Roadmap
Planned features for each stable version of OpenXcom.
Version |
Release date |
Changes
|
0.1 |
October 17th, 2010 |
- Engine
- Geoscape
- Basescape
|
0.2 |
January 28th, 2011 |
- Language strings
- Saved games
- Battlescape
- Terrain generation
- Basic units
- Basic pathfinding, fog of war, lighting
|
0.3 |
September 1st, 2011 |
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
- Battlescape
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)
|
0.4 |
August 14th, 2012 |
- Research
- Manufacture
- Rulesets
- Battlescape
- Terror sites
- Debriefing, scores, experience and skill ups
- Large units and other alien units
- Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
|
0.45 |
November 5, 2012 |
- Ufopaedia
- Modular rulesets
- New options
- Man page / command-line help
- Logging
|
0.9 |
May 7, 2013 |
- Alien Missions
- Scoring
- Graphs
- Victory/Defeat
- Difficulty levels
- Geoscape
- Live alien capture
- Psionic training
- Multiple dogfights
- Battlescape
- All alien units, items and abilities
- Alien base, X-Com base and Cydonia missions
- AI Phase 2 (grenades, blaster launcher, taking cover)
- Intro/Outro
- Control Options
- Advanced Options
- Display Filters
|
1.0 |
(unreleased) |
- Save backwards compatibility
- Datasets
- Extra features
- Anything else missing
|
Feature List
List of every X-Com feature and whether it's supported in the latest stable OpenXcom version.
Geoscape
|
Game timer
|
Yes
|
Game Over Conditions
|
Yes
|
Intro/Outro Movies
|
Yes
|
Victory/Defeat Slideshows
|
Yes
|
Globe
|
Ocean rendering
|
Yes
|
Land rendering
|
Yes
|
Rotation and zoom
|
Yes
|
Lighting
|
Yes
|
Object markers
|
Yes
|
Country names and details
|
Yes
|
Cities
|
Yes
|
Base placement
|
Yes
|
Object selection
|
Yes
|
Events
|
UFO spawning
|
Yes
|
Terror Site spawning
|
Yes
|
Alien Base generation
|
Yes
|
Base Defenses
|
Yes
|
Cydonia
|
Yes
|
Favor point gain/loss
|
Yes
|
Multi-UFO Alien Missions
|
Yes
|
AI/Progression
|
Alien Mission spawning
|
Yes
|
Race progression
|
Yes
|
Frequency & type of missions
|
Yes
|
Alien Retaliation
|
Yes
|
Interceptions
|
Craft list
|
Yes
|
Target selection
|
Yes
|
Weapon firing
|
Yes
|
Dogfight modes
|
Yes
|
X-Com craft behavior
|
Yes
|
UFO behavior
|
Yes
|
Damage indicator
|
Yes
|
UFO view
|
Yes
|
Multiple dogfights
|
Yes
|
Minimizing
|
Yes
|
Battlescape After-Effects
|
Experience
|
Yes
|
Score
|
Yes
|
Item recovery
|
Yes
|
Wound recovery
|
Yes
|
KIA/MIA soldiers
|
Yes
|
Promotions
|
Yes
|
Alien Mission impact
|
Yes
|
Re-Equip Soldiers
|
Yes
|
Graphs
|
Yes
|
Options
|
Yes
|
Load/Save
|
Yes
|
Funding
|
Yes
|
Basescape
|
View base layout
|
Yes
|
View base details
|
Yes
|
View multiple bases
|
Yes
|
Build new bases
|
Yes
|
Base information
|
Yes
|
Soldier management
|
Yes
|
Craft management
|
Craft weapons
|
Yes
|
Craft soldiers
|
Yes
|
Craft equipment
|
Yes
|
Craft armor
|
Yes
|
Facility construction / removal
|
Yes
|
Research
|
Yes
|
Manufacture
|
Yes
|
Purchase items
|
Yes
|
Sell items
|
Yes
|
Transfer items between bases
|
Yes
|
Battlescape
|
Launch
|
Site terrain creation
|
Yes
|
Craft/UFO terrain
|
Yes
|
Unit spawning
|
Yes
|
Tanks organized in craft
|
Yes
|
Item generation
|
Yes
|
Equip Screen
|
unit/armor portrait
|
Yes
|
unit inventory boxes
|
Yes
|
ground
|
Yes
|
items shown
|
Yes
|
move/equip items
|
Yes
|
Races
|
animations
|
Yes
|
racial attacks
|
Yes
|
all ranks
|
Yes
|
General Actions & Effects
|
experience triggers
|
Yes
|
select unit
|
Yes
|
select unit (2x2)
|
Yes
|
movement
|
Yes
|
movement (2x2)
|
Yes
|
shoot weapons
|
Yes
|
shoot weapons at target unit
|
Yes
|
use items
|
Yes
|
throw items
|
Yes
|
aliens pick up items
|
Yes
|
aliens use blaster launcher
|
Yes
|
aliens use mind control
|
Yes
|
TU penalties for weight
|
Yes
|
fire projectile with occlusion
|
Yes
|
hit units
|
Yes
|
hit terrain
|
Yes
|
damage to units
|
Yes
|
fatal wounds
|
Yes
|
stun damage
|
Yes
|
destroy/degenerate terrain
|
Yes
|
Night Mission Darkness
|
Yes
|
lighting from terrain lights
|
Yes
|
lighting from soldiers
|
Yes
|
items equipped to unit hands
|
Yes
|
unit built-in/racial items
|
Yes
|
explosion
|
Yes
|
smoke
|
Yes
|
smoke stun
|
Yes
|
Equipment
|
ballistic weapons
|
Yes
|
Laser weapons
|
Yes
|
plasma weapons
|
Yes
|
small/rocket launcher
|
Yes
|
blaster launcher
|
Yes
|
grenades
|
Yes
|
Psi-Amps
|
Yes
|
First Aid Kit
|
Yes
|
motion scanner
|
Yes
|
mind probe
|
Yes
|
Weapon effects/functions
|
grenade prime state/timer
|
Yes
|
grenade explosion
|
Yes
|
electro-flare
|
Yes
|
projectile launch
|
Yes
|
damage on impact
|
Yes
|
explode on impact
|
Yes
|
waypointed missle
|
Yes
|
unit moral
|
Yes
|
psi-panic
|
Yes
|
psi control
|
Yes
|
first aid
|
Yes
|
motion sensing
|
Yes
|