Difficulty (EU2012)
Starting Funds
Difficulty | North America | South America | Europa | Africa | Asia |
---|---|---|---|---|---|
Easy | §465 | §315 | |||
Normal | |||||
Classic | §300 | ||||
Impossible |
Easy
- Base global panic starts at 0
- Most alien activity only raises panic by 1 in left unchecked
- 150% of monthly funds income
- Your soldiers have 1 bonus hitpoint
- Aliens are dumber, and there aren't as many of them
- Soldiers cost $10
Normal
- 125% of monthly funds income
- Base global panic starts at 0
- Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
- Aliens have their AI mostly unshackled
- Soldiers have no bonus hitpoints
- Soldiers cost $10
- 37 units of free electricity
Classic
- 100% of mothly funds income
- Base global panic starts at 8 (1 per location)
- If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
- There are even more aliens per mission
- Aliens receive bonuses: accuracy, critical chance and/or damage.
- Alien AI is unshackled
- Soldiers have -1 hitpoint
- Soldiers cost $15
- 30 units of free electricity
- You receive no officer training school
Impossible
- 100% of mothly funds income
- Base global panic starts at 16 (2 per location)
- If unchecked alien activity causes at least 2 panic, but will often cause even more
- There are even more aliens per mission
- Aliens receive bonuses: hitpoints, accuracy, critical chanсe and/or damage.
- Alien AI is unshackled
- Soldiers have -2 hitpoints
- Soldiers cost $15
- 30 units of free electricity
- You receive no officer training school