Difference between revisions of "Development History (OpenXcom)"

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== Roadmap ==
+
#REDIRECT [[Info (OpenXcom)#Milestones]]
 
 
Planned features for each stable version of OpenXcom.
 
 
 
=== Version 0.1 ===
 
 
 
''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010]''
 
 
 
* Engine
 
* Geoscape
 
* Basescape
 
 
 
=== Version 0.2 ===
 
 
 
''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011]''
 
 
 
* Language strings
 
* Saved games
 
 
 
Battlescape:
 
* Terrain generation
 
* Basic units
 
* Basic pathfinding, fog of war, lighting
 
 
 
=== Version 0.3 ===
 
 
 
''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011]''
 
 
 
* Items
 
* Purchasing
 
* Selling
 
* Transferring
 
* Ufopaedia
 
* Options
 
* Platform-specific Folders
 
 
 
Battlescape:
 
* Item equipping, firing, throwing
 
* Environment: fire, smoke, explosions, damage, kills
 
* Unit stats
 
* AI Phase 1 (patrol, aggro)
 
 
 
=== Version 0.4 ===
 
 
 
''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012]''
 
 
 
* Research
 
* Manufacture
 
* Rulesets
 
 
 
Battlescape:
 
* Terror sites
 
* Debriefing, scores, experience and skill ups
 
* Large units and other alien units
 
* Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
 
 
 
=== Version 0.5 ===
 
* Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
 
* Graphs
 
* Victory/Defeat
 
 
 
Battlescape:
 
* More alien units
 
* Alien base and X-Com base missions
 
* AI Phase 2 (grenades, blaster launcher, taking cover)
 
 
 
=== Version 1.0 ===
 
* Resource Packs
 
* Intro/Outro
 
* Anything else missing
 
 
 
== Feature List ==
 
 
 
List of every X-Com feature and whether it's supported in the latest stable OpenXcom version.
 
 
 
{| class="wikitable"
 
! colspan="2" | Geoscape
 
|-
 
| width="300" | Game timer
 
| width="75" {{yes}}
 
|-
 
| colspan="2" | Globe
 
|-
 
|    Ocean rendering
 
| {{yes}}
 
|-
 
|    Land rendering
 
| {{yes}}
 
|-
 
|    Rotation and zoom
 
| {{yes}}
 
|-
 
|    Lighting
 
| {{yes}}
 
|-
 
|    Object markers
 
| {{yes}}
 
|-
 
|    Country names and details
 
| {{yes}}
 
|-
 
|    Cities
 
| {{yes}}
 
|-
 
|    Base placement
 
| {{yes}}
 
|-
 
|    Object selection
 
| {{yes}}
 
|-
 
| colspan="2" | Interceptions
 
|-
 
|    Craft list
 
| {{yes}}
 
|-
 
|    Target selection
 
| {{yes}}
 
|-
 
|    Weapon firing
 
| {{yes}}
 
|-
 
|    Dogfight modes
 
| {{yes}}
 
|-
 
|    X-Com craft behavior
 
| {{yes}}
 
|-
 
|    UFO behavior
 
| {{yes}}
 
|-
 
|    Damage indicator
 
| {{yes}}
 
|-
 
|    UFO view
 
| {{yes}}
 
|-
 
|    Multiple dogfights
 
| {{no}}
 
|-
 
|    Minimizing
 
| {{no}}
 
|-
 
| Graphs
 
| {{no}}
 
|-
 
| Options
 
| {{yes}}
 
|-
 
| Load/Save
 
| {{yes}}
 
|-
 
| Funding
 
| {{yes}}
 
|-
 
! colspan="2" | Basescape
 
|-
 
| View base layout
 
| {{yes}}
 
|-
 
| View base details
 
| {{yes}}
 
|-
 
| View multiple bases
 
| {{yes}}
 
|-
 
| Build new bases
 
| {{yes}}
 
|-
 
| Base information
 
| {{yes}}
 
|-
 
| Soldier management
 
| {{yes}}
 
|-
 
| colspan="2" | Craft management
 
|-
 
|    Craft weapons
 
| {{yes}}
 
|-
 
|    Craft soldiers
 
| {{yes}}
 
|-
 
|    Craft equipment
 
| {{yes}}
 
|-
 
|    Craft armor
 
| {{yes}}
 
|-
 
| Facility construction / removal
 
| {{yes}}
 
|-
 
| Research
 
| {{yes}}
 
|-
 
| Manufacture
 
| {{yes}}
 
|-
 
| Purchase items
 
| {{yes}}
 
|-
 
| Sell items
 
| {{yes}}
 
|-
 
| Transfer items between bases
 
| {{yes}}
 
|-
 
! colspan="2" | Battlescape
 
|-
 
| test
 
| {{yes}}
 
|-
 
| test
 
| {{no}}
 
|}
 
 
 
[[Category:OpenXcom]]
 

Latest revision as of 22:58, 14 May 2014