Difference between revisions of "Development History (OpenXcom)"
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== Roadmap == |
== Roadmap == |
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+ | Planned features for each stable version of OpenXcom. |
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=== Version 0.1 === |
=== Version 0.1 === |
Revision as of 14:11, 23 October 2012
Roadmap
Planned features for each stable version of OpenXcom.
Version 0.1
Released on October 17th, 2010
- Engine
- Geoscape
- Basescape
Version 0.2
Released on January 28th, 2011
- Language strings
- Saved games
Battlescape:
- Terrain generation
- Basic units
- Basic pathfinding, fog of war, lighting
Version 0.3
Released on September 1st, 2011
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
Battlescape:
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)
Version 0.4
Released on August 14th, 2012
- Research
- Manufacture
- Rulesets
Battlescape:
- Terror sites
- Debriefing, scores, experience and skill ups
- Large units and other alien units
- Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
Version 0.5
- Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
- Graphs
- Victory/Defeat
Battlescape:
- More alien units
- Alien base and X-Com base missions
- AI Phase 2 (grenades, blaster launcher, taking cover)
Version 1.0
- Resource Packs
- Intro/Outro
- Anything else missing