Difficulty (EU2012)

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Revision as of 21:00, 20 October 2012 by Jarcionek (talk | contribs) (Adding starting funds table)
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Starting Funds

Difficulty North America South America Europa Africa Asia
Easy §465 §315
Normal
Classic §300
Impossible

Easy

  • Base global panic starts at 0
  • Most alien activity only raises panic by 1 in left unchecked
  • Your soldiers have 1 bonus hitpoint
  • Aliens are dumber, and there aren't as many of them
  • Soldiers cost $10

Normal

  • Base global panic starts at 0
  • Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
  • Your soldiers have no bonus hitpoints
  • Aliens have their AI mostly unshackled
  • Soldiers cost $10

Classic

  • Base global panic starts at 8 (1 per location)
  • If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
  • Your soldiers have -1 hitpoint
  • All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.
  • Alien AI is unshackled
  • You receive no officer training school
  • There are even more aliens per map
  • Soldiers cost $15

Impossible

  • Base global panic starts at 16 (2 per location)
  • If unchecked alien activity causes at least 2 panic, but will often cause even more
  • Your soldiers have -2 hitpoints
  • All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.
  • Alien AI is unshackled
  • You receive no officer training school
  • There are even more aliens per map
  • Soldiers cost $15