Difference between revisions of "Differences to X-COM (OpenXcom)"

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* Human-readable savegame format.
 
* Human-readable savegame format.
 
* No savegame limit.
 
* No savegame limit.
* Moddable rulesets.
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* Painless customizability with modular rulesets in human-readable format.
 
* Full Unicode support.
 
* Full Unicode support.
 
* Localized in many more languages.
 
* Localized in many more languages.
 
* Take screenshots in-game.
 
* Take screenshots in-game.
* Standalone Battlescape mission generator.
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* Standalone "Skirmish" style custom Battlescape mission generator.
* Keyboard shortcuts.
+
* Customizable keyboard shortcuts.
 +
* Native support for in-game music in many different file formats (including OGG, MP3, etc.)
 +
* A built-in and extendable selection of optional display filters.
  
 
== Geoscape ==
 
== Geoscape ==

Revision as of 05:59, 6 May 2013

General

  • None of these bugs or limits.
  • Mouse wheel support.
  • Caret for text editing.
  • No CPU-based speed (animations play at a constant speed regardless of the computer).
  • Mouse input works like modern systems.
  • Human-readable savegame format.
  • No savegame limit.
  • Painless customizability with modular rulesets in human-readable format.
  • Full Unicode support.
  • Localized in many more languages.
  • Take screenshots in-game.
  • Standalone "Skirmish" style custom Battlescape mission generator.
  • Customizable keyboard shortcuts.
  • Native support for in-game music in many different file formats (including OGG, MP3, etc.)
  • A built-in and extendable selection of optional display filters.

Geoscape

  • Since there's no 80 item limit, items in crafts count towards your Base Stores to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues.
  • Each radar facility contributes to the detection check, so having multiple Small Radar Systems and/or Large Radar Systems does improve your chances. The Hyperwave Decoder still makes all other facilities obsolete though since it has a 100% detection chance.
  • The craft phase order when returning to base is: Repairing, Rearming, Refueling.
  • Stores column in Purchase/Recruit screen.
  • Can disarm weapons from crafts.
  • Can cancel out of selecting armor for soldiers.
  • Selling crafts automatically unequips all their contents.
  • No gap in Australasia zone.
  • Can reorder soldiers in a craft.
  • Can rename crafts.

Battlescape

  • Right-click opens doors.
  • Right-click to cancel a unit walking.
  • Objects, fire and smoke keeps animating while walking or scrolling the screen.
  • Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult.
  • AI of aliens is different - Impossible to 100% exactly mimic original AI.

Optional features

While the above differences are hardcoded, there are also various new "non-vanilla" features you can choose to enable. See the Customizing section for more information.