Difference between revisions of "Development History (OpenXcom)"
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=== Version 0.1 === | === Version 0.1 === | ||
− | ''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010]'' | + | ''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ |
+ | |||
+ | October 17th, 2010]'' | ||
* Engine | * Engine | ||
Line 13: | Line 15: | ||
=== Version 0.2 === | === Version 0.2 === | ||
− | ''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011]'' | + | ''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January |
+ | |||
+ | 28th, 2011]'' | ||
* Language strings | * Language strings | ||
Line 25: | Line 29: | ||
=== Version 0.3 === | === Version 0.3 === | ||
− | ''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011]'' | + | ''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ |
+ | |||
+ | September 1st, 2011]'' | ||
* Items | * Items | ||
Line 43: | Line 49: | ||
=== Version 0.4 === | === Version 0.4 === | ||
− | ''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012]'' | + | ''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ |
+ | |||
+ | August 14th, 2012]'' | ||
* Research | * Research | ||
Line 53: | Line 61: | ||
* Debriefing, scores, experience and skill ups | * Debriefing, scores, experience and skill ups | ||
* Large units and other alien units | * Large units and other alien units | ||
− | * Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare) | + | * Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind |
+ | |||
+ | probe, blaster launcher, electroflare) | ||
=== Version 0.5 === | === Version 0.5 === | ||
− | * Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.) | + | * Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, |
+ | |||
+ | etc.) | ||
* Graphs | * Graphs | ||
* Victory/Defeat | * Victory/Defeat | ||
Line 72: | Line 84: | ||
== Feature List == | == Feature List == | ||
− | List of every X-Com feature and whether it's supported in the latest stable OpenXcom version. | + | List of every X-Com feature and whether it's supported in the latest stable |
+ | |||
+ | OpenXcom version. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 108: | Line 122: | ||
| Object selection | | Object selection | ||
| {{yes}} | | {{yes}} | ||
+ | |- | ||
+ | | colspan="2" | Events | ||
+ | |- | ||
+ | | UFO spawning | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Terror Site spawning | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Favor point gain/loss | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | Multi-UFO Alien Missions | ||
+ | | {{no}} | ||
+ | |- | ||
+ | | colspan="2" | AI/Progression | ||
+ | |- | ||
+ | | Alien Mission spawning | ||
+ | | {{no}} | ||
+ | |- | ||
+ | | Race progression | ||
+ | | {{no}} | ||
+ | |- | ||
+ | | Frequency & type of missions | ||
+ | | {{no}} | ||
|- | |- | ||
| colspan="2" | Interceptions | | colspan="2" | Interceptions | ||
Line 140: | Line 179: | ||
| Minimizing | | Minimizing | ||
| {{no}} | | {{no}} | ||
+ | |- | ||
+ | | colspan="2" | Battlescape After-Effects | ||
+ | |- | ||
+ | | Experience | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Score | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Item recovery | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Wound recovery | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | KIA/MIA soldiers | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Promotions | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | Alien Mission impact | ||
+ | | {{no}} | ||
+ | |- | ||
+ | | Re-Equip Soldiers | ||
+ | | {{IDK}} | ||
|- | |- | ||
| Graphs | | Graphs | ||
Line 207: | Line 272: | ||
! colspan="2" | Battlescape | ! colspan="2" | Battlescape | ||
|- | |- | ||
− | | | + | | colspan="2" | Launch |
+ | |- | ||
+ | | Site terrain creation | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Craft/UFO terrain | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Unit spawning | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Tanks organized in craft | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | Item generation | ||
+ | | {{yes}} | ||
+ | |||
+ | |- | ||
+ | | colspan="2" | Equip Screen | ||
+ | |- | ||
+ | | unit/armor portrait | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | unit inventory boxes | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | ground | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | items shown | ||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
− | | | + | | move/equip items |
+ | | {{yes}} | ||
+ | |||
+ | |- | ||
+ | | colspan="2" | Races | ||
+ | |- | ||
+ | | animations | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | racial attacks | ||
+ | | {{no}} | ||
+ | |- | ||
+ | | all ranks | ||
| {{no}} | | {{no}} | ||
+ | |||
+ | |- | ||
+ | | colspan="2" | General Actions & Effects | ||
+ | |- | ||
+ | | experience triggers | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | select unit | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | select unit (2x2) | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | movement | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | movement (2x2) | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | shoot weapons | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | shoot weapons at target unit | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | use items | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | throw items | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | fire projectile with occlusion | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | hit units | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | hit terrain | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | damage to units | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | fatal wounds | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | stun damage | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | destroy/degenerate terrain | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Night Mission Darkness | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | lighting from terrain lights | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | lighting from soldiers | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | items equipped to unit hands | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | unit built-in/racial items | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | explosion | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | smoke | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | smoke stun | ||
+ | | {{IDK}} | ||
+ | |||
+ | |- | ||
+ | | colspan="2" | Equipment | ||
+ | |- | ||
+ | | ballistic weapons | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Laser weapons | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | plasma weapons | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | small/rocket launcher | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | blaster launcher | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | grenades | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | Psi-Amps | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | First Aid Kit | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | motion scanner | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | mind probe | ||
+ | | {{IDK}} | ||
+ | |||
+ | |- | ||
+ | | colspan="2" | Weapon effects/functions | ||
+ | |- | ||
+ | | grenade prime state/timer | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | grenade explosion | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | electro-flare | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | projectile launch | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | damage on impact | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | explode on impact | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | waypointed missle | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | unit moral | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | psy-panic | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | psy control | ||
+ | | {{IDK}} | ||
+ | |- | ||
+ | | first aid | ||
+ | | {{yes}} | ||
+ | |- | ||
+ | | motion sensing | ||
+ | | {{IDK}} | ||
|} | |} | ||
[[Category:OpenXcom]] | [[Category:OpenXcom]] |
Revision as of 02:38, 3 November 2012
Roadmap
Planned features for each stable version of OpenXcom.
Version 0.1
Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/
October 17th, 2010]
- Engine
- Geoscape
- Basescape
Version 0.2
Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January
28th, 2011]
- Language strings
- Saved games
Battlescape:
- Terrain generation
- Basic units
- Basic pathfinding, fog of war, lighting
Version 0.3
Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/
September 1st, 2011]
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
Battlescape:
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)
Version 0.4
Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/
August 14th, 2012]
- Research
- Manufacture
- Rulesets
Battlescape:
- Terror sites
- Debriefing, scores, experience and skill ups
- Large units and other alien units
- Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind
probe, blaster launcher, electroflare)
Version 0.5
- Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,
etc.)
- Graphs
- Victory/Defeat
Battlescape:
- More alien units
- Alien base and X-Com base missions
- AI Phase 2 (grenades, blaster launcher, taking cover)
Version 1.0
- Resource Packs
- Intro/Outro
- Anything else missing
Feature List
List of every X-Com feature and whether it's supported in the latest stable
OpenXcom version.
Geoscape | |
---|---|
Game timer | Yes |
Globe | |
Ocean rendering | Yes |
Land rendering | Yes |
Rotation and zoom | Yes |
Lighting | Yes |
Object markers | Yes |
Country names and details | Yes |
Cities | Yes |
Base placement | Yes |
Object selection | Yes |
Events | |
UFO spawning | Yes |
Terror Site spawning | Yes |
Favor point gain/loss | Unknown |
Multi-UFO Alien Missions | No |
AI/Progression | |
Alien Mission spawning | No |
Race progression | No |
Frequency & type of missions | No |
Interceptions | |
Craft list | Yes |
Target selection | Yes |
Weapon firing | Yes |
Dogfight modes | Yes |
X-Com craft behavior | Yes |
UFO behavior | Yes |
Damage indicator | Yes |
UFO view | Yes |
Multiple dogfights | No |
Minimizing | No |
Battlescape After-Effects | |
Experience | Yes |
Score | Yes |
Item recovery | Yes |
Wound recovery | Unknown |
KIA/MIA soldiers | Yes |
Promotions | Unknown |
Alien Mission impact | No |
Re-Equip Soldiers | Unknown |
Graphs | No |
Options | Yes |
Load/Save | Yes |
Funding | Yes |
Basescape | |
View base layout | Yes |
View base details | Yes |
View multiple bases | Yes |
Build new bases | Yes |
Base information | Yes |
Soldier management | Yes |
Craft management | |
Craft weapons | Yes |
Craft soldiers | Yes |
Craft equipment | Yes |
Craft armor | Yes |
Facility construction / removal | Yes |
Research | Yes |
Manufacture | Yes |
Purchase items | Yes |
Sell items | Yes |
Transfer items between bases | Yes |
Battlescape | |
Launch | |
Site terrain creation | Yes |
Craft/UFO terrain | Yes |
Unit spawning | Yes |
Tanks organized in craft | Unknown |
Item generation | Yes |
Equip Screen | |
unit/armor portrait | Yes |
unit inventory boxes | Unknown |
ground | Yes |
items shown | Yes |
move/equip items | Yes |
Races | |
animations | Unknown |
racial attacks | No |
all ranks | No |
General Actions & Effects | |
experience triggers | Unknown |
select unit | Yes |
select unit (2x2) | Yes |
movement | Yes |
movement (2x2) | Yes |
shoot weapons | Yes |
shoot weapons at target unit | Unknown |
use items | Yes |
throw items | Yes |
fire projectile with occlusion | Yes |
hit units | Yes |
hit terrain | Yes |
damage to units | Yes |
fatal wounds | Unknown |
stun damage | Unknown |
destroy/degenerate terrain | Yes |
Night Mission Darkness | Unknown |
lighting from terrain lights | Unknown |
lighting from soldiers | Unknown |
items equipped to unit hands | Yes |
unit built-in/racial items | Unknown |
explosion | Yes |
smoke | Yes |
smoke stun | Unknown |
Equipment | |
ballistic weapons | Yes |
Laser weapons | Unknown |
plasma weapons | Yes |
small/rocket launcher | Yes |
blaster launcher | Unknown |
grenades | Yes |
Psi-Amps | Unknown |
First Aid Kit | Unknown |
motion scanner | Unknown |
mind probe | Unknown |
Weapon effects/functions | |
grenade prime state/timer | Unknown |
grenade explosion | Yes |
electro-flare | Unknown |
projectile launch | Yes |
damage on impact | Yes |
explode on impact | Yes |
waypointed missle | Yes |
unit moral | Unknown |
psy-panic | Unknown |
psy control | Unknown |
first aid | Yes |
motion sensing | Unknown |