Difference between revisions of "Development History (OpenXcom)"

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(Expanded the feature list with 70+ish features, added IDK/Unknown template)
Line 5: Line 5:
 
=== Version 0.1 ===
 
=== Version 0.1 ===
  
''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010]''
+
''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/  
 +
 
 +
October 17th, 2010]''
  
 
* Engine
 
* Engine
Line 13: Line 15:
 
=== Version 0.2 ===
 
=== Version 0.2 ===
  
''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011]''
+
''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January  
 +
 
 +
28th, 2011]''
  
 
* Language strings
 
* Language strings
Line 25: Line 29:
 
=== Version 0.3 ===
 
=== Version 0.3 ===
  
''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011]''
+
''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/  
 +
 
 +
September 1st, 2011]''
  
 
* Items
 
* Items
Line 43: Line 49:
 
=== Version 0.4 ===
 
=== Version 0.4 ===
  
''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012]''
+
''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/  
 +
 
 +
August 14th, 2012]''
  
 
* Research
 
* Research
Line 53: Line 61:
 
* Debriefing, scores, experience and skill ups
 
* Debriefing, scores, experience and skill ups
 
* Large units and other alien units
 
* Large units and other alien units
* Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
+
* Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind  
 +
 
 +
probe, blaster launcher, electroflare)
  
 
=== Version 0.5 ===
 
=== Version 0.5 ===
* Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
+
* Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,  
 +
 
 +
etc.)
 
* Graphs
 
* Graphs
 
* Victory/Defeat
 
* Victory/Defeat
Line 72: Line 84:
 
== Feature List ==
 
== Feature List ==
  
List of every X-Com feature and whether it's supported in the latest stable OpenXcom version.
+
List of every X-Com feature and whether it's supported in the latest stable  
 +
 
 +
OpenXcom version.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 108: Line 122:
 
|    Object selection
 
|    Object selection
 
| {{yes}}
 
| {{yes}}
 +
|-
 +
| colspan="2" | Events
 +
|-
 +
|    UFO spawning
 +
| {{yes}}
 +
|-
 +
|    Terror Site spawning
 +
| {{yes}}
 +
|-
 +
|    Favor point gain/loss
 +
| {{IDK}}
 +
|-
 +
|    Multi-UFO Alien Missions
 +
| {{no}}
 +
|-
 +
| colspan="2" | AI/Progression
 +
|-
 +
|    Alien Mission spawning
 +
| {{no}}
 +
|-
 +
|    Race progression
 +
| {{no}}
 +
|-
 +
|    Frequency & type of missions
 +
| {{no}}
 
|-
 
|-
 
| colspan="2" | Interceptions
 
| colspan="2" | Interceptions
Line 140: Line 179:
 
|    Minimizing
 
|    Minimizing
 
| {{no}}
 
| {{no}}
 +
|-
 +
| colspan="2" | Battlescape After-Effects
 +
|-
 +
|    Experience
 +
| {{yes}}
 +
|-
 +
|    Score
 +
| {{yes}}
 +
|-
 +
|    Item recovery
 +
| {{yes}}
 +
|-
 +
|    Wound recovery
 +
| {{IDK}}
 +
|-
 +
|    KIA/MIA soldiers
 +
| {{yes}}
 +
|-
 +
|    Promotions
 +
| {{IDK}}
 +
|-
 +
|    Alien Mission impact
 +
| {{no}}
 +
|-
 +
|    Re-Equip Soldiers
 +
| {{IDK}}
 
|-
 
|-
 
| Graphs
 
| Graphs
Line 207: Line 272:
 
! colspan="2" | Battlescape
 
! colspan="2" | Battlescape
 
|-
 
|-
| test
+
| colspan="2" | Launch
 +
|-
 +
|    Site terrain creation
 +
| {{yes}}
 +
|-
 +
|    Craft/UFO terrain
 +
| {{yes}}
 +
|-
 +
|    Unit spawning
 +
| {{yes}}
 +
|-
 +
|    Tanks organized in craft
 +
| {{IDK}}
 +
|-
 +
|    Item generation
 +
| {{yes}}
 +
 
 +
|-
 +
| colspan="2" | Equip Screen
 +
|-
 +
|      unit/armor portrait
 +
| {{yes}}
 +
|-
 +
|      unit inventory boxes
 +
| {{IDK}}
 +
|-
 +
|      ground
 +
| {{yes}}
 +
|-
 +
|      items shown
 
| {{yes}}
 
| {{yes}}
 
|-
 
|-
| test
+
|      move/equip items
 +
| {{yes}}
 +
 
 +
|-
 +
| colspan="2" | Races
 +
|-
 +
|      animations
 +
| {{IDK}}
 +
|-
 +
|      racial attacks
 +
| {{no}}
 +
|-
 +
|      all ranks
 
| {{no}}
 
| {{no}}
 +
 +
|-
 +
| colspan="2" | General Actions & Effects
 +
|-
 +
|      experience triggers
 +
| {{IDK}}
 +
|-
 +
|      select unit
 +
| {{yes}}
 +
|-
 +
|      select unit (2x2)
 +
| {{yes}}
 +
|-
 +
|      movement
 +
| {{yes}}
 +
|-
 +
|      movement (2x2)
 +
| {{yes}}
 +
|-
 +
|      shoot weapons
 +
| {{yes}}
 +
|-
 +
|      shoot weapons at target unit
 +
| {{IDK}}
 +
|-
 +
|      use items
 +
| {{yes}}
 +
|-
 +
|      throw items
 +
| {{yes}}
 +
|-
 +
|      fire projectile with occlusion
 +
| {{yes}}
 +
|-
 +
|      hit units
 +
| {{yes}}
 +
|-
 +
|      hit terrain
 +
| {{yes}}
 +
|-
 +
|      damage to units
 +
| {{yes}}
 +
|-
 +
|      fatal wounds
 +
| {{IDK}}
 +
|-
 +
|      stun damage
 +
| {{IDK}}
 +
|-
 +
|      destroy/degenerate terrain
 +
| {{yes}}
 +
|-
 +
|      Night Mission Darkness
 +
| {{IDK}}
 +
|-
 +
|      lighting from terrain lights
 +
| {{IDK}}
 +
|-
 +
|      lighting from soldiers
 +
| {{IDK}}
 +
|-
 +
|      items equipped to unit hands
 +
| {{yes}}
 +
|-
 +
|      unit built-in/racial items
 +
| {{IDK}}
 +
|-
 +
|      explosion
 +
| {{yes}}
 +
|-
 +
|      smoke
 +
| {{yes}}
 +
|-
 +
|      smoke stun
 +
| {{IDK}}
 +
 +
|-
 +
| colspan="2" | Equipment
 +
|-
 +
|      ballistic weapons
 +
| {{yes}}
 +
|-
 +
|      Laser weapons
 +
| {{IDK}}
 +
|-
 +
|      plasma weapons
 +
| {{yes}}
 +
|-
 +
|      small/rocket launcher
 +
| {{yes}}
 +
|-
 +
|      blaster launcher
 +
| {{IDK}}
 +
|-
 +
|      grenades
 +
| {{yes}}
 +
|-
 +
|      Psi-Amps
 +
| {{IDK}}
 +
|-
 +
|      First Aid Kit
 +
| {{IDK}}
 +
|-
 +
|      motion scanner
 +
| {{IDK}}
 +
|-
 +
|      mind probe
 +
| {{IDK}}
 +
 +
|-
 +
| colspan="2" | Weapon effects/functions
 +
|-
 +
|      grenade prime state/timer
 +
| {{IDK}}
 +
|-
 +
|      grenade explosion
 +
| {{yes}}
 +
|-
 +
|      electro-flare
 +
| {{IDK}}
 +
|-
 +
|      projectile launch
 +
| {{yes}}
 +
|-
 +
|      damage on impact
 +
| {{yes}}
 +
|-
 +
|      explode on impact
 +
| {{yes}}
 +
|-
 +
|      waypointed missle
 +
| {{yes}}
 +
|-
 +
|      unit moral
 +
| {{IDK}}
 +
|-
 +
|      psy-panic
 +
| {{IDK}}
 +
|-
 +
|      psy control
 +
| {{IDK}}
 +
|-
 +
|      first aid
 +
| {{yes}}
 +
|-
 +
|      motion sensing
 +
| {{IDK}}
 
|}
 
|}
  
 
[[Category:OpenXcom]]
 
[[Category:OpenXcom]]

Revision as of 02:38, 3 November 2012

Roadmap

Planned features for each stable version of OpenXcom.

Version 0.1

Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/

October 17th, 2010]

  • Engine
  • Geoscape
  • Basescape

Version 0.2

Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January

28th, 2011]

  • Language strings
  • Saved games

Battlescape:

  • Terrain generation
  • Basic units
  • Basic pathfinding, fog of war, lighting

Version 0.3

Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/

September 1st, 2011]

  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders

Battlescape:

  • Item equipping, firing, throwing
  • Environment: fire, smoke, explosions, damage, kills
  • Unit stats
  • AI Phase 1 (patrol, aggro)

Version 0.4

Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/

August 14th, 2012]

  • Research
  • Manufacture
  • Rulesets

Battlescape:

  • Terror sites
  • Debriefing, scores, experience and skill ups
  • Large units and other alien units
  • Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind

probe, blaster launcher, electroflare)

Version 0.5

  • Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,

etc.)

  • Graphs
  • Victory/Defeat

Battlescape:

  • More alien units
  • Alien base and X-Com base missions
  • AI Phase 2 (grenades, blaster launcher, taking cover)

Version 1.0

  • Resource Packs
  • Intro/Outro
  • Anything else missing

Feature List

List of every X-Com feature and whether it's supported in the latest stable

OpenXcom version.

Geoscape
Game timer Yes
Globe
   Ocean rendering Yes
   Land rendering Yes
   Rotation and zoom Yes
   Lighting Yes
   Object markers Yes
   Country names and details Yes
   Cities Yes
   Base placement Yes
   Object selection Yes
Events
   UFO spawning Yes
   Terror Site spawning Yes
   Favor point gain/loss Unknown
   Multi-UFO Alien Missions No
AI/Progression
   Alien Mission spawning No
   Race progression No
   Frequency & type of missions No
Interceptions
   Craft list Yes
   Target selection Yes
   Weapon firing Yes
   Dogfight modes Yes
   X-Com craft behavior Yes
   UFO behavior Yes
   Damage indicator Yes
   UFO view Yes
   Multiple dogfights No
   Minimizing No
Battlescape After-Effects
   Experience Yes
   Score Yes
   Item recovery Yes
   Wound recovery Unknown
   KIA/MIA soldiers Yes
   Promotions Unknown
   Alien Mission impact No
   Re-Equip Soldiers Unknown
Graphs No
Options Yes
Load/Save Yes
Funding Yes
Basescape
View base layout Yes
View base details Yes
View multiple bases Yes
Build new bases Yes
Base information Yes
Soldier management Yes
Craft management
   Craft weapons Yes
   Craft soldiers Yes
   Craft equipment Yes
   Craft armor Yes
Facility construction / removal Yes
Research Yes
Manufacture Yes
Purchase items Yes
Sell items Yes
Transfer items between bases Yes
Battlescape
Launch
   Site terrain creation Yes
   Craft/UFO terrain Yes
   Unit spawning Yes
   Tanks organized in craft Unknown
   Item generation Yes
Equip Screen
    unit/armor portrait Yes
    unit inventory boxes Unknown
    ground Yes
    items shown Yes
    move/equip items Yes
Races
    animations Unknown
    racial attacks No
    all ranks No
General Actions & Effects
    experience triggers Unknown
    select unit Yes
    select unit (2x2) Yes
    movement Yes
    movement (2x2) Yes
    shoot weapons Yes
    shoot weapons at target unit Unknown
    use items Yes
    throw items Yes
    fire projectile with occlusion Yes
    hit units Yes
    hit terrain Yes
    damage to units Yes
    fatal wounds Unknown
    stun damage Unknown
    destroy/degenerate terrain Yes
    Night Mission Darkness Unknown
    lighting from terrain lights Unknown
    lighting from soldiers Unknown
    items equipped to unit hands Yes
    unit built-in/racial items Unknown
    explosion Yes
    smoke Yes
    smoke stun Unknown
Equipment
    ballistic weapons Yes
    Laser weapons Unknown
    plasma weapons Yes
    small/rocket launcher Yes
    blaster launcher Unknown
    grenades Yes
    Psi-Amps Unknown
    First Aid Kit Unknown
    motion scanner Unknown
    mind probe Unknown
Weapon effects/functions
    grenade prime state/timer Unknown
    grenade explosion Yes
    electro-flare Unknown
    projectile launch Yes
    damage on impact Yes
    explode on impact Yes
    waypointed missle Yes
    unit moral Unknown
    psy-panic Unknown
    psy control Unknown
    first aid Yes
    motion sensing Unknown