Difficulty (EU2012)
Revision as of 01:27, 24 October 2012 by EchoFourDelta (talk | contribs) (Easy and Normal use the same AI package)
Starting Funds
Difficulty | North America | South America | Europa | Africa | Asia |
---|---|---|---|---|---|
Easy | §465 | §315 | |||
Normal | |||||
Classic | §300 | ||||
Impossible |
Easy
- 150% of monthly funds income
- Base global panic starts at 0
- Most alien activity only raises panic by 1 if left unchecked
- Aliens are dumber, and there aren't as many of them
- Your soldiers have 1 bonus hitpoint
- Soldiers cost $10
- You receive officer training school
Normal
- 100% of monthly funds income
- Base global panic starts at 0
- Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
- Soldiers have no bonus hitpoints
- Soldiers cost $10
- 35 units of starting Power
- You receive officer training school
Classic
- 100% of monthly funds income
- Base global panic starts at 8 (1 per location)
- If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
- There are even more aliens per mission
- Aliens receive bonuses: accuracy (10%), critical chance and/or damage (must be proven).
- Alien AI is unshackled
- Soldiers have -1 hitpoint
- Soldiers cost $15
- 30 units of free electricity
- You receive no officer training school
Impossible
- 100% of monthly funds income
- Base global panic starts at 16 (2 per location)
- If unchecked alien activity causes at least 2 panic, but will often cause even more
- There are even more aliens per mission
- Aliens receive bonuses: hitpoints, accuracy (10%), critical chance and/or damage (must be proven).
- Alien AI is unshackled
- Soldiers have -2 hitpoints
- Soldiers cost $15
- 30 units of free electricity
- You receive no officer training school