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Differences from Long War 2 (LWOTC) - Revision history
2024-03-29T11:33:42Z
Revision history for this page on the wiki
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https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=118072&oldid=prev
Copyrite: Fix Chosen links, rewrite a paragraph, fix some typos
2023-12-27T19:07:59Z
<p>Fix Chosen links, rewrite a paragraph, fix some typos</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:07, 27 December 2023</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====The Chosen====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====The Chosen====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>LWOTC features revamped versions of the [[XCOM_2:_War_of_the_Chosen#The_Chosen|three Chosen from WOTC]]:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>LWOTC features revamped versions of the [[XCOM_2:_War_of_the_Chosen#The_Chosen|three Chosen from WOTC]]:</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[<del class="diffchange diffchange-inline">Chosen_</del>(LWOTC)<del class="diffchange diffchange-inline">#The_Assassin</del>|Chosen Assassin]]</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[<ins class="diffchange diffchange-inline">The_Assassin_</ins>(LWOTC)|Chosen Assassin]]</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[<del class="diffchange diffchange-inline">Chosen_</del>(LWOTC)<del class="diffchange diffchange-inline">#The_Hunter</del>|Chosen Hunter]]</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[<ins class="diffchange diffchange-inline">The_Hunter_</ins>(LWOTC)|Chosen Hunter]]</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[<del class="diffchange diffchange-inline">Chosen_</del>(LWOTC)<del class="diffchange diffchange-inline">#The_Warlock</del>|Chosen Warlock]]</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[<ins class="diffchange diffchange-inline">The_Warlock_</ins>(LWOTC)|Chosen Warlock]]</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>They now act like bosses and do not appear on regular Guerilla Ops or most other mission types (because they are much more difficult than they were in WOTC). They can only be found on very specific missions: all types of Retaliations, Chosen Avenger Assault and Chosen Citadel Assault.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>They now act like bosses and do not appear on regular Guerilla Ops or most other mission types (because they are much more difficult than they were in WOTC). They can only be found on very specific missions: all types of Retaliations, Chosen Avenger Assault and Chosen Citadel Assault.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td colspan="2" class="diff-lineno">Line 14:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====ADVENT Purifiers====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====ADVENT Purifiers====</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[ADVENT_Purifier_(LWOTC)|ADVENT Purifiers]] in LWOTC are similar to their [[ADVENT_Purifier_(XCOM2)|WOTC version]], but with a few notable changes, <del class="diffchange diffchange-inline">such</del> <del class="diffchange diffchange-inline">as</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">addition</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">pistol</del> <del class="diffchange diffchange-inline">in</del> <del class="diffchange diffchange-inline">case</del> <del class="diffchange diffchange-inline">they</del> can<del class="diffchange diffchange-inline">'t</del> <del class="diffchange diffchange-inline">get</del> <del class="diffchange diffchange-inline">close</del> <del class="diffchange diffchange-inline">enough</del> to <del class="diffchange diffchange-inline">use</del> <del class="diffchange diffchange-inline">their</del> <del class="diffchange diffchange-inline">flamethrower,</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">removal</del> of <del class="diffchange diffchange-inline">their</del> <del class="diffchange diffchange-inline">Incendiary</del> <del class="diffchange diffchange-inline">Grenade/Bomb,</del> <del class="diffchange diffchange-inline">and</del> <del class="diffchange diffchange-inline">flamethrowers</del> <del class="diffchange diffchange-inline">being</del> <del class="diffchange diffchange-inline">able</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">go</del> <del class="diffchange diffchange-inline">through</del> <del class="diffchange diffchange-inline">most</del> <del class="diffchange diffchange-inline">cover</del> <del class="diffchange diffchange-inline">and</del> <del class="diffchange diffchange-inline">having</del> <del class="diffchange diffchange-inline">guaranteed</del> <del class="diffchange diffchange-inline">damage</del>. Overall, they are much more difficult than they were in WOTC, because<del class="diffchange diffchange-inline"> the</del> Burning <del class="diffchange diffchange-inline">status</del> <del class="diffchange diffchange-inline">effect</del> <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">much</del> <del class="diffchange diffchange-inline">more</del> <del class="diffchange diffchange-inline">punishing</del> <del class="diffchange diffchange-inline">(disables</del> <del class="diffchange diffchange-inline">nearly</del> <del class="diffchange diffchange-inline">all</del> <del class="diffchange diffchange-inline">non-melee</del> <del class="diffchange diffchange-inline">abilities and</del> can't be removed <del class="diffchange diffchange-inline">via</del> <del class="diffchange diffchange-inline">Hunker</del> Down<del class="diffchange diffchange-inline">)</del>. <del class="diffchange diffchange-inline">The</del> <del class="diffchange diffchange-inline">Disorient</del> <del class="diffchange diffchange-inline">status</del> <del class="diffchange diffchange-inline">effect</del> <del class="diffchange diffchange-inline">no</del> <del class="diffchange diffchange-inline">longer</del> <del class="diffchange diffchange-inline">disables</del> <del class="diffchange diffchange-inline">their flamethrower</del>,<del class="diffchange diffchange-inline"> but</del> it is still <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">very</del> <del class="diffchange diffchange-inline">powerful tool against</del> them<del class="diffchange diffchange-inline">, as it allows your soldiers to</del> <del class="diffchange diffchange-inline">maintain</del> a<del class="diffchange diffchange-inline"> safe</del> distance<del class="diffchange diffchange-inline"> from Purifiers (whose base mobility is rather low)</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[ADVENT_Purifier_(LWOTC)|ADVENT Purifiers]] in LWOTC are similar to their [[ADVENT_Purifier_(XCOM2)|WOTC version]], but with a few notable changes<ins class="diffchange diffchange-inline">: Their Incendiary Grenades/Bombs has been removed</ins>, <ins class="diffchange diffchange-inline">but</ins> <ins class="diffchange diffchange-inline">their</ins> <ins class="diffchange diffchange-inline">flamethrowers</ins> <ins class="diffchange diffchange-inline">are</ins> <ins class="diffchange diffchange-inline">now</ins> <ins class="diffchange diffchange-inline">guaranteed</ins> <ins class="diffchange diffchange-inline">damage,</ins> <ins class="diffchange diffchange-inline">no</ins> <ins class="diffchange diffchange-inline">longer</ins> <ins class="diffchange diffchange-inline">affected by cover and</ins> can <ins class="diffchange diffchange-inline">be</ins> <ins class="diffchange diffchange-inline">fired</ins> <ins class="diffchange diffchange-inline">even while disoriented. Higher levels of Purifiers also deal damage</ins> to <ins class="diffchange diffchange-inline">fire</ins> <ins class="diffchange diffchange-inline">immune</ins> <ins class="diffchange diffchange-inline">enemies.</ins> <ins class="diffchange diffchange-inline">All</ins> <ins class="diffchange diffchange-inline">tiers</ins> of <ins class="diffchange diffchange-inline">Purifiers</ins> <ins class="diffchange diffchange-inline">have</ins> <ins class="diffchange diffchange-inline">been</ins> <ins class="diffchange diffchange-inline">given</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">pistol</ins> <ins class="diffchange diffchange-inline">for</ins> <ins class="diffchange diffchange-inline">situations</ins> <ins class="diffchange diffchange-inline">where</ins> <ins class="diffchange diffchange-inline">they</ins> <ins class="diffchange diffchange-inline">can't</ins> <ins class="diffchange diffchange-inline">get</ins> <ins class="diffchange diffchange-inline">close</ins> <ins class="diffchange diffchange-inline">enough</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">use their flamethrower</ins>. Overall, they are much more difficult than they were in WOTC, because Burning <ins class="diffchange diffchange-inline">units</ins> <ins class="diffchange diffchange-inline">have</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">wide</ins> <ins class="diffchange diffchange-inline">variety</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">abilities</ins> <ins class="diffchange diffchange-inline">disabled,</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">status</ins> can't be removed <ins class="diffchange diffchange-inline">by</ins> <ins class="diffchange diffchange-inline">Hunkering</ins> Down. <ins class="diffchange diffchange-inline">While</ins> <ins class="diffchange diffchange-inline">Disorientation</ins> <ins class="diffchange diffchange-inline">does</ins> <ins class="diffchange diffchange-inline">not</ins> <ins class="diffchange diffchange-inline">disable</ins> <ins class="diffchange diffchange-inline">Purifiers'</ins> <ins class="diffchange diffchange-inline">main</ins> <ins class="diffchange diffchange-inline">threat</ins>, it is still <ins class="diffchange diffchange-inline">useful</ins> <ins class="diffchange diffchange-inline">for</ins> <ins class="diffchange diffchange-inline">keeping</ins> them <ins class="diffchange diffchange-inline">at</ins> a distance.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====ADVENT Priests====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====ADVENT Priests====</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[ADVENT_Priest_(LWOTC)|ADVENT Priests]] in LWOTC were reworked in some ways compared to how they appeared in WOTC. Killing a Priest that is using Holy Warrior will no longer automatically kill the target of the buff. Tier 2 Priests are now immune to negative mental effects, and Tier 3 Priests now provide immunity to negative mental effects to themselves as well as their allies as an aura around them. Additionally, their chance to Sustain is now 100%, <del class="diffchange diffchange-inline">but</del> <del class="diffchange diffchange-inline">goes</del> <del class="diffchange diffchange-inline">down</del> by 25%/17%/10% <del class="diffchange diffchange-inline">per</del> <del class="diffchange diffchange-inline">point of overkill damage (for T1/T2/T3 Priests - this means that</del> you need to deal 4/6/10 overkill damage to <del class="diffchange diffchange-inline">guarantee</del> <del class="diffchange diffchange-inline">they</del> <del class="diffchange diffchange-inline">die</del> <del class="diffchange diffchange-inline">without</del> <del class="diffchange diffchange-inline">Sustaining)</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[ADVENT_Priest_(LWOTC)|ADVENT Priests]] in LWOTC were reworked in some ways compared to how they appeared in WOTC. Killing a Priest that is using Holy Warrior will no longer automatically kill the target of the buff. Tier 2 Priests are now immune to negative mental effects, and Tier 3 Priests now provide immunity to negative mental effects to themselves as well as their allies as an aura around them. Additionally, their<ins class="diffchange diffchange-inline"> base</ins> chance to Sustain is now 100%, <ins class="diffchange diffchange-inline">every</ins> <ins class="diffchange diffchange-inline">point</ins> <ins class="diffchange diffchange-inline">of overkill damage reduces this</ins> by 25%/17%/10%<ins class="diffchange diffchange-inline">.</ins> <ins class="diffchange diffchange-inline">That</ins> <ins class="diffchange diffchange-inline">is,</ins> you<ins class="diffchange diffchange-inline">'ll</ins> need to deal 4/6/10 overkill damage to <ins class="diffchange diffchange-inline">bypass</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">T1/T2/T3</ins> <ins class="diffchange diffchange-inline">Priest's</ins> <ins class="diffchange diffchange-inline">Sustain</ins>.</div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====The Lost====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====The Lost====</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[The_Lost_(LWOTC)|The Lost]] are now much more threatening individually than they [[The_Lost|were in WOTC]]; they can climb up walls and Headshots are disabled on all difficulties except Rookie.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[The_Lost_(LWOTC)|The Lost]] are now much more threatening individually than they [[The_Lost|were in WOTC]]; they can climb up walls and Headshots are disabled on all difficulties except Rookie.</div></td>
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<td colspan="2" class="diff-lineno">Line 25:</td>
<td colspan="2" class="diff-lineno">Line 26:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lost Brute</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lost Brute</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lost Grappler</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Lost Grappler</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Changed Enemies===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Changed Enemies===</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Mutons====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Mutons====</div></td>
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<td colspan="2" class="diff-lineno">Line 108:</td>
<td colspan="2" class="diff-lineno">Line 110:</td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It's worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don't usually rely on grenades will no longer obtain grenade-related perks.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It's worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don't usually rely on grenades will no longer obtain grenade-related perks.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Pistol Perks===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Pistol Perks===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 133:</td>
<td colspan="2" class="diff-lineno">Line 136:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Weapons==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Weapons==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Rupture from the same source (such as Plasma-tier weapons) can no longer apply multiple times on the same target. Rupture from different sources, such as the [[Perk_List_(LWOTC)#Rupture|Rupture]]<del class="diffchange diffchange-inline"> perk</del> and from Plasma weaponry, can stack on the same target.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Rupture from the same source (such as Plasma-tier weapons) can no longer apply multiple times on the same target. Rupture from different sources, such as the<ins class="diffchange diffchange-inline"> ability</ins> [[Perk_List_(LWOTC)#Rupture|Rupture]] and from Plasma weaponry, can stack on the same target.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Stun/Burn chance of the Tier 2/Tier 3 Swords is now 5%/10% respectively, down from 25%/50%.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Stun/Burn chance of the Tier 2/Tier 3 Swords is now 5%/10% respectively, down from 25%/50%.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* SMGs lose 1 bonus mobility but now has higher close range bonuses and 3 ammo from 2. This makes it better as a weapon in exchange for slightly less mobility.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* SMGs lose 1 bonus mobility but now has higher close range bonuses and 3 ammo from 2. This makes it better as a weapon in exchange for slightly less mobility.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 178:</td>
<td colspan="2" class="diff-lineno">Line 181:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Reaper (LWOTC)|Reaper]] still serves a similar role as a scout and marksman for the team. Shadow no longer has charges and instead gains a 4 turn cooldown but has been significantly reworked. All actions will reveal the reaper (except primary weapon kills with [[Perk_List_(LWOTC)#Silent_Killer|Silent Killer]]) and automatically reveals after 2 turns but never reveals when using their new secondary [[Weapons_(LWOTC)#Throwing_Knives|Throwing Knives]] which can further be improved by perks.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Reaper (LWOTC)|Reaper]] still serves a similar role as a scout and marksman for the team. Shadow no longer has charges and instead gains a 4 turn cooldown but has been significantly reworked. All actions will reveal the reaper (except primary weapon kills with [[Perk_List_(LWOTC)#Silent_Killer|Silent Killer]]) and automatically reveals after 2 turns but never reveals when using their new secondary [[Weapons_(LWOTC)#Throwing_Knives|Throwing Knives]] which can further be improved by perks.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Skirmishers===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Skirmishers===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Skirmisher (LWOTC)|Skirmisher]] serves a similar role in being mid-frontline infantry focused primarily on combat but also some side support. Most of the <del class="diffchange diffchange-inline">skirmisher</del>'s kit is like their base counterpart but instead of having standard shots being non-turn ending, they now get [[Perk_List_(LWOTC)#Hit_and_Run|Hit and Run]] which grants vastly more flexibility on how to utilize their actions and changes the focus of being a stationary trooper firing off many shots to hit and run tactics.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Skirmisher (LWOTC)|Skirmisher]] serves a similar role in being mid-frontline infantry focused primarily on combat but also some side support. Most of the <ins class="diffchange diffchange-inline">Skirmisher</ins>'s kit is like their base counterpart but instead of having standard shots being non-turn ending, they now get [[Perk_List_(LWOTC)#Hit_and_Run|Hit and Run]] which grants vastly more flexibility on how to utilize their actions and changes the focus of being a stationary trooper firing off many shots to hit and run tactics.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Templar===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Templar===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Templar (LWOTC)|Templar]] serves a similar role as a melee focused damage dealer or using special psionic abilities but they now have an additional role they can serve. Templar now carries a [[Weapons_(LWOTC)#Ballistic_Shields|Ballistic Shields]] as their secondary which allows them to take damage better than any ally. Focus no longer grants any bonuses when holding them to discourage hoarding focus and never using them in addition to easier focus generation. Rend no longer requires a kill to grant focus but instead only requiring the attack to be made allowing for easier focus gain and allows for more liberal use of powerful abilities that cost focus. Additionally there are several perks that also grant focus to make this task even easier.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Templar (LWOTC)|Templar]] serves a similar role as a melee focused damage dealer or using special psionic abilities but they now have an additional role they can serve. Templar now carries a [[Weapons_(LWOTC)#Ballistic_Shields|Ballistic Shields]] as their secondary which allows them to take damage better than any ally. Focus no longer grants any bonuses when holding them to discourage hoarding focus and never using them in addition to easier focus generation. Rend no longer requires a kill to grant focus but instead only requiring the attack to be made allowing for easier focus gain and allows for more liberal use of powerful abilities that cost focus. Additionally there are several perks that also grant focus to make this task even easier.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Changes==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Changes==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Poison now always lasts two turns (note exiting the cloud refreshes the duration making it last three turns). Buff to poison,<del class="diffchange diffchange-inline">venomm</del> rounds, and gas grenades as poison always had a chance to disappear immediately and have no effect.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Poison now always lasts two turns (note exiting the cloud refreshes the duration making it last three turns). Buff to poison,<ins class="diffchange diffchange-inline"> venom</ins> rounds, and gas grenades as poison always had a chance to disappear immediately and have no effect.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Enemies that enter yellow/red alert (cautious/active) now gain a bonus to detection radii.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Enemies that enter yellow/red alert (cautious/active) now gain a bonus to detection radii.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Missions that extend mission timers (sitreps or map size) will also reduce reinforcement accordingly, this should help on missions that are generally longer than other missions without adding any additional difficulty.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Missions that extend mission timers (sitreps or map size) will also reduce reinforcement accordingly, this should help on missions that are generally longer than other missions without adding any additional difficulty.</div></td>
</tr>
</table>
Copyrite
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=117173&oldid=prev
Inukealot: /* Advent General */ update unit page link
2023-11-18T11:56:59Z
<p><span dir="auto"><span class="autocomment">Advent General: </span> update unit page link</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:56, 18 November 2023</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 48:</td>
<td colspan="2" class="diff-lineno">Line 48:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Advent General====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Advent General====</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[<del class="diffchange diffchange-inline">Advent_General_</del>(LWOTC)|Advent General]] damage reduced from 5-10 to 5-8 and T2 damage reduced from 7-13 to 6-10.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[<ins class="diffchange diffchange-inline">ADVENT General </ins>(LWOTC)|Advent General]] damage reduced from 5-10 to 5-8 and T2 damage reduced from 7-13 to 6-10.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Havens==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Havens==</div></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=117172&oldid=prev
Inukealot: /* Advent Vanguard */ correct unit page link
2023-11-18T11:56:31Z
<p><span dir="auto"><span class="autocomment">Advent Vanguard: </span> correct unit page link</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:56, 18 November 2023</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 40:</td>
<td colspan="2" class="diff-lineno">Line 40:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Advent Vanguard====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Advent Vanguard====</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[<del class="diffchange diffchange-inline">Vanguard_</del>(LWOTC)|Advent Vanguard]]'s aim decreased by 5</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[<ins class="diffchange diffchange-inline">ADVENT Vanguard </ins>(LWOTC)|Advent Vanguard]]'s aim decreased by 5</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Close_Combat_Specialist|Close Combat Specialist]] now functions properly. Beware when approaching them.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Close_Combat_Specialist|Close Combat Specialist]] now functions properly. Beware when approaching them.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=108302&oldid=prev
Inukealot: /* Main Tree Perks */ include walk fire change
2022-06-03T20:37:37Z
<p><span dir="auto"><span class="autocomment">Main Tree Perks: </span> include walk fire change</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:37, 3 June 2022</td>
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<td colspan="2" class="diff-lineno">Line 84:</td>
<td colspan="2" class="diff-lineno">Line 84:</td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Bladestorm|Bladestorm]] no longer triggers on the owning unit's turn.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Bladestorm|Bladestorm]] no longer triggers on the owning unit's turn.</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Chain Lightning|Chain Lightning]] no longer targets all visible enemies, instead it now chain jumps to nearby enemies (within 6 tiles), up to 4 times.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Chain Lightning|Chain Lightning]] no longer targets all visible enemies, instead it now chain jumps to nearby enemies (within 6 tiles), up to 4 times.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Perk_List_(LWOTC)#Walk Fire|Walk Fire]] now reduces damage by 34% instead of 50%</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=107218&oldid=prev
Inukealot: /* Bond Mechanics */
2022-04-18T13:56:57Z
<p><span dir="auto"><span class="autocomment">Bond Mechanics</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:56, 18 April 2022</td>
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<td colspan="2" class="diff-lineno">Line 189:</td>
<td colspan="2" class="diff-lineno">Line 189:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bond Mechanics==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bond Mechanics==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The teamwork ability (acquired at bond level 1) no longer grants a free action; instead it grants a free move. At bond level 2 Teamwork is replaced by Advanced Teamwork which grants an unrestricted free action.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The teamwork ability (acquired at bond level 1) no longer grants a free action<ins class="diffchange diffchange-inline"> and can be used anywhere</ins>; instead it grants a free move<ins class="diffchange diffchange-inline"> and requires line of sight to the bond mate</ins>. At bond level 2 Teamwork is replaced by Advanced Teamwork which grants an unrestricted free action<ins class="diffchange diffchange-inline"> and still requires line of sight to the bond mate</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fatigue==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fatigue==</div></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=106897&oldid=prev
Inukealot at 16:26, 6 April 2022
2022-04-06T16:26:12Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:26, 6 April 2022</td>
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<td colspan="2" class="diff-lineno">Line 153:</td>
<td colspan="2" class="diff-lineno">Line 153:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overwatch Rules==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overwatch Rules==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These changes only apply if the '''Revert Overwatch Rules Change''' mod is '''disabled''':</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These changes only apply if the '''Revert Overwatch Rules Change''' mod is '''disabled''':</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Overwatch now triggers <del class="diffchange diffchange-inline">on</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">single</del> <del class="diffchange diffchange-inline">tile</del> <del class="diffchange diffchange-inline">move</del>, which makes it no longer possible to perform 1-tile moves to avoid overwatch. The implementation right now is not perfect and this change may not always function correctly, depending on factors like line of sight, although typically overwatch should now more consistently trigger as targets move or step into range.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Overwatch now triggers <ins class="diffchange diffchange-inline">as</ins> <ins class="diffchange diffchange-inline">soon</ins> <ins class="diffchange diffchange-inline">as</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">unit moves</ins>, which makes it no longer possible to perform 1-tile moves to avoid overwatch. The implementation right now is not perfect and this change may not always function correctly, depending on factors like line of sight, although typically overwatch should now more consistently trigger as targets move or step into range.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This change makes it easier to trigger overwatch while in cover, but overwatch shots now ignore 25 cover defense.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This change makes it easier to trigger overwatch while in cover, but overwatch shots now ignore 25 cover defense.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=106501&oldid=prev
Inukealot at 03:10, 28 February 2022
2022-02-28T03:10:52Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:10, 28 February 2022</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 196:</td>
<td colspan="2" class="diff-lineno">Line 196:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Most random panic events has been removed and/or is restricted to shattered (classic panic state where unit hunkers).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Most random panic events has been removed and/or is restricted to shattered (classic panic state where unit hunkers).</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Tech Tree==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Proving Ground Projects to manufacture weapon mods now only require 1 of the respective mod to start from 3.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Long War of the Chosen]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Long War of the Chosen]]</div></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=106399&oldid=prev
Inukealot at 03:34, 25 February 2022
2022-02-25T03:34:12Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:34, 25 February 2022</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 198:</td>
<td colspan="2" class="diff-lineno">Line 198:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Long War of the Chosen]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Long War of the Chosen]]</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Overview (LWOTC)]]</div></td>
</tr>
</table>
Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=106263&oldid=prev
Inukealot: /* Fatigue */
2022-02-16T03:06:15Z
<p><span dir="auto"><span class="autocomment">Fatigue</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:06, 16 February 2022</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fatigue==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fatigue==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Soldiers now grow fatigued when continuously participating in missions. A point of will is loss every three turns or every two turns when sent out while tired.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Soldiers now grow fatigued when continuously participating in missions. A point of will is loss every three turns or every two turns when sent out while tired.<ins class="diffchange diffchange-inline"> They enter a tired state when their will reaches about 67% of their max will and require 7-12 days to recover. A soldier will automatically be shaken after participating in a mission while tired and must recover for 20-24 days</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Killing a civilian will decrease your will by 2.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Killing a civilian will decrease your will by 2.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.</div></td>
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Inukealot
https://www.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&diff=106262&oldid=prev
Inukealot: add tafigue section
2022-02-16T03:03:28Z
<p>add tafigue section</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:03, 16 February 2022</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bond Mechanics==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bond Mechanics==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The teamwork ability (acquired at bond level 1) no longer grants a free action; instead it grants a free move. At bond level 2 Teamwork is replaced by Advanced Teamwork which grants an unrestricted free action.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The teamwork ability (acquired at bond level 1) no longer grants a free action; instead it grants a free move. At bond level 2 Teamwork is replaced by Advanced Teamwork which grants an unrestricted free action.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Fatigue==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Soldiers now grow fatigued when continuously participating in missions. A point of will is loss every three turns or every two turns when sent out while tired.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Killing a civilian will decrease your will by 2.</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Most random panic events has been removed and/or is restricted to shattered (classic panic state where unit hunkers).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Long War of the Chosen]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Long War of the Chosen]]</div></td>
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Inukealot