Development History (OpenXcom)

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Revision as of 13:02, 28 November 2012 by Kkmic (talk | contribs) (Turned the list of features into a table)
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Roadmap

Planned features for each stable version of OpenXcom.

Version Release date Changes
0.1 October 17th, 2010
  • Engine
  • Geoscape
  • Basescape
0.2 January 28th, 2011
  • Language strings
  • Saved games
  • Battlescape
    • Terrain generation
    • Basic units
    • Basic pathfinding, fog of war, lighting
0.3 September 1st, 2011
  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders
  • Battlescape
    • Item equipping, firing, throwing
    • Environment: fire, smoke, explosions, damage, kills
    • Unit stats
    • AI Phase 1 (patrol, aggro)
0.4 August 14th, 2012
  • Research
  • Manufacture
  • Rulesets
  • Battlescape
    • Terror sites
    • Debriefing, scores, experience and skill ups
    • Large units and other alien units
    • Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
0.45 November 5, 2012
  • Ufopaedia
  • Modular rulesets
  • New options
  • Man page / command-line help
  • Logging
0.5 (unreleased)
  • Graphs
  • Victory/Defeat
  • Battlescape
    • More alien units
    • Alien base and X-Com base missions
    • AI Phase 2 (grenades, blaster launcher, taking cover)
1.0 (unreleased)
  • Resource Packs
  • Intro/Outro
  • Anything else missing

Feature List

List of every X-Com feature and whether it's supported in the latest stable

OpenXcom version.

Geoscape
Game timer Yes
Globe
   Ocean rendering Yes
   Land rendering Yes
   Rotation and zoom Yes
   Lighting Yes
   Object markers Yes
   Country names and details Yes
   Cities Yes
   Base placement Yes
   Object selection Yes
Events
   UFO spawning Yes
   Terror Site spawning Yes
   Alien Base generation Yes
   Base Defenses No
   Cydonia No
   Favor point gain/loss Yes
   Multi-UFO Alien Missions No
AI/Progression
   Alien Mission spawning No
   Race progression No
   Frequency & type of missions No
Interceptions
   Craft list Yes
   Target selection Yes
   Weapon firing Yes
   Dogfight modes Yes
   X-Com craft behavior Yes
   UFO behavior Yes
   Damage indicator Yes
   UFO view Yes
   Multiple dogfights Yes
   Minimizing Yes
Battlescape After-Effects
   Experience Yes
   Score Yes
   Item recovery Yes
   Wound recovery Yes
   KIA/MIA soldiers Yes
   Promotions Yes
   Alien Mission impact Yes
   Re-Equip Soldiers Yes
Graphs Yes
Options Yes
Load/Save Yes
Funding Yes
Basescape
View base layout Yes
View base details Yes
View multiple bases Yes
Build new bases Yes
Base information Yes
Soldier management Yes
Craft management
   Craft weapons Yes
   Craft soldiers Yes
   Craft equipment Yes
   Craft armor Yes
Facility construction / removal Yes
Research Yes
Manufacture Yes
Purchase items Yes
Sell items Yes
Transfer items between bases Yes
Battlescape
Launch
   Site terrain creation Yes
   Craft/UFO terrain Yes
   Unit spawning Yes
   Tanks organized in craft Yes
   Item generation Yes
Equip Screen
    unit/armor portrait Yes
    unit inventory boxes Yes
    ground Yes
    items shown Yes
    move/equip items Yes
Races
    animations Yes
    racial attacks Yes
    all ranks Yes
General Actions & Effects
    experience triggers Yes
    select unit Yes
    select unit (2x2) Yes
    movement Yes
    movement (2x2) Yes
    shoot weapons Yes
    shoot weapons at target unit Yes
    use items Yes
    throw items Yes
    fire projectile with occlusion Yes
    hit units Yes
    hit terrain Yes
    damage to units Yes
    fatal wounds Yes
    stun damage Yes
    destroy/degenerate terrain Yes
    Night Mission Darkness Yes
    lighting from terrain lights Yes
    lighting from soldiers Yes
    items equipped to unit hands Yes
    unit built-in/racial items Yes
    explosion Yes
    smoke Yes
    smoke stun Yes
Equipment
    ballistic weapons Yes
    Laser weapons Yes
    plasma weapons Yes
    small/rocket launcher Yes
    blaster launcher Yes
    grenades Yes
    Psi-Amps Yes
    First Aid Kit Yes
    motion scanner Yes
    mind probe Yes
Weapon effects/functions
    grenade prime state/timer Yes
    grenade explosion Yes
    electro-flare Yes
    projectile launch Yes
    damage on impact Yes
    explode on impact Yes
    waypointed missle Yes
    unit moral Yes
    psy-panic Yes
    psy control Yes
    first aid Yes
    motion sensing Yes