Difference between revisions of "Difficulty (LW2)"

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(GTS Train Rookie Days Legend 10 to 12)
 
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In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well. A small number of examples can be seen in the following table:
+
In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well.  
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Example Unit Differences
 
|+ Example Unit Differences
! !!Rookie!!Veteran!!Commander!!Legend
+
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander
 +
|-
 +
| Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty
 
|-
 
|-
| Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 33% Flank Crit || 4 HP, 1 Armor, 15 Detect Radius, 33% Flank Crit || 5 HP, 2 Armor, 16 Detect Radius, 40% Flank Crit || Same as Commander Difficulty
+
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP
 
|-
 
|-
| Chryssalid Soldier || 15 HP, 33% Flank Crit || 18 HP, 33% Flank Crit || 21 HP, 40% Flank Crit || 24 HP, 40% Flank Crit
+
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will
 
|-
 
|-
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33% Flank Crit || 14 HP, 75 Aim, 110 PsiOffense, 110 Will, 33% Flank Crit || 15 HP, 80 Aim, 120 PsiOffense, 120 Will, 40% Flank Crit || 16 HP, 80 Aim, 130 PsiOffense, 130 Will, 40% Flank Crit
+
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP
 
|-
 
|-
 
|}
 
|}
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|+ Systemic Changes
 
|+ Systemic Changes
 
! !!Rookie!!Veteran!!Commander!!Legend
 
! !!Rookie!!Veteran!!Commander!!Legend
 +
|-
 +
|Mission Timer Extra Turns || 4 || 2 || 0 || 0
 
|-
 
|-
 
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours
 
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours
 
|-
 
|-
| Infiltration Boost Intel Cost || 25 || 25 || 30 || 30
+
| Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%
 +
|-
 +
| Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours
 +
|-
 +
| Infiltration Boost Intel Cost || 25 || 25 || 25 || 30
 
|-
 
|-
 
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5
 
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5
 
|-
 
|-
| Increase Alien Detection at Higher Alert Levels || false || false || true || true
+
| Increase Alien Detection at Higher Alien Force Levels || false || false || true || true
 
|-
 
|-
 
| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33%
 
| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33%
 
|-
 
|-
|Base Evac Delay || 1 || 3 || 3 || 4
+
| Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%
 +
|-
 +
|Base Evac Delay || 1 || 3 || 4 || 5
 
|-
 
|-
 
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited
 
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited
 
|-
 
|-
|Turns Before Guaranteed Max Reinforcements on Unlimited Reinforcement Missions || never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment
+
| Show Reinforcement Flares || true || false || false || false
 +
|-
 +
| Reinforcement Speed Modifier || -20% || -5% || 0% || 0%
 
|-
 
|-
|Region Intel Cost || 60 || 80 || 80 || 80
+
|Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|"Doom" Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment
 +
|-
 +
|Region Intel Cost || 60 || 80 || 80 || 100
 
|-
 
|-
 
|Communication Tower cost || 100 || 150 || 150 || 150
 
|Communication Tower cost || 100 || 150 || 150 || 150
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|Starting Intel || 150 || 125 || 100 || 100
 
|Starting Intel || 150 || 125 || 100 || 100
 
|-
 
|-
|GTS Train Rookie Days || 3 || 7 || 10 || 10
+
|GTS Train Rookie Days || 3 || 7 || 10 || 12
 
|-
 
|-
|AWC Retain Soldier Days per Rank || 2 || 4 || 4 || 5
+
|AWC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5
 
|-
 
|-
 
|AWC Healing Bonus || 100% || 50% || 50% || 50%
 
|AWC Healing Bonus || 100% || 50% || 50% || 50%
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|-
 
|-
 
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%
 
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%
 +
|-
 +
| First Month Dark Events Occur || 3 || 2 || 2 || 1
 +
|-
 +
| First Month Liberation May Occur || 0 || 0 || 0 || 1
 +
|-
 +
| Total Starting Alert Level || 15 || 25 || 30 || 40
 
|-
 
|-
 
|Avatar Project Starts on Day || 28 || 21 || 14 || 14
 
|Avatar Project Starts on Day || 28 || 21 || 14 || 14
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|-
 
|-
 
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%
 
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%
 +
|-
 +
| Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07
 
|-
 
|-
 
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0
 
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0
 
|-
 
|-
|Mission Timer Extra Turns || 4 || 1 || 0 || 0
+
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8
 +
|-
 +
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12
 +
|-
 +
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days
 +
|-
 +
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%
 
|}
 
|}
  
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Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.
 
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.
  
[[Category: Long War 2]]
+
[[Category:Overview (LW2)]]

Latest revision as of 17:48, 2 April 2019

In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well.

Example Unit Differences
Rookie Veteran Vs Rookie Commander Vs Veteran Legend Vs Commander
Advent Drone 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit +1 HP, +10 HackDefense +1 Armor, +1 Detect Radius, +7 FlankCrit Same as Commander Difficulty
Chryssalid Soldier 15 HP, 33 FlankCrit +3 HP +3 HP, +7 FlankCrit +3 HP
Sectoid Group Leader 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit +2 HP, +10 PsiOffense, +10 Will +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit +1 HP, +10 PsiOffense, +10 Will
Muton Centurion 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit +1 Mobility, +5 Aim, +10 Crit +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit +2 HP
Systemic Changes
Rookie Veteran Commander Legend
Mission Timer Extra Turns 4 2 0 0
Typical 100% Infiltration Time 96 hours 120 hours 144 Hours 144 Hours
Additional Daily Chance to Find Easiest Missions 10% 5% 3% 2%
Typical Blacksite/Forge Infiltration Time 240 hours 312 hours 360 hours 384 hours
Infiltration Boost Intel Cost 25 25 25 30
Infiltration Boost Time Scaling Factor 2.0 1.75 1.5 1.5
Increase Alien Detection at Higher Alien Force Levels false false true true
Chance Yellow Alert Alien gets Action Point on Scamper 0% 20% 33% 33%
Chance Green Alert Alien gets Defense Action Point on Scamper 0% 20% 33% 33%
Base Evac Delay 1 3 4 5
Max Engaged Enemies 12 unlimited unlimited unlimited
Show Reinforcement Flares true false false false
Reinforcement Speed Modifier -20% -5% 0% 0%
Turns Before "Doom" Reinforcements never 28 after reveal, 12 after strategic fulfillment 24 after reveal, 10 after strategic fulfillment 20 after reveal, 8 after strategic fulfillment
Region Intel Cost 60 80 80 100
Communication Tower cost 100 150 150 150
Rebels Awarded by Missions 2-4 2-3 2-3 2-3
Global Aim Modifier 120% 100% 100% 100%
Max Rank Soldier Exp Cost 276/100% 304/110% 332/120% 332/120%
Starting Supplies 325 175 150 150
Starting Intel 150 125 100 100
GTS Train Rookie Days 3 7 10 12
AWC Retrain Soldier Days per Rank 2 4 4 5
AWC Healing Bonus 100% 50% 50% 50%
Research Time Scalar 100% 100% 110% 120%
Clear Avenger Room Scalar 100% 150% 150% 150%
Build Avenger Facility Scalar 80% 100% 100% 100%
First Month Dark Events Occur 3 2 2 1
First Month Liberation May Occur 0 0 0 1
Total Starting Alert Level 15 25 30 40
Avatar Project Starts on Day 28 21 14 14
Avatar Project Days Per Advance 45 45 40 40
Blacksite, Forge, Psi Gate Avatar Setback 4 3 3 3
Starting Number of Available Recruits 5 5 3 2
Intel Mission Rewards 38-42 24-36 24-36 20-30
Alloys Mission Rewards 12-18 9-15 9-1 5 8-12
Elerium Mission Rewards 12-18 9-15 9-1 5 8-12
Engineering/Basic Research Scalar 50% 75% 75% 75%
Reduced Contact Cost Reward Scalar 50% 66% 66% 66%
Local Faceless Income Modifier 0.03 0.05 0.06 0.07
Black Market Cost Multiplier 2.75 3.0 3.0 3.0
Days Between Alert-Up UFOs To Neighboring Regions 14 12 10 8
Days Until First Force-Level-Up UFO 21 18 14 12
Facility Time to Research Doom 35-45 days 32-40 days 28-36 days 26-34 days
Chance to Transfer Regional Doom to Alien HQ 10% 20% 25% 30%

Aim Assist

Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.