Difference between revisions of "Development History (OpenXcom)"

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== Roadmap ==
+
#REDIRECT [[Info (OpenXcom)#Milestones]]
 
 
Planned features for each stable version of OpenXcom.
 
 
 
{| class="wikitable"
 
|-
 
! Version !! Release date !! Changes
 
|-
 
| '''0.1''' || [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] ||
 
* Engine
 
* Geoscape
 
* Basescape
 
|-
 
|'''0.2''' || [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011] ||
 
* Language strings
 
* Saved games
 
* Battlescape
 
** Terrain generation
 
** Basic units
 
** Basic pathfinding, fog of war, lighting
 
|-
 
|'''0.3''' || [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] ||
 
* Items
 
* Purchasing
 
* Selling
 
* Transferring
 
* Ufopaedia
 
* Options
 
* Platform-specific Folders
 
* Battlescape
 
** Item equipping, firing, throwing
 
** Environment: fire, smoke, explosions, damage, kills
 
** Unit stats
 
** AI Phase 1 (patrol, aggro)
 
|-
 
|'''0.4''' || [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012] ||
 
* Research
 
* Manufacture
 
* Rulesets
 
* Battlescape
 
** Terror sites
 
** Debriefing, scores, experience and skill ups
 
** Large units and other alien units
 
** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
 
|-
 
| '''0.45''' || [http://openxcom.org/index.php/2012/11/the-handymens-version/ November 5, 2012] ||
 
*Ufopaedia
 
*Modular rulesets
 
*New options
 
*Man page / command-line help
 
*Logging
 
|-
 
| '''0.5''' || (unreleased) ||
 
* Graphs
 
* Victory/Defeat
 
* Battlescape
 
** More alien units
 
** Alien base and X-Com base missions
 
** AI Phase 2 (grenades, blaster launcher, taking cover)
 
|-
 
| ''' 1.0 ''' || (unreleased) ||
 
* Resource Packs
 
* Intro/Outro
 
* Anything else missing
 
|}
 
 
 
== Feature List ==
 
 
 
List of every X-Com feature and whether it's supported in the latest stable
 
 
 
OpenXcom version.
 
 
 
{| class="wikitable"
 
! colspan="2" | Geoscape
 
|-
 
| width="300" | Game timer
 
| width="75" {{yes}}
 
|-
 
| Game Over Conditions
 
| {{yes}}
 
|-
 
| Resource Packs
 
| {{no}}
 
|-
 
| Intro/Outro Movies
 
| {{yes}}
 
|-
 
| Victory/Defeat Slideshows
 
| {{yes}}
 
|-
 
| colspan="2" | Globe
 
|-
 
|    Ocean rendering
 
| {{yes}}
 
|-
 
|    Land rendering
 
| {{yes}}
 
|-
 
|    Rotation and zoom
 
| {{yes}}
 
|-
 
|    Lighting
 
| {{yes}}
 
|-
 
|    Object markers
 
| {{yes}}
 
|-
 
|    Country names and details
 
| {{yes}}
 
|-
 
|    Cities
 
| {{yes}}
 
|-
 
|    Base placement
 
| {{yes}}
 
|-
 
|    Object selection
 
| {{yes}}
 
|-
 
| colspan="2" | Events
 
|-
 
|    UFO spawning
 
| {{yes}}
 
|-
 
|    Terror Site spawning
 
| {{yes}}
 
|-
 
|    Alien Base generation
 
| {{yes}}
 
|-
 
|    Base Defenses
 
| {{yes}}
 
|-
 
|    Cydonia
 
| {{yes}}
 
|-
 
|    Favor point gain/loss
 
| {{yes}}
 
|-
 
|    Multi-UFO Alien Missions
 
| {{no}}
 
|-
 
| colspan="2" | AI/Progression
 
|-
 
|    Alien Mission spawning
 
| {{yes}}
 
|-
 
|    Race progression
 
| {{yes}}
 
|-
 
|    Frequency & type of missions
 
| {{yes}}
 
|-
 
|    Alien Retaliation
 
| {{yes}}
 
|-
 
| colspan="2" | Interceptions
 
|-
 
|    Craft list
 
| {{yes}}
 
|-
 
|    Target selection
 
| {{yes}}
 
|-
 
|    Weapon firing
 
| {{yes}}
 
|-
 
|    Dogfight modes
 
| {{yes}}
 
|-
 
|    X-Com craft behavior
 
| {{yes}}
 
|-
 
|    UFO behavior
 
| {{yes}}
 
|-
 
|    Damage indicator
 
| {{yes}}
 
|-
 
|    UFO view
 
| {{yes}}
 
|-
 
|    Multiple dogfights
 
| {{yes}}
 
|-
 
|    Minimizing
 
| {{yes}}
 
|-
 
| colspan="2" | Battlescape After-Effects
 
|-
 
|    Experience
 
| {{yes}}
 
|-
 
|    Score
 
| {{yes}}
 
|-
 
|    Item recovery
 
| {{yes}}
 
|-
 
|    Wound recovery
 
| {{yes}}
 
|-
 
|    KIA/MIA soldiers
 
| {{yes}}
 
|-
 
|    Promotions
 
| {{yes}}
 
|-
 
|    Alien Mission impact
 
| {{yes}}
 
|-
 
|    Re-Equip Soldiers
 
| {{yes}}
 
|-
 
| Graphs
 
| {{yes}}
 
|-
 
| Options
 
| {{yes}}
 
|-
 
| Load/Save
 
| {{yes}}
 
|-
 
| Funding
 
| {{yes}}
 
|-
 
! colspan="2" | Basescape
 
|-
 
| View base layout
 
| {{yes}}
 
|-
 
| View base details
 
| {{yes}}
 
|-
 
| View multiple bases
 
| {{yes}}
 
|-
 
| Build new bases
 
| {{yes}}
 
|-
 
| Base information
 
| {{yes}}
 
|-
 
| Soldier management
 
| {{yes}}
 
|-
 
| colspan="2" | Craft management
 
|-
 
|    Craft weapons
 
| {{yes}}
 
|-
 
|    Craft soldiers
 
| {{yes}}
 
|-
 
|    Craft equipment
 
| {{yes}}
 
|-
 
|    Craft armor
 
| {{yes}}
 
|-
 
| Facility construction / removal
 
| {{yes}}
 
|-
 
| Research
 
| {{yes}}
 
|-
 
| Manufacture
 
| {{yes}}
 
|-
 
| Purchase items
 
| {{yes}}
 
|-
 
| Sell items
 
| {{yes}}
 
|-
 
| Transfer items between bases
 
| {{yes}}
 
|-
 
! colspan="2" | Battlescape
 
|-
 
| colspan="2" | Launch
 
|-
 
|    Site terrain creation
 
| {{yes}}
 
|-
 
|    Craft/UFO terrain
 
| {{yes}}
 
|-
 
|    Unit spawning
 
| {{yes}}
 
|-
 
|    Tanks organized in craft
 
| {{yes}}
 
|-
 
|    Item generation
 
| {{yes}}
 
 
 
|-
 
| colspan="2" | Equip Screen
 
|-
 
|      unit/armor portrait
 
| {{yes}}
 
|-
 
|      unit inventory boxes
 
| {{yes}}
 
|-
 
|      ground
 
| {{yes}}
 
|-
 
|      items shown
 
| {{yes}}
 
|-
 
|      move/equip items
 
| {{yes}}
 
 
 
|-
 
| colspan="2" | Races
 
|-
 
|      animations
 
| {{yes}}
 
|-
 
|      racial attacks
 
| {{yes}}
 
|-
 
|      all ranks
 
| {{yes}}
 
 
 
|-
 
| colspan="2" | General Actions & Effects
 
|-
 
|      experience triggers
 
| {{yes}}
 
|-
 
|      select unit
 
| {{yes}}
 
|-
 
|      select unit (2x2)
 
| {{yes}}
 
|-
 
|      movement
 
| {{yes}}
 
|-
 
|      movement (2x2)
 
| {{yes}}
 
|-
 
|      shoot weapons
 
| {{yes}}
 
|-
 
|      shoot weapons at target unit
 
| {{yes}}
 
|-
 
|      use items
 
| {{yes}}
 
|-
 
|      throw items
 
| {{yes}}
 
|-
 
|      aliens pick up items
 
| {{yes}}
 
|-
 
|      aliens use blaster launcher
 
| {{yes}}
 
|-
 
|      aliens use mind control
 
| {{yes}}
 
|-
 
|      TU penalties for weight
 
| {{yes}}
 
|-
 
|      fire projectile with occlusion
 
| {{yes}}
 
|-
 
|      hit units
 
| {{yes}}
 
|-
 
|      hit terrain
 
| {{yes}}
 
|-
 
|      damage to units
 
| {{yes}}
 
|-
 
|      fatal wounds
 
| {{yes}}
 
|-
 
|      stun damage
 
| {{yes}}
 
|-
 
|      destroy/degenerate terrain
 
| {{yes}}
 
|-
 
|      Night Mission Darkness
 
| {{yes}}
 
|-
 
|      lighting from terrain lights
 
| {{yes}}
 
|-
 
|      lighting from soldiers
 
| {{yes}}
 
|-
 
|      items equipped to unit hands
 
| {{yes}}
 
|-
 
|      unit built-in/racial items
 
| {{yes}}
 
|-
 
|      explosion
 
| {{yes}}
 
|-
 
|      smoke
 
| {{yes}}
 
|-
 
|      smoke stun
 
| {{yes}}
 
 
 
|-
 
| colspan="2" | Equipment
 
|-
 
|      ballistic weapons
 
| {{yes}}
 
|-
 
|      Laser weapons
 
| {{yes}}
 
|-
 
|      plasma weapons
 
| {{yes}}
 
|-
 
|      small/rocket launcher
 
| {{yes}}
 
|-
 
|      blaster launcher
 
| {{yes}}
 
|-
 
|      grenades
 
| {{yes}}
 
|-
 
|      Psi-Amps
 
| {{yes}}
 
|-
 
|      First Aid Kit
 
| {{yes}}
 
|-
 
|      motion scanner
 
| {{yes}}
 
|-
 
|      mind probe
 
| {{yes}}
 
 
 
|-
 
| colspan="2" | Weapon effects/functions
 
|-
 
|      grenade prime state/timer
 
| {{yes}}
 
|-
 
|      grenade explosion
 
| {{yes}}
 
|-
 
|      electro-flare
 
| {{yes}}
 
|-
 
|      projectile launch
 
| {{yes}}
 
|-
 
|      damage on impact
 
| {{yes}}
 
|-
 
|      explode on impact
 
| {{yes}}
 
|-
 
|      waypointed missle
 
| {{yes}}
 
|-
 
|      unit moral
 
| {{yes}}
 
|-
 
|      psi-panic
 
| {{yes}}
 
|-
 
|      psi control
 
| {{yes}}
 
|-
 
|      first aid
 
| {{yes}}
 
|-
 
|      motion sensing
 
| {{yes}}
 
|}
 
 
 
[[Category:OpenXcom]]
 

Latest revision as of 22:58, 14 May 2014