Difficulty (EU2012)

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Revision as of 06:08, 22 October 2012 by Tacobandit744 (talk | contribs)
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Starting Funds

Difficulty North America South America Europa Africa Asia
Easy §465 §315
Normal
Classic §300
Impossible

Easy

  • 150% of monthly funds income
  • Base global panic starts at 0
  • Most alien activity only raises panic by 1 if left unchecked
  • Aliens are dumber, and there aren't as many of them
  • Your soldiers have 1 bonus hitpoint
  • Soldiers cost $10
  • You receive officer training school

Normal

  • 100% of monthly funds income
  • Base global panic starts at 0
  • Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
  • Aliens have their AI mostly unshackled
  • Soldiers have no bonus hitpoints
  • Soldiers cost $10
  • 37 units of free electricity
  • You receive officer training school

Classic

  • 100% of monthly funds income
  • Base global panic starts at 8 (1 per location)
  • If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
  • There are even more aliens per mission
  • Aliens receive bonuses: accuracy (10%), critical chance and/or damage (must be proven).
  • Alien AI is unshackled
  • Soldiers have -1 hitpoint
  • Soldiers cost $15
  • 30 units of free electricity
  • You receive no officer training school

Impossible

  • 100% of monthly funds income
  • Base global panic starts at 16 (2 per location)
  • If unchecked alien activity causes at least 2 panic, but will often cause even more
  • There are even more aliens per mission
  • Aliens receive bonuses: hitpoints, accuracy (10%), critical chance and/or damage (must be proven).
  • Alien AI is unshackled
  • Soldiers have -2 hitpoints
  • Soldiers cost $15
  • 30 units of free electricity
  • You receive no officer training school