Difference between revisions of "Difficulty (EU2012)"

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(Easy and Normal use the same AI package)
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* 100% of monthly funds income
 
* 100% of monthly funds income
 
* Base global panic starts at 8 (1 per location)
 
* Base global panic starts at 8 (1 per location)
* If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
+
* Unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
* There are even more aliens per mission
+
* There are more aliens per mission
* Aliens receive bonuses: accuracy (10%), critical chance and/or damage (must be proven).
+
* Aliens receive bonuses: Chryssalids and Zombies recieve a +2 damage bonus, Muton berserkers receive a +1 damage bonus, all aliens that use ranged weapons receive a +10 Aim bonus, Mutons, Heavy Floaters, Drones, and Outsiders receive a +2 HP bonus, Sectoid Commanders and Cyberdiscs receive a +4 HP bonus, Sectoid Commanders and Ethereals receive a +25 Will bonus.
 
* Alien AI is unshackled
 
* Alien AI is unshackled
* Soldiers have -1 hitpoint
+
* Soldiers have -1 HP
 
* Soldiers cost $15
 
* Soldiers cost $15
 
* 30 units of free electricity
 
* 30 units of free electricity
* You receive no officer training school
+
* No free Office Training School; a soldier must reach Sergeant to unlock the OTS base facility
  
 
= Impossible =
 
= Impossible =

Revision as of 01:33, 24 October 2012

Starting Funds

Difficulty North America South America Europa Africa Asia
Easy §465 §315
Normal
Classic §300
Impossible

Easy

  • 150% of monthly funds income
  • Base global panic starts at 0
  • Most alien activity only raises panic by 1 if left unchecked
  • Aliens are dumber, and there aren't as many of them
  • Your soldiers have 1 bonus hitpoint
  • Soldiers cost $10
  • You receive officer training school

Normal

  • 100% of monthly funds income
  • Base global panic starts at 0
  • Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
  • Soldiers have no bonus hitpoints
  • Soldiers cost $10
  • 35 units of starting Power
  • You receive officer training school

Classic

  • 100% of monthly funds income
  • Base global panic starts at 8 (1 per location)
  • Unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
  • There are more aliens per mission
  • Aliens receive bonuses: Chryssalids and Zombies recieve a +2 damage bonus, Muton berserkers receive a +1 damage bonus, all aliens that use ranged weapons receive a +10 Aim bonus, Mutons, Heavy Floaters, Drones, and Outsiders receive a +2 HP bonus, Sectoid Commanders and Cyberdiscs receive a +4 HP bonus, Sectoid Commanders and Ethereals receive a +25 Will bonus.
  • Alien AI is unshackled
  • Soldiers have -1 HP
  • Soldiers cost $15
  • 30 units of free electricity
  • No free Office Training School; a soldier must reach Sergeant to unlock the OTS base facility

Impossible

  • 100% of monthly funds income
  • Base global panic starts at 16 (2 per location)
  • If unchecked alien activity causes at least 2 panic, but will often cause even more
  • There are even more aliens per mission
  • Aliens receive bonuses: hitpoints, accuracy (10%), critical chance and/or damage (must be proven).
  • Alien AI is unshackled
  • Soldiers have -2 hitpoints
  • Soldiers cost $15
  • 30 units of free electricity
  • You receive no officer training school