Development History (OpenXcom)
Roadmap
Planned features for each stable version of OpenXcom.
Version 0.1
Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/
October 17th, 2010]
- Engine
- Geoscape
- Basescape
Version 0.2
Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January
28th, 2011]
- Language strings
- Saved games
Battlescape:
- Terrain generation
- Basic units
- Basic pathfinding, fog of war, lighting
Version 0.3
Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/
September 1st, 2011]
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
Battlescape:
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)
Version 0.4
Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/
August 14th, 2012]
- Research
- Manufacture
- Rulesets
Battlescape:
- Terror sites
- Debriefing, scores, experience and skill ups
- Large units and other alien units
- Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind
probe, blaster launcher, electroflare)
Version 0.5
- Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,
etc.)
- Graphs
- Victory/Defeat
Battlescape:
- More alien units
- Alien base and X-Com base missions
- AI Phase 2 (grenades, blaster launcher, taking cover)
Version 1.0
- Resource Packs
- Intro/Outro
- Anything else missing
Feature List
List of every X-Com feature and whether it's supported in the latest stable
OpenXcom version.
Geoscape | |
---|---|
Game timer | Yes |
Globe | |
Ocean rendering | Yes |
Land rendering | Yes |
Rotation and zoom | Yes |
Lighting | Yes |
Object markers | Yes |
Country names and details | Yes |
Cities | Yes |
Base placement | Yes |
Object selection | Yes |
Events | |
UFO spawning | Yes |
Terror Site spawning | Yes |
Alien Base generation | Yes |
Base Defenses | No |
Cydonia | No |
Favor point gain/loss | Yes |
Multi-UFO Alien Missions | No |
AI/Progression | |
Alien Mission spawning | No |
Race progression | No |
Frequency & type of missions | No |
Interceptions | |
Craft list | Yes |
Target selection | Yes |
Weapon firing | Yes |
Dogfight modes | Yes |
X-Com craft behavior | Yes |
UFO behavior | Yes |
Damage indicator | Yes |
UFO view | Yes |
Multiple dogfights | Yes |
Minimizing | Yes |
Battlescape After-Effects | |
Experience | Yes |
Score | Yes |
Item recovery | Yes |
Wound recovery | Yes |
KIA/MIA soldiers | Yes |
Promotions | Yes |
Alien Mission impact | Yes |
Re-Equip Soldiers | Yes |
Graphs | Yes |
Options | Yes |
Load/Save | Yes |
Funding | Yes |
Basescape | |
View base layout | Yes |
View base details | Yes |
View multiple bases | Yes |
Build new bases | Yes |
Base information | Yes |
Soldier management | Yes |
Craft management | |
Craft weapons | Yes |
Craft soldiers | Yes |
Craft equipment | Yes |
Craft armor | Yes |
Facility construction / removal | Yes |
Research | Yes |
Manufacture | Yes |
Purchase items | Yes |
Sell items | Yes |
Transfer items between bases | Yes |
Battlescape | |
Launch | |
Site terrain creation | Yes |
Craft/UFO terrain | Yes |
Unit spawning | Yes |
Tanks organized in craft | Yes |
Item generation | Yes |
Equip Screen | |
unit/armor portrait | Yes |
unit inventory boxes | Yes |
ground | Yes |
items shown | Yes |
move/equip items | Yes |
Races | |
animations | Yes |
racial attacks | Yes |
all ranks | Yes |
General Actions & Effects | |
experience triggers | Yes |
select unit | Yes |
select unit (2x2) | Yes |
movement | Yes |
movement (2x2) | Yes |
shoot weapons | Yes |
shoot weapons at target unit | Yes |
use items | Yes |
throw items | Yes |
fire projectile with occlusion | Yes |
hit units | Yes |
hit terrain | Yes |
damage to units | Yes |
fatal wounds | Yes |
stun damage | Yes |
destroy/degenerate terrain | Yes |
Night Mission Darkness | Yes |
lighting from terrain lights | Yes |
lighting from soldiers | Yes |
items equipped to unit hands | Yes |
unit built-in/racial items | Yes |
explosion | Yes |
smoke | Yes |
smoke stun | Yes |
Equipment | |
ballistic weapons | Yes |
Laser weapons | Yes |
plasma weapons | Yes |
small/rocket launcher | Yes |
blaster launcher | Yes |
grenades | Yes |
Psi-Amps | Yes |
First Aid Kit | Yes |
motion scanner | Yes |
mind probe | Yes |
Weapon effects/functions | |
grenade prime state/timer | Yes |
grenade explosion | Yes |
electro-flare | Yes |
projectile launch | Yes |
damage on impact | Yes |
explode on impact | Yes |
waypointed missle | Yes |
unit moral | Yes |
psy-panic | Yes |
psy control | Yes |
first aid | Yes |
motion sensing | Yes |