Development History (OpenXcom)

From UFOpaedia
Revision as of 19:45, 7 October 2012 by SupSuper (talk | contribs) (Created page with "== Roadmap == === Version 0.1 === Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] * Engine * Geoscape * Basescape === Version 0.2 ...")
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Roadmap

Version 0.1

Released on October 17th, 2010

  • Engine
  • Geoscape
  • Basescape

Version 0.2

Released on January 28th, 2011

  • Language strings
  • Saved games

Battlescape:

  • Terrain generation
  • Basic units
  • Basic pathfinding, fog of war, lighting

Version 0.3

Released on September 1st, 2011

  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders

Battlescape:

  • Item equipping, firing, throwing
  • Environment: fire, smoke, explosions, damage, kills
  • Unit stats
  • AI Phase 1 (patrol, aggro)

Version 0.4

Released on August 14th, 2012

  • Research
  • Manufacture
  • Rulesets

Battlescape:

  • Terror sites
  • Debriefing, scores, experience and skill ups
  • Large units and other alien units
  • Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)

Version 0.5

  • Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
  • Graphs
  • Victory/Defeat

Battlescape:

  • More alien units
  • Alien base and X-Com base missions
  • AI Phase 2 (grenades, blaster launcher, taking cover)

Version 1.0

  • Resource Packs
  • Intro/Outro
  • Anything else missing

Feature List