Difference between revisions of "Differences to X-COM (OpenApoc)"

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(Clear out OpenXcom stuff)
 
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== General ==
 
== General ==
* None of [[Known Bugs|these bugs or limits]] except:
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* None of [[Known Bugs (Apocalypse)|these bugs or limits]].
** Grenade Timer Behaviour: Can be configured to emulate it, and in fact is set as such by default.
 
* Cross-platform.
 
* Mouse wheel support.
 
* Caret for text editing.
 
* No CPU-based speed (animations play at a constant speed regardless of the computer).
 
* Mouse input works like modern systems.
 
* Human-readable savegame format.
 
* Quicksave/Quickload feature.
 
* Autosaves and Ironman mode.
 
* No savegame limit.
 
* Painless customizability with modular rulesets in human-readable format.
 
* Full Unicode support.
 
* Localized in many more languages.
 
* Take screenshots in-game.
 
* Standalone "Skirmish" style custom Battlescape mission generator.
 
* Customizable keyboard shortcuts.
 
* Native support for in-game music in many different file formats (including OGG, MP3, etc.)
 
* Customizable display and audio options.
 
* A built-in and extendable selection of optional display filters.
 
* Various gameplay options, including [[XcomUtil]] and [[UFO Extender]] features.
 
* Corrected erroneous text and descriptions.
 
* Various UI and quality-of-life enhancements like sliders, scrollbars, etc.
 
* Melee stat shown in the unit stat page.
 
  
 
== Cityscape ==
 
== Cityscape ==
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== Battlescape ==
 
== Battlescape ==
* Objects, fire and smoke keeps animating while walking or scrolling the screen.
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* Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult.
 
* AI/behaviour of aliens is different. - Impossible to 100% exactly mimic original AI.
 
* Waypoint-based projectiles have no upward limit on the number of waypoints they may use.
 
* The inventories of mind controlled, non-terrorist aliens may be accessed.
 
* Can use special abilities of mind-controlled aliens.
 
* The limit on units has been removed, allowing 23 or more soldiers to assault alien bases.
 
* Unit spawning function has been improved - no more large units stuck in walls.
 
* Units holding two single-handed weapons will have the fact represented on their sprite.
 
* Soldier sprites will have their hair and skin recolored to represent their race.
 
* Can cancel out enemy's mind-control with your own.
 
* "Not enough equipment" screen shows items missing.
 
* At the end of the mission, ammo from clips is totalled, so you only lose enough clips to match the total ammo used (as opposed to losing any used clip).
 
* Soldier equipment loadouts are automatically saved.
 
* Soldier equipment can be copy/pasted in pre-battle equipment screen.
 
* Soldier rank and stats accessible from inventory.
 
* Can load game from Battlescape.
 
* Right-click opens doors.
 
* Right-click will cancel a unit's movement, and will cause projectiles to "skip" their flight paths, instantly hitting their target.
 
* Possibility to use "force fire" when no line of sight is available. (CTRL + Left Mouse Button for firing)
 
* Tooltips on Battlescape buttons.
 
* Melee weapons can be used for reaction fire (Chryssalids, Zombies, Reapers, etc).
 
 
 
== Optional features ==
 
While the above differences are hardcoded, there are also various new "non-vanilla" features you can choose to enable, such as gameplay features and keyboard shortcuts. See the [[Options (OpenApoc)|Options]] section for more information.
 
  
 
[[Category:OpenApoc]]
 
[[Category:OpenApoc]]

Latest revision as of 00:55, 4 January 2020

OpenApoc is modelled after the original Apocalypse and enhances the game experience dramatically.

General

Cityscape

  • Aircraft weapons may be unequipped.

Battlescape