *Logging | |
− | + | |- | |
+ | | '''0.5''' || (unreleased) || | ||
* Graphs | * Graphs | ||
* Victory/Defeat | * Victory/Defeat | ||
− | + | * Battlescape | |
− | Battlescape | + | ** More alien units |
− | * More alien units | + | ** Alien base and X-Com base missions |
− | * Alien base and X-Com base missions | + | ** AI Phase 2 (grenades, blaster launcher, taking cover) |
− | * AI Phase 2 (grenades, blaster launcher, taking cover) | + | |- |
− | + | | ''' 1.0 ''' || (unreleased) || | |
− | |||
* Resource Packs | * Resource Packs | ||
* Intro/Outro | * Intro/Outro | ||
* Anything else missing | * Anything else missing | ||
+ | |} | ||
== Feature List == | == Feature List == |
Revision as of 13:02, 28 November 2012
Roadmap
Planned features for each stable version of OpenXcom.
Version | Release date | Changes |
---|---|---|
0.1 | October 17th, 2010 |
|
0.2 | January 28th, 2011 |
|
0.3 | September 1st, 2011 |
|
0.4 | August 14th, 2012 |
|
0.45 | November 5, 2012 |
|
0.5 | (unreleased) |
|
1.0 | (unreleased) |
|
Feature List
List of every X-Com feature and whether it's supported in the latest stable
OpenXcom version.
Geoscape | |
---|---|
Game timer | Yes |
Globe | |
Ocean rendering | Yes |
Land rendering | Yes |
Rotation and zoom | Yes |
Lighting | Yes |
Object markers | Yes |
Country names and details | Yes |
Cities | Yes |
Base placement | Yes |
Object selection | Yes |
Events | |
UFO spawning | Yes |
Terror Site spawning | Yes |
Alien Base generation | Yes |
Base Defenses | No |
Cydonia | No |
Favor point gain/loss | Yes |
Multi-UFO Alien Missions | No |
AI/Progression | |
Alien Mission spawning | No |
Race progression | No |
Frequency & type of missions | No |
Interceptions | |
Craft list | Yes |
Target selection | Yes |
Weapon firing | Yes |
Dogfight modes | Yes |
X-Com craft behavior | Yes |
UFO behavior | Yes |
Damage indicator | Yes |
UFO view | Yes |
Multiple dogfights | Yes |
Minimizing | Yes |
Battlescape After-Effects | |
Experience | Yes |
Score | Yes |
Item recovery | Yes |
Wound recovery | Yes |
KIA/MIA soldiers | Yes |
Promotions | Yes |
Alien Mission impact | Yes |
Re-Equip Soldiers | Yes |
Graphs | Yes |
Options | Yes |
Load/Save | Yes |
Funding | Yes |
Basescape | |
View base layout | Yes |
View base details | Yes |
View multiple bases | Yes |
Build new bases | Yes |
Base information | Yes |
Soldier management | Yes |
Craft management | |
Craft weapons | Yes |
Craft soldiers | Yes |
Craft equipment | Yes |
Craft armor | Yes |
Facility construction / removal | Yes |
Research | Yes |
Manufacture | Yes |
Purchase items | Yes |
Sell items | Yes |
Transfer items between bases | Yes |
Battlescape | |
Launch | |
Site terrain creation | Yes |
Craft/UFO terrain | Yes |
Unit spawning | Yes |
Tanks organized in craft | Yes |
Item generation | Yes |
Equip Screen | |
unit/armor portrait | Yes |
unit inventory boxes | Yes |
ground | Yes |
items shown | Yes |
move/equip items | Yes |
Races | |
animations | Yes |
racial attacks | Yes |
all ranks | Yes |
General Actions & Effects | |
experience triggers | Yes |
select unit | Yes |
select unit (2x2) | Yes |
movement | Yes |
movement (2x2) | Yes |
shoot weapons | Yes |
shoot weapons at target unit | Yes |
use items | Yes |
throw items | Yes |
fire projectile with occlusion | Yes |
hit units | Yes |
hit terrain | Yes |
damage to units | Yes |
fatal wounds | Yes |
stun damage | Yes |
destroy/degenerate terrain | Yes |
Night Mission Darkness | Yes |
lighting from terrain lights | Yes |
lighting from soldiers | Yes |
items equipped to unit hands | Yes |
unit built-in/racial items | Yes |
explosion | Yes |
smoke | Yes |
smoke stun | Yes |
Equipment | |
ballistic weapons | Yes |
Laser weapons | Yes |
plasma weapons | Yes |
small/rocket launcher | Yes |
blaster launcher | Yes |
grenades | Yes |
Psi-Amps | Yes |
First Aid Kit | Yes |
motion scanner | Yes |
mind probe | Yes |
Weapon effects/functions | |
grenade prime state/timer | Yes |
grenade explosion | Yes |
electro-flare | Yes |
projectile launch | Yes |
damage on impact | Yes |
explode on impact | Yes |
waypointed missle | Yes |
unit moral | Yes |
psy-panic | Yes |
psy control | Yes |
first aid | Yes |
motion sensing | Yes |