Difference between revisions of "Difficulty (EU2012)"
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m (Added category) |
(Adding starting funds table) |
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+ | = Starting Funds = | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ | ||
+ | |- | ||
+ | ! align="center" | Difficulty | ||
+ | ! align="center" | North America | ||
+ | ! align="center" | South America | ||
+ | ! align="center" | Europa | ||
+ | ! align="center" | Africa | ||
+ | ! align="center" | Asia | ||
+ | |- | ||
+ | | align="center" | Easy | ||
+ | | align="center" | §465 | ||
+ | | align="center" | <!--S Am--> | ||
+ | | align="center" | <!--E--> | ||
+ | | align="center" | <!--Af--> | ||
+ | | align="center" | §315 | ||
+ | |- | ||
+ | | align="center" | Normal | ||
+ | | align="center" | <!--N Am--> | ||
+ | | align="center" | <!--S Am--> | ||
+ | | align="center" | <!--E--> | ||
+ | | align="center" | <!--Af--> | ||
+ | | align="center" | <!--As--> | ||
+ | |- | ||
+ | | width="10%" align="center" | Classic | ||
+ | | width="10%" align="center" | §300 | ||
+ | | width="10%" align="center" | <!--S Am--> | ||
+ | | width="10%" align="center" | <!--E--> | ||
+ | | width="10%" align="center" | <!--Af--> | ||
+ | | width="10%" align="center" | <!--As--> | ||
+ | |- | ||
+ | | align="center" | Impossible | ||
+ | | align="center" | <!--N Am--> | ||
+ | | align="center" | <!--S Am--> | ||
+ | | align="center" | <!--E--> | ||
+ | | align="center" | <!--Af--> | ||
+ | | align="center" | <!--As--> | ||
+ | |} | ||
+ | |||
= Easy = | = Easy = | ||
* Base global panic starts at 0 | * Base global panic starts at 0 |
Revision as of 21:00, 20 October 2012
Starting Funds
Difficulty | North America | South America | Europa | Africa | Asia |
---|---|---|---|---|---|
Easy | §465 | §315 | |||
Normal | |||||
Classic | §300 | ||||
Impossible |
Easy
- Base global panic starts at 0
- Most alien activity only raises panic by 1 in left unchecked
- Your soldiers have 1 bonus hitpoint
- Aliens are dumber, and there aren't as many of them
- Soldiers cost $10
Normal
- Base global panic starts at 0
- Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
- Your soldiers have no bonus hitpoints
- Aliens have their AI mostly unshackled
- Soldiers cost $10
Classic
- Base global panic starts at 8 (1 per location)
- If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
- Your soldiers have -1 hitpoint
- All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.
- Alien AI is unshackled
- You receive no officer training school
- There are even more aliens per map
- Soldiers cost $15
Impossible
- Base global panic starts at 16 (2 per location)
- If unchecked alien activity causes at least 2 panic, but will often cause even more
- Your soldiers have -2 hitpoints
- All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.
- Alien AI is unshackled
- You receive no officer training school
- There are even more aliens per map
- Soldiers cost $15