Difference between revisions of "Difficulty (EU2012)"
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(→Normal) |
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= Classic = | = Classic = | ||
− | * 100% of | + | * 100% of monthly funds income |
* Base global panic starts at 8 (1 per location) | * Base global panic starts at 8 (1 per location) | ||
* If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3 | * If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3 | ||
* There are even more aliens per mission | * There are even more aliens per mission | ||
− | * Aliens receive bonuses: accuracy (10%), critical chance and/or damage (must be | + | * Aliens receive bonuses: accuracy (10%), critical chance and/or damage (must be proven). |
* Alien AI is unshackled | * Alien AI is unshackled | ||
* Soldiers have -1 hitpoint | * Soldiers have -1 hitpoint | ||
Line 72: | Line 72: | ||
= Impossible = | = Impossible = | ||
− | * 100% of | + | * 100% of monthly funds income |
* Base global panic starts at 16 (2 per location) | * Base global panic starts at 16 (2 per location) | ||
* If unchecked alien activity causes at least 2 panic, but will often cause even more | * If unchecked alien activity causes at least 2 panic, but will often cause even more | ||
* There are even more aliens per mission | * There are even more aliens per mission | ||
− | * Aliens receive bonuses: hitpoints, accuracy (10%), critical chance and/or damage (must be | + | * Aliens receive bonuses: hitpoints, accuracy (10%), critical chance and/or damage (must be proven). |
* Alien AI is unshackled | * Alien AI is unshackled | ||
* Soldiers have -2 hitpoints | * Soldiers have -2 hitpoints |
Revision as of 06:08, 22 October 2012
Starting Funds
Difficulty | North America | South America | Europa | Africa | Asia |
---|---|---|---|---|---|
Easy | §465 | §315 | |||
Normal | |||||
Classic | §300 | ||||
Impossible |
Easy
- 150% of monthly funds income
- Base global panic starts at 0
- Most alien activity only raises panic by 1 if left unchecked
- Aliens are dumber, and there aren't as many of them
- Your soldiers have 1 bonus hitpoint
- Soldiers cost $10
- You receive officer training school
Normal
- 100% of monthly funds income
- Base global panic starts at 0
- Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
- Aliens have their AI mostly unshackled
- Soldiers have no bonus hitpoints
- Soldiers cost $10
- 37 units of free electricity
- You receive officer training school
Classic
- 100% of monthly funds income
- Base global panic starts at 8 (1 per location)
- If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
- There are even more aliens per mission
- Aliens receive bonuses: accuracy (10%), critical chance and/or damage (must be proven).
- Alien AI is unshackled
- Soldiers have -1 hitpoint
- Soldiers cost $15
- 30 units of free electricity
- You receive no officer training school
Impossible
- 100% of monthly funds income
- Base global panic starts at 16 (2 per location)
- If unchecked alien activity causes at least 2 panic, but will often cause even more
- There are even more aliens per mission
- Aliens receive bonuses: hitpoints, accuracy (10%), critical chance and/or damage (must be proven).
- Alien AI is unshackled
- Soldiers have -2 hitpoints
- Soldiers cost $15
- 30 units of free electricity
- You receive no officer training school