Difference between revisions of "Difficulty (EU2012)"
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* 100% of mothly funds income | * 100% of mothly funds income | ||
* Your soldiers have -1 hitpoint | * Your soldiers have -1 hitpoint | ||
− | * All aliens receive bonuses | + | * All aliens receive bonuses accuracy, critical change and / or damage. |
* Alien AI is unshackled | * Alien AI is unshackled | ||
* You receive no officer training school | * You receive no officer training school |
Revision as of 15:10, 21 October 2012
Starting Funds
Difficulty | North America | South America | Europa | Africa | Asia |
---|---|---|---|---|---|
Easy | §465 | §315 | |||
Normal | |||||
Classic | §300 | ||||
Impossible |
Easy
- Base global panic starts at 0
- Most alien activity only raises panic by 1 in left unchecked
- 150% of monthly funds income
- Your soldiers have 1 bonus hitpoint
- Aliens are dumber, and there aren't as many of them
- Soldiers cost $10
Normal
- Base global panic starts at 0
- Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
- 125% of monthly funds income (must be prooved)
- Your soldiers have no bonus hitpoints
- Aliens have their AI mostly unshackled
- Soldiers cost $10
Classic
- Base global panic starts at 8 (1 per location)
- If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
- 100% of mothly funds income
- Your soldiers have -1 hitpoint
- All aliens receive bonuses accuracy, critical change and / or damage.
- Alien AI is unshackled
- You receive no officer training school
- There are even more aliens per map
- Soldiers cost $15
Impossible
- Base global panic starts at 16 (2 per location)
- If unchecked alien activity causes at least 2 panic, but will often cause even more
- 100% of mothly funds income
- Your soldiers have -2 hitpoints
- All aliens receive bonuses hitpoints (+1), accuracy, critical change and / or damage.
- Alien AI is unshackled
- You receive no officer training school
- There are even more aliens per map
- Soldiers cost $15